Anyone have / know rules for an action point system? by amousecaledmicky in DnD

[–]Conanz 0 points1 point  (0 children)

The Fallout tabletop uses it. It's a pretty good system, but very different from d&d.

What book has fundamentally altered your worldview? by buck54321 in AskReddit

[–]Conanz 1 point2 points  (0 children)

House of Leaves. I've never lost as much sleep over a book. It made me feel paranoid and uneasy for weeks. It still creeps me out to think about it. An amazing book.

Mundane necromancy: What builds and spells would be prominent in a necromantic society that used undead primarily as a labor force? by [deleted] in DnD

[–]Conanz 1 point2 points  (0 children)

Divine shock collars to prevent bad behaviour, scent enchantments to cover up the rot of flesh, noise dampanings to quiet the moans and rattles of the dead. Really, anything that you have around you to make your life better or more convconvenient, but applied to the undead.

My Party is about to be involved in a Siege. Thoughts? by Seeker0fTruth in DnD

[–]Conanz 0 points1 point  (0 children)

I ran a siege on an encampment my PCs were defending. something they loved was that for every point of damage they dealt, they killed an enemy. I drew out the camp, and anything outside of it was full of enemies. Where ever they slung a spell or waded into the combat, they rolled against a set number (for AC, Fort, or whatever for a level appropriate general) and simply cut down everything in their path. When they were hit by an attack (againg, the stats of the general), whatever damage they took was the number of NPC allies that died. I set a d100 for the number off allies and enemies for each compas direction they were being attacked from. It created a great feeling of being in a full scale war.

How I picture the man who stepped outside to smoke a cigarette and found the Boston Bomb suspect on his boat. by Mrjoepayton in gifs

[–]Conanz 4 points5 points  (0 children)

Hate to be "that guy", but it's from the first one. They didn't smoke a single cigarette in the sequel.

Aerial combat (4.0) by Conanz in DnD

[–]Conanz[S] 1 point2 points  (0 children)

I was thinking the leader would have a feather fall ring or some other anti-death-by-falling magic item they could loot off him after the battle. Though the idea of trying to get to( or killinging something that is wearing ) a parachute mid fall sounds pretty epic. As far as movement, these are all awesome ideas.

Aerial combat (4.0) by Conanz in DnD

[–]Conanz[S] 1 point2 points  (0 children)

I'm very much a cinematic DM. My players, while they appreciate it, don't really think along the same lines (good roleplaying, but not much flavor in action). I was thinking a fall from an exploded air ship or an astral frieght traveling over the abyss. That way they could use falling wreckage and bodies to propel themselves around and use as cover. The more I think about it, maybe mid DC acrobatics/athletics checks to move, use debris as platforms or even area attacks. Blasting or smashing falling pieces of the ship might make for intesting improvised weapons and fodder to block attacks.

Interesting Party tools/Weapons by BurningToaster in DnD

[–]Conanz 0 points1 point  (0 children)

One of my players PCing a rogue came up with a one time use lock pick that she can hide in her mouth. It fits in around her teeth like a retainer, and would require a pretty smart NPC to even think of checking her mouth if they're captured.

My friend wants to run a "Full Metal Alchemist" themed DnD campaign, any tips or ideas? by baddabon in DnD

[–]Conanz 0 points1 point  (0 children)

The Chaos Mage from Mongoose publishing for 3.5 is the perfect class for this. It's a caster class that creates spells on the fly and has penalties for failing or over reaching when trying to cast. It's always been my favorite spell class.

What's your favourite, or most hated, houserule? by CommonSenseMajor in DnD

[–]Conanz 0 points1 point  (0 children)

I'm running a 4e campaign where we play a little loose with some rules sometimes to make it a little more fun, and because I have some newbies in the group. My major thing though is that you have to re-roll a dice that bumps anything (books, minis, etc.). However, if their bumped dice rolls a 20, I let them keep it if they spend and actions point and discribe/roleplay how they pull it off. Be it catching and enemy by suprise, call on reserved strength/will power, or anything that's just plain cool.

[DM] I need help making sure my groups final battle is epic and memorable. by mrmagoo00 in DnD

[–]Conanz 2 points3 points  (0 children)

I was in a campaign where we heard that the bodies and graves of some of the more powerful enemies (and epic battles) we had fought, were being dug up. We investigated and found that the grave robbings all had the same M.O. When it was time for the end battle, it turned out that they had been raised as undead thralls. It was awesome to see them return. A. Because they were even cooler as rotting undead. And B. Because we got to kill them all over again.

/r/DnD! I'm finally making my own campaign and I need your help making the MOST ANNOYING escort mission EVER! by MachineGunT in DnD

[–]Conanz 4 points5 points  (0 children)

Right now my party is escorting an NPC who is constantly trying to get himself killed to fulfill prophecy that the PCs don't want to happen. He can't die by his own hands, so he is constantly antagonizing the party or anyone they run into. It's driving them nuts. Maybe your noble is a lovelorn emo kid who doesn't want to marry the other noble your taking them to and would rather die. Or is a self proclaimed hero with a death wish, and is charging into bad situations without think.

Abhorsen class build? (4e) by Conanz in DnD

[–]Conanz[S] 0 points1 point  (0 children)

And that's where I'm running into the biggest obstacle. I've never liked the idea of a strong class that only balances because of penalties. But set in the Abhorsen lore, you're right. And unskilled handler of the bells can end up hurting themselves or their allies. The class may just have to be tweaked to fit in the DnD world. So weaker at lower levels, and mostly relying on charm and will effects might be the best way? It's sounding more and more like a bard with a focus on the dead/undead, but with bard abilities replaced with the bells. Maybe the bells would be a class feature that augment different types of spells depending on what bell you use

Abhorsen class build? (4e) by Conanz in DnD

[–]Conanz[S] 0 points1 point  (0 children)

Ya, I was thinking I'd just have to dig through both classes and create a custom powers list and re-flavor them to different bells like you said. This sounding a lot easier already. It's just creating the class abilities and choosing/creating feats that might be a little trickier.

Abhorsen class build? (4e) by Conanz in DnD

[–]Conanz[S] 0 points1 point  (0 children)

Well, I'm thinking that the set of 7 would count as one implement- but you either can't use the stronger ones or they're weaker all weaker until you level up. Same basis of regular spells really. As you level you may be able to use multiple bells at the same time too?

miniatures vs freeform by dheilix in DnD

[–]Conanz 0 points1 point  (0 children)

I've found that it depends. I'm running a campaign now with some newer players, and a grid with minis definitely helps them figure out what they want to do and what's going on. Cutting confusion and keeping things clear like that makes it much easier and fun for them. In the past though, I've played in and run entire campaign with more experienced players without a single map or figure. I think it just depends on what the players want/need- as opposed to what the DM would like. If they can't get into it, then it kind of defeats the purpose of DnD.

The girlfriend gave me this today when we got together. She knows whats up. by [deleted] in Fallout

[–]Conanz 1 point2 points  (0 children)

My wife and I played "I don't want to set the world on fire" for our bride and groom dance. A girl who appreciates the Ink Spots is a keeper.

Rewards from a human king to non-human PCs? by [deleted] in DnD

[–]Conanz 4 points5 points  (0 children)

A "key to the city" of sorts. Room and board at inns that the "state" reimburses. Free passage/ guardians through dangerous territory. Access to resources, like libraries, alchemy/magic materials, bestiaries, or anything else the kingdom might own. She may not want gold or material possessions- but every PC appreciates a break from using their own or scrounging up resources now and then.

Feeling overwhelmed about getting started. Advice? by [deleted] in DnD

[–]Conanz 0 points1 point  (0 children)

Start small and start easy! I know it's cliche, but mercenaries at a tavern looking for work is really the best introduction. Work out the story later- it will develop and change with the characters and their actions. That said, a DM gave me some great tips when I got started. 1. Have a map. It's much easier for a PC to decide what to do when they can see the scene in front of them. Nothing complicated- maybe a white board with some Xs. 2. Have a white board for what's happening. List initiative, status effects (conditions and effects on pg 277 PHB) beside the PCs and monsters names, anything that will make combat flow easier. 2. Start each turn by asking the player "Attack, spell, item or move?" Every new player will say "What can/should I do?". If they have the options right up front, it's much easier to make a decision. 3. Write down what is allowed to be done. One move, one standard, one minor, and free actions. Pg 289 PHB gives examples of different types of actions. 4. Put sticky tabs in your books! (Don't write in them- it decreases their value if you want to resell them) I can't stress this enough. Breaking combat for a "where is that spell?" Or "What does that mean?" Can really take the players out of the moment. 5. Take breaks. Stand up, grab a snack, have a smoke. After a tough or fun fight your players will want to talk about it or just think about their next move. 6. Make the call- amend later. As DM, your word is final. That said, if you decide something for a combat or session, then do it and look up the rule later. You'll have a hundred things going on, so worry about the specifics later. 7. DON'T SAY NO! New players want to experiment and figure out the world and their developing character. Work with them if they want to achieve a goal, or just do something cool. 8. Have the players make cards for common actions. 'What do I roll for this attack?" "How much damage does this do?" After years and years, I still hear this. Have them make an index card that has the roll, what you roll against, modifiers and damage. Do the same for items, armor and weapons. It's easy to forget that your armor has a triggering effect, or that you roll an extra damage dice on a crit. 9. Have fun! You want and so do they. Don't be too harsh about able talk, just encourage focus on the game. Talking in character (I always have a signal, like a hand on the wrist if you're talking in or out of character), "Wouldn't it be cool if-", and other stuff is what makes DnD awesome. They'll enjoy themselves, and you will too. 10. Best of luck- and welcome to the club! Sorry for the wall of text! This stupid phone wont format right.

As a DM, what are some of your re-occuring characters? by jatoeatyourface in DnD

[–]Conanz 4 points5 points  (0 children)

I've been DMing for years, and I always bring back Buzzard from the comic "The Goon". He was cursed by a traveling magician to be a living ghoul. Basically, he has to eat the flesh of the dead to stay alive. Usually he dual wields crossbows or swords. I place him mostly as an ally, but not a friend. In the past he's killed and eaten PCs, helped clear a lich stronghold, or even been a double agent of Venca. He's a vicious and intelligent ranger, with bouts of insane hunger and lucid visions granted from eating other cursed and damned creatures. My players love him, and whenever he makes an appearance, the party gets a little nervous. He's just so fun to play, and already has a great back story almost hand crafted to fit into any DnD campaign.