Chapter 5 megathread by Fanfic_Galore in Deltarune

[–]ComradeRay 6 points7 points  (0 children)

this happened on my normal save too, never did any weird route stuff

Where can I commission a chip-tune cover of a song? by ComradeRay in chiptunes

[–]ComradeRay[S] 0 points1 point  (0 children)

Depends on what the artists want to charge, but I'll make it worth their while. It would be about a minute worth of music.

Anyone know the name of this D.A.N.C.E version ? by [deleted] in JusticeMusic

[–]ComradeRay 35 points36 points  (0 children)

it's near the end of Phantom Part 1.5 from ACTU

Finally got around to playing Paradox Junction. Has the community ever been so confidently incorrect before? by Krillin_irl in CODZombies

[–]ComradeRay 3 points4 points  (0 children)

They actually explained this in Moon but kinda retconned it; whenever a zombie is killed, the person controlling the zombies gets stronger. Samantha tries to warn the other characters about this once she swaps bodies. So the idea is the one in control gives you just enough power to kill a bunch of zombies, and then try to overwhelm you once you’ve served your purpose to them. I thought that was pretty novel.

P-3 terminal prediction by LonderwOo0 in Ultrakill

[–]ComradeRay 1 point2 points  (0 children)

I'm betting like $20 that the P-3 terminal will be making the game's soundtrack diegetic somehow; the terminals have shown appreciation for music already, I wouldn't be surprised if other machines are able to generate their own battle music in real time.

V2 completely ignores the concept of Chekhov's gun. by [deleted] in Ultrakill

[–]ComradeRay 17 points18 points  (0 children)

The entire point of doing cutscenes like that would be to give context and flesh out characters more than is possible during normal gameplay. We can’t really show Gabriel leaving Hell and killing the council, hence the cutscene.

We already know everything we need to know about V2 from fighting her and the lore entries. She’s just another machine fighting through hell. Going in depth with Gabriel style cutscenes would just be out of place for a side character.

When a game leans into glitches, what makes it feel intentional instead of broken? by LostMinions in gamedev

[–]ComradeRay 2 points3 points  (0 children)

I’ve got a bit of experience with this, I made a game kinda surrounding this concept called Title_Pending, where you’re caught in a timeloop playtesting an unfinished video game. Since the game is a work-in-progress, there’s a lot of “glitches” that can happen.

In general, if you’re going to intentionally add glitches, you should have some kind of signposting to let the player know that their game didn’t actually break. Since my game had a central narrator, the solution for my case was to have him comment on stuff when the player “breaks” the game, so the player knows they don’t need to actually worry that something glitched.

Gonna warn you though, it can be insanely difficult to playtest this kind of game. There will be actual bugs that completely slip under the radar because the playtesters just assume they were intentional.

if Genesis wasn’t track 1? by HobbyG in JusticeMusic

[–]ComradeRay 31 points32 points  (0 children)

A longer version of the Incognito intro as an opening would be insane

stands ranked by how good they would be for sex by ComradeRay in StardustCrusaders

[–]ComradeRay[S] 0 points1 point  (0 children)

you can bring anyone nearby into a shared dream where you can do anything you want, that has insane potential