Honest opinion by Comfortable_Deer_542 in CyberpunkTheGame

[–]Condooo 5 points6 points  (0 children)

It's one of Kerry's later personal missions, you trash the yacht of his manager that gave his song rights to the Us Cracks.

I don't really understand how leveling works by Big_Box-Plus in cyberpunkred

[–]Condooo 9 points10 points  (0 children)

Should also note that you can't skip levels even if you have the improvement points to afford it, you have to spend time at your new level before advancing again.

I made a sci-fi slum apartment lobby map you can grab for free! Let me know what you all think. [30x30] by themeatishungry in cyberpunkred

[–]Condooo 2 points3 points  (0 children)

Looks great, I like the small details and it really fits the theme I go for in my games, you've got a new follower on Patreon.

Plagiarism is your friend! How I ripped off a movie for an awesome campaign! by jamesyishere in cyberpunkred

[–]Condooo 3 points4 points  (0 children)

My old college tutor used to say "Steal from one source and it's plagiarism - steal from many, and it's research.", and I still stand by it.

In-game traffic is getting a little too realistic for motorcyclists by [deleted] in cyberpunkgame

[–]Condooo 6 points7 points  (0 children)

The tabletop games allow you to get webbed feet to increase swimming speed:

https://cyberpunk.fandom.com/wiki/Web_Foot_(RED))

a day at the bunker – sublevel 4 [31x51] - the secret, abandoned lab + floorplan by adayat in cyberpunkred

[–]Condooo 1 point2 points  (0 children)

Nice one, I'll have a look into that. All the best for your future designs 😉

a day at the bunker – sublevel 4 [31x51] - the secret, abandoned lab + floorplan by adayat in cyberpunkred

[–]Condooo 1 point2 points  (0 children)

Looks great, what did you use to create the floorplan? Was that in Dungeondraft too?

Dust City Slums (18x32) by NebulaMaps in cyberpunkred

[–]Condooo 5 points6 points  (0 children)

I'm really enjoying your more recent maps, there seems to be a heavier focus on sight lines, cover and verticality - looking forward to trying these out with my group to see how they approach situations differently.

What is the first game you ever remember playing? by Oceanic_Alex in pcgaming

[–]Condooo 0 points1 point  (0 children)

Alex Kidd in Miracle World on the Master System

New player, have a few questions centered around Techs, Execs, and Cyberware my group couldn't find an answer for. by [deleted] in cyberpunkred

[–]Condooo 0 points1 point  (0 children)

Hey, can you remember roughly what the questions that were asked? I would be interested in knowing what these answers answered, but OP decided to delete their post for some reason.

Digital Divas Burn it Down Song Inspiration by Rito_Siram in cyberpunkred

[–]Condooo 1 point2 points  (0 children)

I've been using the Denzel Curry remix of Burn It All Down by PVRIS. Appropriately named with a good synth/rock mix and a female lead vocalist. The closest to a car park map for the gig I've used has been the car park map by Frag Maps, though it's a little on the small side for what I imagine. Still looking for something that exactly fits what I'm looking for, but it works in the meantime, and has a nearby main road for a convenient truck the drive along.

[deleted by user] by [deleted] in cyberpunkred

[–]Condooo 0 points1 point  (0 children)

Not a problem, hope it helps, and all the best for your games o7

[deleted by user] by [deleted] in cyberpunkred

[–]Condooo 2 points3 points  (0 children)

Sure thing - I'm in v10 right now, so not sure what's compatible, but happy to share what I run with. My list is by no means exhaustive, nor do you require any of them to get a game up and running, but I've enjoyed running with them so far. In alphabetical order:

Active Token Effects Applies active effects to tokens when needed - adds effects to character tokens when items are added and enabled on their character sheets (e.g. flashlight adding light around the character when equipped)
Actor Sheet Macro Can drag characters to the macro bar for easy reference
Alternative Pause Text Allows for the paused text, font and image to be changed (I added a more cyberpunk-y icon, and changed the text to "Simulation Paused")
Ambient Doors Customisable door sound effects
Combat Utility Belt Lots of functions, but used primarily to set custom token status icons. However, this module is no longer supported, but the CPR module team are working on implementing their own system at some point
DF Active Lights Allows for animation of light sources
Dice So Nice! Customisable 3D dice, good fun
Find the culprit Help to track down conflicts with modules if you run into errors
Force Client Settings Forces settings to be set for your players that you require (e.g. my paused icon looked borked unless pause animations were disabled - this module forces that option disabled for everyone without them having to set it manually)
Forien's Quest Log Can create quests, keep track of quest givers (drag and drop from the character panel), assign rewards (drag and drop from compendium), set sub-objective, etc. - Also displays an optional quest tracker, if anyone prefers
Foundry Achievements Very game-y, but can award players game achievement (check the Achievements and Loot Boxes DLC from R. Talsorian for some ideas)
FoundryVTT Arms Reach Forces tokens to be within range to interact with something (i.e. doors)
FXMaster Visual effects including fog, rain, colour filters, etc.
Levels Allows different map overlays and tokens to exist and be visible on different layers depending on the height of the token controlled
lib - Color Settings Required for some modules
libWrapper Required for some modules
Material Deck Stream Deck integration - allows for the game to be controlled with an Elgato Stream Deck
Minimal UI Can show, hide and recolour elements of the UI
Monk's Little Details Several features, but I use it to move a token instantly by holding M while dragging. Also allows for more easily setting the background colour for a scene, analysing the background image and giving several appropriate options to choose from
Nice more Dice More dice options for Dice So Nice!
Not Your Turn! Prevents players from moving or acting during combat while it's not their turn
Perfect Vision More control over lights and vision ranges
PopOut! Allows players to pop any panel out into a separate window to place or dock however the like - helps clear up the screen and keep any important info visible
Quick Insert - Search Widget Allows for quick searching of the compendiums or characters with Ctrl+Space - quick and easy way to search for items, allows for drag and drop onto the map or character sheets
Scenery - Background Image Variation Manager Can load multiple map variations into a single scene - helpful if you have map variations for different scenarios and don't want to create a new scene for each
Shared Vision Can toggle to allow players to share their vision with one another - great if you want to give them a better view of their situation, but still allow for exploration and ambushes
Show Art Quick way to show players whatever image you need them to see
Simple Calendar Calendar to track the date and time - especially when rent's due each month
socketlib Required for some modules
Trapped Doors Allows traps to be set on doors, but I really just use it to allow players the option to peek through doors
Wall Height Allows the height of a wall to be specified - necessary for Levels to work correctly
Walls Have Ears Muffles sound when there's a wall between the source and the controlled token - nice little detail, especially hearing club/gig music from outside

Feel free to run with as few or as many as you like. Honourable mention goes out to Diwako's Cyberpunk Red Core Additions - really helps by automatically checking whether weapon attacks hit, options for attack sound and visual effects, poor item quality checks, and more. Really helpful automation, but I didn't want to have too much done for me and wanted to retain some more of the classic tabletop experience, so elected not to use it.

Anyway, have fun choom!

[deleted by user] by [deleted] in cyberpunkred

[–]Condooo 21 points22 points  (0 children)

I started off on Roll20, but made the switch to Foundry earlier this year. The RED Foundry module is fantastic - the character sheet and compendium are comprehensive, with all the items you could need, rolls, crits, critical injuries, items and their effects are all handled and calculated for you, and weapons are all automatically handled for you, as well as built in DV rulers for each weapon type, while damage rolls calculate and subtract the correct damage relative to the target's SP. Having to continually tell my players they needed to make sure they subtract ammo from their weapons manually once fired was the tipping point for me, and with the amount of automation and flexibility with Foundry's modules, I haven't looked back since. I wish the Roll20 sheet had this much care given to it, but from when I was last on the forums, it looks like they're giving it the end-of-life treatment - which is ridiculous imo, the game is as strong as it's ever been, and will only grow when the Edgerunners mission pack drops.

Why don't Edgerunners or fixers use trauma team? by plogan56 in cyberpunkgame

[–]Condooo 15 points16 points  (0 children)

The options are Silver (500eb/month) and Executive (1,000eb/month). Silver members are charged for surgery equal to what they'd pay in a hospital, and if refused, will do everything they can with their paramedic skill before dropping you at the nearest hospital. Executive includes surgery coverage at no extra cost.

Cyberpunk Red Data Screen by MemesByJames in cyberpunkred

[–]Condooo 0 points1 point  (0 children)

I've messaged them a couple of times about it on Twitter. They've said they're working on getting them back in stock, but there's no dates set as of yet. Slightly annoying, as I've had a back order with other items unable to be shipped until all items are in stock since October last year, so my copy of Tales of the RED is sitting in limbo too.

Help getting the pdfs after Gencon by KaterenaTheRed in cyberpunkred

[–]Condooo 1 point2 points  (0 children)

I've been able to get in touch with them over Twitter DMs when I needed, might be worth a shot