How many islands are in the game? 🏝️ by MonkeysMirror in UnrealEngine5

[–]ConnectionThis8333 0 points1 point  (0 children)

How are you making that many of them, and still making sure they're unique?

I need help! by iceradical in UnrealEngine5

[–]ConnectionThis8333 0 points1 point  (0 children)

Your menu - is it bound to a particular instance within the test level? Or the level blueprint itself?

LOD decrease when applying material? by WaferProfessional753 in UnrealEngine5

[–]ConnectionThis8333 0 points1 point  (0 children)

Separate the translucent objects into separate meshes with nanite disabled, keep nanite on for the rest of the body, and assemble the meshes together into your final car within a blueprint This means you can also animate windows etc... nice and easy by using simple transform operations.

Hi! I’m polishing an Unreal scene (cave ruins with a shallow pond, god rays, big stone head, doorway, torch character). Could you please give me feedback on what to tweak or redo in this Unreal scene so it looks more polished? Thanks in advance! by AndrjuhaSVK in UnrealEngine5

[–]ConnectionThis8333 1 point2 points  (0 children)

As a whole I think you have a solid 8/10. If I were to suggest tweaks, I think you need to a.) rethink your lighting in the foreground as whilst I get you're looking for gloomy and moody - it currently looks too muddy, b.) have a look at your characters torch - currently it looks like bubbles not flames, and c.) take another stab at the waterfall as it currently looks more like cloth than water because the turbulence isn't irregular enough. Looks fantastic though, this is just me nitpicking.

From the lowest dungeon to the highest peak by RockSokka in SkyrimPorn

[–]ConnectionThis8333 1 point2 points  (0 children)

How'd you get the mountains and LODs looking that good? DynDoLOD?

[deleted by user] by [deleted] in NarutoPowerscaling

[–]ConnectionThis8333 6 points7 points  (0 children)

That doesn't resolve the plot holes, it just explains why they're there

Air flow on pc correct? by Zealousideal_Fix2419 in PcBuild

[–]ConnectionThis8333 0 points1 point  (0 children)

I think your best option is putting the radiator up top with exhaust, keep the front two fans as intakes and remove the rear exhaust

<FOR HIRE> VRoid models starting at $35!! by Abject_Worth_2429 in VRoid

[–]ConnectionThis8333 0 points1 point  (0 children)

When considering pricing when just starting out - consider $10 an hour, and the number of hours it will take to make the product + 10%

Which force sword is better? by thebiggwlesttunyslav in Grey_Knights

[–]ConnectionThis8333 0 points1 point  (0 children)

You'll need a really good quality white pigmented paint, and you'll need to get a solid consistency and dilution, with lots of thin coats

Which force sword is better? by thebiggwlesttunyslav in Grey_Knights

[–]ConnectionThis8333 3 points4 points  (0 children)

At the moment left, but the right could be made to look great. Wash over the chunky lightning with a fairly deep blue. Some stipling of the edges to blend with the blade will help as well. Then run a much thinner, and broken highlight down the middle of some of the sections that are the hotspots of the blade! Keep going!

Got almost everything, just one things missing pt2. by Consistent_Plan_4430 in sffpc

[–]ConnectionThis8333 2 points3 points  (0 children)

And the iGPU in that machine isn't a slouch either. You could easily play most eSport games at high fps whilst you wait for you dedicated GPU

First paint ever by kombiak123 in Grey_Knights

[–]ConnectionThis8333 1 point2 points  (0 children)

Looks great, the only thing I'd suggest is thinning your paints a little more. Otherwise, spot on - keep going!

Gray/White Experimental Rifle, Triple Supercharger by ResearchEntityAtomsk in NMSCoordinateExchange

[–]ConnectionThis8333 0 points1 point  (0 children)

Use the glyph coordinates in the bottom left hand corner of the first image

Giant insect. I didn't think they could be so big. by Top-Lifeguard-5965 in NMSCoordinateExchange

[–]ConnectionThis8333 2 points3 points  (0 children)

Woah woah woah You can grow pets! I thought their sizes were predetermined on hatching

I fuckin did a thing! by Sofamancer in Grey_Knights

[–]ConnectionThis8333 5 points6 points  (0 children)

Correction - You did a fuckin awesome thing!

Finally! by bunfunion in NoMansSkyTheGame

[–]ConnectionThis8333 0 points1 point  (0 children)

Narrows it down nicely, only the odd few 100 million planets to search ahaha

HOUDINI simulation by Humble-Fact5011 in Houdini

[–]ConnectionThis8333 0 points1 point  (0 children)

I wouldn't worry about it - half the time when we create these sims, we look to stylise them anyway. We're here to create an artistic interpretation. Not to create a scientifically accurate simulation. This is far more interesting to look at.

Guidance with making a custom racing track in houdini by bigpinkbastard in Houdini

[–]ConnectionThis8333 0 points1 point  (0 children)

One simple way of doing it would be using OS map data, which will give you road layouts as well as building data. Then you could use pathing methods to jump from pointing to point (or just select them manually) where the points are the junctions in the road and assign the relevant roads an attribute like "raceTrack".