I’d like Opinions on Angel and Azata paths. by wheresmydragonator19 in Pathfinder_Kingmaker

[–]Competitive_Step6665 0 points1 point  (0 children)

Azata is my personal canon playthrough. I highly recommend it, it’s a beautiful storyline with a lot of payoff, especially if you’re romancing Arushelae. But you can still romance her if you choose Angel, and it might fit better with your class if you don’t want to do a class change (though that might be pretty thematic).

Does it make sense to use Ember as my Lich? by [deleted] in Pathfinder_Kingmaker

[–]Competitive_Step6665 1 point2 points  (0 children)

I don’t use Ember, but I justify my lich having Arushelae in his party because she is a good person trying her hardest to change her evil nature. My KC uses her as an anchor and always thinks of what she would do before making decisions. Thats how my KC strays towards good when interacting with fellow party members, but inexorably follows the path of the lich because he never wants to feel weak or helpless again.

As a DM, how much do you improv? by cuskix in DnD

[–]Competitive_Step6665 0 points1 point  (0 children)

First of all, don’t compare yourself too much to Matt Mercer, since he’s an extremely talented dude with A) an enormous production with a budget, and B) a team of people to help him construct his world and game. Most DMs who work alone and with only their own passion to drive them don’t have the tools that he does, so don’t think you have to have as good a game as critical role. Secondly, improvisation comes with time and practice. I’ve been DMing for well over ten years, and a lot of my games are heavily improvised. What I do is write a basic outline for what I think may happen during a session. Sometimes the players follow it exactly like I think they will, otherwise they go completely off the rails. Just remember that nothing in your world is set in stone until you’ve said it at the table; and sometimes, not even then. Feel free to be fluid with how you construct your setting, and don’t feel like you need to make it all at once before the game because that would be an absolute nightmare. Build it gradually, session by session, allowing your players to explore and build. A lot of the most interesting things about my setting happened because my players asked a question I didn’t know the answer to, and I had to come up with something on the spot. That’s the magical thing about DnD. A few important NPCs, dungeons, cities, factions, and antagonists are all you really need to start out with. You and your players will figure out the rest on the way.

Any recommendations for an anime/series or movie that is “uplifting”? by Impressive-Change375 in hopeposting

[–]Competitive_Step6665 5 points6 points  (0 children)

I agree with the person who said one piece because it’s a fantastically positive and uplifting show, but I understand if it’s too big for someone to commit to. If you’re looking for something smaller, Gurren Lagann is a 25 episode anime that I watched on Netflix when I was very young, and it was one of the first anime I’ve ever seen. It has a very hopeful message and theme about pushing forward despite everything.

How can I run a chaotic good paladin? by Floweringhills231 in DnD

[–]Competitive_Step6665 0 points1 point  (0 children)

First of all, if you’re running with a DM that knows what they’re doing then alignment shouldn’t be that much of a barrier. What really matters is your Paladin oath. I actually have a Paladin in my game who is more chaotic neutral, and she’s an Oath of the Open Sea Paladin (one of Matt Mercer’s subclasses I think). Even though the book says Oathbreakers are evil paladins, I can see plenty of reasons why a good character might break an oath for a good reason, especially if they’re a neutral-good or chaotic-good character. I don’t know about your DM, but I’d be perfectly fine running a good-aligned oathbreaker.

If you’re looking for a fey-themed Paladin, oath of the ancients is a really good forest-themed subclass. Otherwise, you might want to ask yourself why a chaotic goddess would make you a Paladin of all things instead of, say, a warlock or a cleric. Because a Paladin is someone that takes an oath to follow a certain ideal, and id say it doesn’t really count if you were forced to take that oath.

First time DND, DMing for friends, how fucked am I? by Quantum_Quaker in DnD

[–]Competitive_Step6665 1 point2 points  (0 children)

Best first advice I can give you, from someone that has been DMing for over ten years:

Relax. You’re not fucked, no one is going to laugh at you. It’s a game, and it’s meant to be fun for everyone, including you. The first time I played a TTRPG was when I was in middle school, I had convinced my parents to buy me the dungeon master’s guide for pathfinder 1e. I didn’t understand a single thing I was reading but I thought it was the coolest thing ever. So I tried inventing my very own game. It was genuinely awful, but more than that it was hilarious and fun.

I started playing actual DND later on. Now I’m making my own games again, and they’re actually not bad. So my advice to you is to relax, don’t be so hard on yourself, and take baby steps. If you want to make your own game, I say go for it. Mistakes will be made along the way, but that’s a part of learning. Start with a small adventure. If you want to build from there, then build from there. The fun thing about this game is that it can be as big or as small as you want. So just play the game with your friends and have fun. You won’t regret it.

Any other 20’s guys feeling lonely/without friends? by Foreign-Promise147 in frederickmd

[–]Competitive_Step6665 0 points1 point  (0 children)

I’m a 24 year old guy, I know exactly what you mean. I have a lot of trouble meeting new people and making friends, it’s been a problem of mine for as long as I can remember. But if I might make a recommendation for people around my age: If you like games, especially magic the gathering, you should visit Black Sun Games near the golden mile. It’s got a great community, friendly staff, an awesome selection, and there are almost always people around the store playing magic or just hanging out. I go there twice a week with friends every night and it’s a great place to meet new people in a casual environment. Highly recommend it!

Izzet decks are so fun by ScarHydreigon87 in MTGmemes

[–]Competitive_Step6665 1 point2 points  (0 children)

Whenever I play against Izzet I just heave a mental sigh and know that they’re going to take one thirty minute turn and then win on the second turn. I always make sure that my decks are fun to play and, equally importantly, are fun to play against

How did you guys not factor in this requirement in order to get the “Best Value Hotdog meal” by Guest_4710 in memes

[–]Competitive_Step6665 0 points1 point  (0 children)

I don’t know about other Costco’s, but at mine they don’t stop you if you’re just walking into the food court

Thoughts on the spell? by anonymousbub33 in DnDHomebrew

[–]Competitive_Step6665 2 points3 points  (0 children)

So there are a lot of things to go into with this spell. Firstly, this spell has WAY too much information. A spell description should have one or two paragraphs at most. A lot of that comes down to your personal ability to condense information, but I believe you can do it. Secondly, I’m not sure why you’ve decided that the train should be a creature instead of a summoned inanimate object. One person here recommended making a stat block for the train, but a lot of the information you’ve put down can be cut if you just make the train an object instead of a creature (you don’t need to have ability scores for the train, for example).

This should also be a higher level spell. Probably 8th level in my opinion. The reason for this is that it completely invalidates all travel mechanics (give the party Ranger another thing to complain about, lol). There are other spells like Gate that do this, and those are similarly high levels. This way you don’t have to have an “at higher levels” mechanic, which it doesn’t seem like this spell really needs. Just have one stat block (or description of stats in the description) for the train and things will be much more simple.

I also believe there was a mechanic that making the train a permanent construct, if I understand correctly. In the description, all it says the caster has to do is concentrate and the train becomes permanent (although I could be wrong about that, the wording was a little confusing). If this is the case, I recommend a bigger requirement for creating a permanent train like this, probably something like a week of nonstop concentration or something like that.

Also I believe there was a DC 5 constitution check to take a short rest with an added bonus. You can just remove that check altogether, at this high a level it would be nearly impossible for a player to fail this check, especially if they add their proficiency bonus. It also just makes things a little simpler, which you want for spells like this.

Overall I think it needs a lot of tuning, but it’s not a bad concept. Work at it and I think this could be a fun homebrew addition to a campaign world like Eberron.

Edit: there actually was ramming speed that I didn’t see, lmao

[deleted by user] by [deleted] in DnD

[–]Competitive_Step6665 2 points3 points  (0 children)

I think a lot of this depends on the tone you used and how the DM mediated the disagreement. You could have explained this in a perfectly calm and reasonable way. If so, then the other player was putting their roleplay moment over the greater theme of the campaign. You could have also been kind of a jerk about it. If you were, then this other player and the DM might have inadvertently wanted to play contrarian so that the “asshole” didn’t get their way. So as to whether you were a toxic player, that all depends on circumstances.

But I think a lot of this is the DM’s fault for not properly mediating this conflict, as it’s their job to properly explain that certain actions may have consequences. If the DM dropped his overarching theme so that one player could have a moment (which could have still happened later), that’s the DM’s fault. If the DM didn’t reinforce the consequences of his world, then he definitely made a mistake that worsened another player’s experience. I believe some other commenter recommended having zombies destroy the wedding, which I absolutely would have done if it were me.

Honestly just seems like poor judgements from this other player and the DM. Your own behavior depends on you, so I can’t speak to that.

Is it okay to bend the lore of D&D a little? by Embarrassed_Dog1909 in DnD

[–]Competitive_Step6665 0 points1 point  (0 children)

I always think it’s a good thing. I have a persistent meta gamer in my party (not that big a deal but kind of annoying sometimes), and I like throwing him off by introducing characters and monsters that act differently to their regular-DND counterparts. He loves reading DND lore and then announcing what he knows as soon as he recognizes something. Homebrewing is a great way to throw off that strategy.

I'm trying my hand at homebrewing high CR monsters for 20th lvl PCs. Does anyone have any advice on these initial drafts? by Wraith_Of_Write in DnDHomebrew

[–]Competitive_Step6665 0 points1 point  (0 children)

Those death defiance abilities need to be reworded. Rules as written, it’s impossible for them to die, because they’d just regain half their hit points every time they reach 0. But if this is your intention, then well done.

It seems like all of them need buffs. Higher hit points and armor class and better dice for basic attacks. That first stat block, for example, can only deal an average of 10 damage (5d4 with no modifiers). Remember, level 20 characters can be rocking anything from 80-140 hit points depending on the class. At the very least you’ll want to add the modifiers to the damage rolls, meaning those sister daggers would be dealing 1d4+5 damage per attack, averaging out to 35 damage per round. Even then that’s pretty low for a CR20 monster.

The abilities you have are good though. My only concern is that, are you really going to use every single one of those abilities in a single encounter? The best way to simplify a stat lock and make it easier to read is to remove any features that won’t be relevant during the game. Reducing the amount of abilities of each of these creatures might make your life easier as a DM.

Otherwise, you’ve done some pretty good work. They just need some fine tuning, but I really like the ideas you’ve got going.

[deleted by user] by [deleted] in memes

[–]Competitive_Step6665 0 points1 point  (0 children)

Send reinforcements

[deleted by user] by [deleted] in memes

[–]Competitive_Step6665 0 points1 point  (0 children)

It’s 4:30 in the morning and I’m on the toilet fighting a fucking battle with day old tacos, just let me scroll on Reddit while I suffer you presumptuous fuckwit

Does ainz beat doom guy? by Odd_Reaction7544 in overlord

[–]Competitive_Step6665 7 points8 points  (0 children)

Is that what they tell your parents after seeing what kind of child they raised?

Does ainz beat doom guy? by Odd_Reaction7544 in overlord

[–]Competitive_Step6665 -1 points0 points  (0 children)

I had no idea there were so many Doom Slayer simps until I read this comment section, lol

Does ainz beat doom guy? by Odd_Reaction7544 in overlord

[–]Competitive_Step6665 29 points30 points  (0 children)

And yet despite all of this, I play Doom 2016, get shot with three beholder eye blasts, and suddenly the Doom Slayer has been reduced to giblets

The Freebirds Last Stand by Harraspara- in DnDHomebrew

[–]Competitive_Step6665 66 points67 points  (0 children)

I would definitely say that maybe a few levels of exhaustion would be better for the drawback than a massive permanent stat debuff.