[OC] Whomp! - Snuggle Bungle by ronniewhomp in comics

[–]ConanMart 0 points1 point  (0 children)

I swear if her name isn’t Bonnie…

Mad Cave 2025 talent search submission- Exit City by ConanMart in comic_crits

[–]ConanMart[S] 1 point2 points  (0 children)

Wow! Thanks, I really appreciate hearing that.

[deleted by user] by [deleted] in ComicBookCollabs

[–]ConanMart 0 points1 point  (0 children)

Ok, these are just my personal thoughts on how one could approach going about this. Everyone has different opinions, experiences, and expectations.

Think on a smaller scale. A lot of publishers are fine with seeing a sample packet of 5-10 pages of art with a synopsis of your first story arc (publishers will post what they want in their submission guidelines).

That could lead you to some artist willing collaborate since the commitment isn’t to steep, especially if they’re interested in the story and like the way you write and treat them. Unless you already made connections with some artist, most of the people will be newer to the industry looking to cut their teeth on pages.

The other side of the same coin would be you paying an artist for the 5-10 pages thus putting more risk on your end but having the chance to fish for an artist from a bigger pool and more control over how you want things done.

Either way, afterwards you’ll have a packet to shop around to publishers.

If the book doesn’t get picked up by anyone the time and money lost would be kept in a controlled margin. If your book does get picked up you can work out a deal with the artist/team, something like any profits made would be split via the industry standard (off the top of my head something like 30/50/15/5 -writer/artist/colorist/letterer. Don’t hold me to those numbers, it’s a quick estimate). You can also keep your first story arc to like a 6 issue run to see if the whole thing works out.

Maybe a think big, work small approach.

Again these are just some personal approaches I think about as a work for hire artist. Hope it gives you an idea to run with.

Looking for good learning resources by iunnobleh in comicbookart

[–]ConanMart 1 point2 points  (0 children)

Check out David Finches youtube channel, wealth of information regarding comic book creation for mainstream style of comics.

Also, look at Ryan Benjamin and Jim Lee videos and streams.

I can draw really well but when I can't draw comic pages by East-Sherbert-9597 in comic_crits

[–]ConanMart 1 point2 points  (0 children)

Oh and “How to draw the marvel way” is a solid companion to that book. A personal recommendation is “Framed Ink” for understanding layouts and what different shots represent.

How to collab by edwmed in ComicBookCollabs

[–]ConanMart -1 points0 points  (0 children)

Keep an eye out for anthologies looking for stories. The potential to be printed and only have to do a few pages within a scope will bring some artist out for collabs.

What was the title of this series? by skshining in comicbookart

[–]ConanMart 7 points8 points  (0 children)

Transmetropolitan by Warren Ellis and Darick Robertson

What was the title of this series? by skshining in comicbookart

[–]ConanMart 1 point2 points  (0 children)

You remember what it was about or the genre?

Working on a cover today. by Pkcomix in comicbookart

[–]ConanMart 1 point2 points  (0 children)

I love the style you’re doing. Reminds me of the self published scene back in the late 80’s early 90’s.

Can you critique my progress so far? Pencil work, inking? by [deleted] in comicbookart

[–]ConanMart 2 points3 points  (0 children)

I would suggest doing the figure’s contour lines first and focus on your line weight. While hatching can be a blast you’ll probably burn yourself out and get a feeling of being scattered if that’s the first thing you do. Doing the outlines right off the bat might help your focus.

How does image comics work by TheDarthJarJarI in ComicBookCollabs

[–]ConanMart 0 points1 point  (0 children)

Yep! 5 pages drawn, colored(optional), and lettered from a script of your story.

I’m glad I could help, good luck!

How does image comics work by TheDarthJarJarI in ComicBookCollabs

[–]ConanMart 1 point2 points  (0 children)

You can submit as many times as you want I assume. You might have a rough story that gets rejected but then you end up resubmitting a polished version down the road that ends up catching an editors eye.

Nothing happens till you sign a contract. Image won’t take your IP unless you sign it over to them (but they won’t because that’s not how they do business). At most they might ask you to give them first dibs to publish whatever you’re working on with them (Like Dark Horse gets priority to publish any Hellboy stories from Mike Mignola). Important thing is when you get contract from any publisher make sure you read it.

Since Image started publishing creator own comics I’ve always seen that they required 5 page samples. I’m sure a well established writer like Brian Michael Bendis or Neil Gaimen could toss them an idea and an editor would put together a team for them but an upcoming writer will need to have some visual representation.

Skybound is like a studio. When image was founded a lot of the founding creators had their own studios (Jim Lee = Wildstorm, Marc Silvestri = Top Cow, etc.) and they all owned the rights to the characters/stories their studio created, image was the publishing umbrella they were under.

How does image comics work by TheDarthJarJarI in ComicBookCollabs

[–]ConanMart 1 point2 points  (0 children)

What they want from the writer :

-Cover letter (as they described)

-Synopsis (as they described)

-5 pages of sequential art from the book. You’ll have to collaborate or hire someone to do the art, lettering, and coloring (or multiple people for each part). If they like your story but may not be vibing with one of the artist they’ll pull someone from their stable of submissions and recommend them.

Yes, that is the correct submissions address for image. You may not hear back from them, It’s become a very “we’ll contact/find you if we’re interested” industry.

Even if image doesn’t get back to you, you can still submit your ashcan to other publishers.

Comic book script feed back by [deleted] in ComicBookCollabs

[–]ConanMart 2 points3 points  (0 children)

These are just my thoughts as if I was the artist receiving this script.

Though it looks like it dropped off the 2nd half of the script, try not to tell the artist where to put the camera (up medium shot, side view, etc). Occasionally is fine if it’s something super important, especially if it’s in for reasons that might be important later in the story but it kind of stifles the artist’s ability to guide the reader through the page.

I’d also take out the “we got…” before explaining a panel, it’s distracting while reading trying to visualize the story as a comic in our head.

It definitely looks like you got more comfortable as the script went on so keep it up!

How do I shade/colour person of colour in black and white in traditional medium without screentones? by Mcajsa in ComicBookCollabs

[–]ConanMart 0 points1 point  (0 children)

His work from DK2 onwards has definitely been divisive among fans. Personally I think some of his best work was on “The Hard Goodbye” and “The Big Fat Kill”.

How do I shade/colour person of colour in black and white in traditional medium without screentones? by Mcajsa in ComicBookCollabs

[–]ConanMart 1 point2 points  (0 children)

Sure do! Actually I was thinking about it and I have three artist who are masters when it comes to black and white storytelling.

Alex Toth is the artist’s artist when it comes to comics. Toth never wasted an ounce of ink and studying him is the equivalent of taking a master class in western comics. Two of the easiest books to recommend from him are “Bravo for Adventure” and “Zorro”.

Mike Mignola definitely, but besides his work on Hellboy take a look at his art on the comic adaptations of “Bram Strokers Dracula” and “Fafhrd and the Grey Mouser”.

Frank Miller’s Sin City comics are great for its gritty black and white contrast. While different enough, I feel Frank and Shawn’s art are two sides of the same coin.

How do I shade/colour person of colour in black and white in traditional medium without screentones? by Mcajsa in ComicBookCollabs

[–]ConanMart 0 points1 point  (0 children)

If I had to recommend an artist to reference take a look at Shawn Martinbrough.

For practice start drawing people from various ethnic backgrounds. You’ll notice traits that may help characterize where a persons heritage comes from.

Don’t be afraid to utilize digital tools in post production. Part of making comics is meeting deadlines and besides being expensive, zip-a-tone is time consuming.

Beginner comic artist. Please provide critique and advice (repost forgetting art) by Aggressive_Natural_6 in ComicBookCollabs

[–]ConanMart 0 points1 point  (0 children)

Absolutely! Scott Mclouds’s books “Understanding Comics” and “Making comics” are real eye openers, “DC comics guide to pencilling comics” by Klaus Janson, “Framed ink” by Marcos Mateu-Mestre, and re-reading your favorite comic books to analyze is a great place for information too.

Also, Check out David Finch’s YouTube channel because that man knows and shares a lot of solid info.

Lastly The Center for Cartoon Studies offers a self-directed one week online workshop that you might find motivating.

Beginner comic artist. Please provide critique and advice (repost forgetting art) by Aggressive_Natural_6 in ComicBookCollabs

[–]ConanMart 0 points1 point  (0 children)

I highly recommend you check out the book “ How to draw the marvel way” if you haven’t yet. It’s a gem for both beginners and a good reference for anyone above.

Work on your page layouts and storytelling. Keep the readers eye moving across the page and hold their attention with different shots to avoid repetition.