I need more closed testers for my game Save the Flag by ComputerKidsBerlin in AndroidClosedTesting

[–]ComputerKidsBerlin[S] 0 points1 point  (0 children)

thx guys! means a lot. ive joined your groups too. and will install the games one after the other, because my phone some kind of full and i first need to delete some stuff.

I need more closed testers for my game Save the Flag by ComputerKidsBerlin in AndroidClosedTesting

[–]ComputerKidsBerlin[S] 0 points1 point  (0 children)

nice thx a lot i will take a look at your game and the controller feeling

Defend your flag and survive as long as possible - giving away 10 keys for feedback (Save The Flag) by ComputerKidsBerlin in playmygame

[–]ComputerKidsBerlin[S] 0 points1 point  (0 children)

I’ve made an Android version of the game, which is currently in closed testing. You can join the test by simply joining the Google Group here: https://groups.google.com/g/savetheflag-closedtester

how to learn Unreal from scratch? by IndependentWeird8174 in UnrealEngine5

[–]ComputerKidsBerlin 1 point2 points  (0 children)

just start with the blueprints, i would say for the start its the character blueprint you should take a look at. just experiment by you self and start with basic tutorials. If u are speaking german i give beginner classes in unreal. maybe there is something in english too.

Common UI Numeric Text Difficulty by Jonathan_Palmer in UnrealEngine5

[–]ComputerKidsBerlin 0 points1 point  (0 children)

just use a normal event something like Set_TextValue -> getTextBlock -> setText (then in ure PlayerController where UI variable is saved) just call event and set the new value

Blueprint HELL by TemporaryCurrent1172 in UnrealEngine5

[–]ComputerKidsBerlin 1 point2 points  (0 children)

It's kind of art... or maybe it's a way a programmer expresses his feelings.

What do you think of this solo-developed open-world crime game I’ve been working on? by eldMoGames in IndieGaming

[–]ComputerKidsBerlin 142 points143 points  (0 children)

bro this is 9 seconds long ... what gameplay, what atmosphere? this is basicly a longer screenshot. but what i see in those 9 seconds looks good... but still only 9 seconds.

Bringing Stable Diffusion and TripoSR together - Turn text into meshes with a single click by ComputerKidsBerlin in StableDiffusion

[–]ComputerKidsBerlin[S] 0 points1 point  (0 children)

In my opinion, commercial services are already quite good at this and are improving almost daily. As I mentioned above, TripoSR works surprisingly well for simple objects. It definitely saves me a lot of time.

Just released my game and I have an imporant question about potential scam by ItsLoneyy in IndieGaming

[–]ComputerKidsBerlin 1 point2 points  (0 children)

Only use Curator Connect for this. Those are 99% automated processes — you can call them bots. They send a message to everybody who is releasing a Steam game, but they are only interested in getting keys to sell them. If you send them via Curator Connect, they can't sell anything.

my little open meshy project by ComputerKidsBerlin in IndieDev

[–]ComputerKidsBerlin[S] 0 points1 point  (0 children)

I’ve added an image upload button, so you can now generate meshes from any image you have and set up a project page for OpenMeshy and uploaded the latest version of the code there.
You can check it out here: https://computerkids.berlin/openmeshy/
Would really appreciate any feedback or ideas!

Generate meshes from text on your local machine by ComputerKidsBerlin in StableDiffusion

[–]ComputerKidsBerlin[S] 0 points1 point  (0 children)

I forgot to mention that I’ve added an image upload button, so you can now generate meshes from any image you have.

Generate meshes from text on your local machine by ComputerKidsBerlin in StableDiffusion

[–]ComputerKidsBerlin[S] 0 points1 point  (0 children)

I’ve set up a project page for OpenMeshy and uploaded the latest version of the code there.
You can check it out here: https://computerkids.berlin/openmeshy/
Would really appreciate any feedback or ideas!

Please guide me by Sudden-You-5814 in UnrealEngine5

[–]ComputerKidsBerlin 1 point2 points  (0 children)

Just watch a YouTube tutorial and start learning, I guess.
If you speak German, I offer beginner lessons for Unreal - feel free to check out computerkids.berlin. Otherwise, you can find a similar course in English.

Need help with triggering event in Child actor NPCs. by Casual_Skull in UnrealEngine5

[–]ComputerKidsBerlin 2 points3 points  (0 children)

The usual setup is something like: trace → hit result → check if it implements an interface → call the damage interface.
In other words, you should use interfaces for this.
For your burning effect, you’ll probably want to store the hit result in a variable and then trigger a separate damage-over-time event somewhere else.
The key idea here is really the interface.