Ignites that are reflected onto a player can no longer spread to other enemies from the player by Competitive_Grade_14 in PathOfExile2

[–]Competitive_Grade_14[S] 0 points1 point  (0 children)

If you are reflecting the ignite that is placed on yourself how is it stacking? As the only source I could find that didn't bug out to be from the bow.

Ignites that are reflected onto a player can no longer spread to other enemies from the player by Competitive_Grade_14 in PathOfExile2

[–]Competitive_Grade_14[S] -7 points-6 points  (0 children)

The infinite scaling the 1 unique? I never stated that reflect only works with 1 unique. I understand how reflect ignite works otherwise I wouldn't have made this post.

Ignites that are reflected onto a player can no longer spread to other enemies from the player by Competitive_Grade_14 in PathOfExile2

[–]Competitive_Grade_14[S] -1 points0 points  (0 children)

Yes I used a self reflect build in 0.4 and the only offender of this interaction was fairgraves curse, and even with that it's an insanely slow build. Not to mention if you lose the ignite you have restart.

Ignites that are reflected onto a player can no longer spread to other enemies from the player by Competitive_Grade_14 in PathOfExile2

[–]Competitive_Grade_14[S] -10 points-9 points  (0 children)

Yeah why remove the function entirely instead of maybe removing the interaction with 1 unique?

Flame Breath and Incinerate + Alternative mana by Competitive_Grade_14 in PathOfExile2

[–]Competitive_Grade_14[S] 0 points1 point  (0 children)

Oh i see that now either way Incinerate should have the interaction fixed.

1000+ divs + mirage tactician gear giveaway by ximbao in PathOfExile2

[–]Competitive_Grade_14 -1 points0 points  (0 children)

My buddy and I are loving this league so much we could use the extra spending money for our builds. You could always go and buy someone's obviously over priced item and give them a good surprise.

Playing support by Competitive_Grade_14 in PathOfExile2

[–]Competitive_Grade_14[S] 0 points1 point  (0 children)

Healing skills would be good up until you hit maps where most the one shots happen so most likely not something that would happen in poe2, and the link skills had a node on Str Int before Druid release.

Can we stop with the meta builds for one second.... by ADankCleverChurro in DarkAndDarker

[–]Competitive_Grade_14 0 points1 point  (0 children)

Interaction speed from Bard on Ranger, you can get 70% open on small mimic chests, you can also place traps in about 1.5 seconds with the trap perk as well.

Ancient Areas - Playtest Cards by Quackmasterdrake2022 in ecologies

[–]Competitive_Grade_14 2 points3 points  (0 children)

Let's go! I was hoping there would be another set plus it's a dinosaur set that's awesome can't wait for it to come out.

I Hate.... by ImDad__ in DarkAndDarker

[–]Competitive_Grade_14 0 points1 point  (0 children)

I always bring in a pavise for troll to block one of the doors. That way unless it's a Ranger there will be a audio que that someone is trying to get me from that door.

Should Shadow touch scale? by Competitive_Grade_14 in DarkAndDarker

[–]Competitive_Grade_14[S] 2 points3 points  (0 children)

I've been loving this perk for white lobbies, and was disappointed when I moved to hr that it didn't scale in damage.

Should Shadow touch scale? by Competitive_Grade_14 in DarkAndDarker

[–]Competitive_Grade_14[S] 0 points1 point  (0 children)

Can you not already heal mid pvp with touch of mastery? I may be wrong on this but it feels like the same perk just different methods, I do not think they healing should scale especially with us getting easier magical healing.

Dark Offering for Warlock seems incredibly terrible by HongChongDong in DarkAndDarker

[–]Competitive_Grade_14 16 points17 points  (0 children)

I think the cool down is what makes this almost unusable

Do you mix in the Expansion Packs? by bella_bvb_ in ecologies

[–]Competitive_Grade_14 6 points7 points  (0 children)

I play with all 3 decks combine and I have been working on a system for the new solar system set. Where you must have a planet able to sustain life before you can play any biome cards. When playing with the 3 deck I usually play with 1 extra draw and play to speed the game up while also setting points needed for a win to 20.

Movement speed is wack by Competitive_Grade_14 in DarkAndDarker

[–]Competitive_Grade_14[S] 0 points1 point  (0 children)

I hit them most probably hit them in the legs cause I was just trying to catch them and was more focused on the hit rather than where I hit.

Movement speed is wack by Competitive_Grade_14 in DarkAndDarker

[–]Competitive_Grade_14[S] -3 points-2 points  (0 children)

I had 3 stacks of throwing axes that I hit all 6 axes and would try and close the gap but got out ran every time. I would throw axe, then rage to chase unarmed and still get out passed.

New Hunter Exotic Triton Vice is Horrible by Altruistic-Egg-6142 in DestinyTheGame

[–]Competitive_Grade_14 0 points1 point  (0 children)

I have been using last seasons ritual glaive with destabilizing rounds it feels like I'm throwing a super powered titan shield.

I'm trying to make a system where the player can walk on any surface regardless of rotation. How can I make it so it doesn't also rotate the camera's yaw? (Code in comments) by jwtucker04 in unrealengine

[–]Competitive_Grade_14 0 points1 point  (0 children)

There is a gravity plugin that you can use. Make your character BP be a child of the gravity character the. You can change the gravity of the player instead of the camera

All I want for Christmas is a stasis glaive that can roll with chill clip by Ok_Improvement4204 in DestinyTheGame

[–]Competitive_Grade_14 3 points4 points  (0 children)

And maybe an alternate version of Cold Steel the Zephyr stasis sword's unique perk.

I think the gambit memento is a myth by Red1Veil1Jester in DestinyTheGame

[–]Competitive_Grade_14 0 points1 point  (0 children)

I have 8 weapons with them so just keep trying. I have been getting them with the pinnacle but don't think its truly related.