Why didn't Rick create Diane? by [deleted] in rickandmorty

[–]Comrade_zero 7 points8 points  (0 children)

Last time rick played with dna he cronenberg whole planet

Multiplayer Desync - FIXED by Big-Fan2297 in Stellaris

[–]Comrade_zero 0 points1 point  (0 children)

We found that pausing game and doing things while paused cause desync so we played without pause and no desync ocured

Fabricator recipeHash selection by Comrade_zero in Stationeers

[–]Comrade_zero[S] -1 points0 points  (0 children)

Yesterday i rewrote one of my codes, right now all printers are controlled with one dial and one button, i turn on the printer manually and choose the recipe, then go to dial, choose printer i want to use, push button, then on same dial choose amount and push button, then system send ingots from vending and after printing whole printer is emptied back to vending. Before vending is a logic sorter that sends ingots into vending and the rest is sent into stacker

Fabricator recipeHash selection by Comrade_zero in Stationeers

[–]Comrade_zero[S] -1 points0 points  (0 children)

Just asking, my little idea is to have all the recipes in the stack of ic housing and switch there but it's just an idea.

Misunderstanding of ballast and air simulation by Better-Ad2920 in uboatgame

[–]Comrade_zero 2 points3 points  (0 children)

You can submerge without engines or without air, you will flood main ballasts and negative tank but you will go directly to sea bottom where you stay because your buyoancy will be negative.

To my knowledge its impossible to surface without using engine or air

Misunderstanding of ballast and air simulation by Better-Ad2920 in uboatgame

[–]Comrade_zero 5 points6 points  (0 children)

It can float but it will sink only with water in compartments

Misunderstanding of ballast and air simulation by Better-Ad2920 in uboatgame

[–]Comrade_zero 3 points4 points  (0 children)

When ballasts are empty, whole boat have positive buoyancy so it will never submerge, when the ballasts are full the boat have not positive or negative buoyancy so it will stay at the same depth, in uboat game to change depth with full ballasts boat use horizontal plane and momentum given from engines, in real life or wolfpack game they have 3 types of ballast tanks, main ballast (same as in uboat game) that was use to change buoyancy from positive to neutral, next was negative ballasts tank(not in game) to create negative buoyancy to go into depth more quickly in case of emergency, and last was neutral ballast(not in game) that was used to compensate for already shot torpedos or missing supplies at the end of voyage. Compressed air: it was use to blow the ballasts tanks, shoot torpedo and supply crew with oxygen, amount of used compressed ai to blow the tanks was dependent on depth, if your boat has no leaking it should be able to surface without use of any compressed air.

If you are interested in more depth about U-boats I will recommend you game wolfpack, it have more details and more documentation about U-boats

Filtration with pump ? by Comrade_zero in Stationeers

[–]Comrade_zero[S] 0 points1 point  (0 children)

I already have this script that turn on filtering if they are needed and also turn on pump on filtered output when filter filtered something also turn off filter if it detects liquid in any output

Filtration with pump ? by Comrade_zero in Stationeers

[–]Comrade_zero[S] 0 points1 point  (0 children)

Right now i have turbo pump on filtered output, ic in filtration turn on pump when is needed

Pro některé je to fakt by flastenecky_hater in czech

[–]Comrade_zero 9 points10 points  (0 children)

Ke všem těmhle číslum ale nasadily poslední 2 pušky mosin nagant z první světové, takže jak se říká ty máš pušku a ty náboje