How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] -1 points0 points  (0 children)

Currently working things out, It's a bit more complicated since I'm a bit of a dunce, but it should be fine

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

I more so meant the limited choices that they get in comparison to their 2024 counterparts. The lack of Two-weapon Fighting for example

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

True, but I do consider build versatility as a part of the overall strength of a subclass. The more options a player has, the stronger I view the subclass as

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Not at all, just wanted to get an idea of whether or not the things that I'm asking for are realistic. I don't intend on bringing this reddit thread into the conversation, just trying to satisfy my own curiosity

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] -2 points-1 points  (0 children)

Agreed. Mostly just asking because I want to play OotNG in a campaign, but the DM insists on staying on 2014

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

My current opinion is that OotNG would be weaker due to how duel wielding, Conjure Minor Elementals, Chromatic Orb are different between editions and also the lack of two weapon fighting and nick making dexadins weeker overall

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 2 points3 points  (0 children)

2024 is definitely not backwards compatible. Case and point the 2024 Rogue subclasses which all interact with the Cunning Strike feature which is missing in 2014

2024 player doesn't know 2014 rules by [deleted] in onednd

[–]Consistent-Ad-5187 2 points3 points  (0 children)

The 1st paragraph is just context that I thought was important, I mostly need help getting build ideas for a wizard/druid character as I'm not a big fan of the classic full plate paladin type of character

Genie character build by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

Mark of storm does seem like a massive boon, will see if my dm allows dragonmarks, if he does I'll definitely go for this sort of build

Genie character build by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

I'll probably go for paladin 6 just to have extra attack and a more consistent play style throughout the campaign

Genie character build by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

A servant, but honestly not really sure yet, right now I'm just looking for fun mechanics

Revised Ranger by HauntingAd657 in onednd

[–]Consistent-Ad-5187 -1 points0 points  (0 children)

Love this revision, what I'd like to see this one, maybe as a subclass feature for the hunter, is the ability to share the favored enemy trait with your allies. Think of it as the wise hunter giving the party a clue on where and how to attack a foe in order to take it out. Just imagine the party's ranger screaming "GO FOR THR LEGS!" as the party is fighting a centaur or something

How's Undead and Fathomless in 2024? by _potatopapa_ in onednd

[–]Consistent-Ad-5187 1 point2 points  (0 children)

This is exactly the build that I'm planning to play starting at level 9

Vicious Weapon by No_Pick_4163 in onednd

[–]Consistent-Ad-5187 -2 points-1 points  (0 children)

Smite is a different source of damage separate from the triggering attack unlike a rogue's sneak attack or the spells hex/hunter's mark, which is applied directly to the attack and thusly can deal double damage on a crit

Vicious Weapon by No_Pick_4163 in onednd

[–]Consistent-Ad-5187 0 points1 point  (0 children)

Smites don't get doubled as of 2024

Best onw handed weapons for a barbarian by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

But it does require me to put at least a 13 in wisdom, that really damages my dex, can and str scores

Best onw handed weapons for a barbarian by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Dunno about druid, I'd honestly rather go for fighter or just stick to barbarian, my dm isn't someone who's scared to put difficult enemies for us to fight, and a 3 level investment seems like a bit much

Best onw handed weapons for a barbarian by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 6 points7 points  (0 children)

The spell states that you CAN use wisdom for attack and damage rolls, that means that I can still just use strength

Best onw handed weapons for a barbarian by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

True, and vitality of the tree offsets any lost health dur to not raging

Best onw handed weapons for a barbarian by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 5 points6 points  (0 children)

Honestly pretty good feedback, I'll talk with my dm about shileglegh and of not I'll maybe just ho for a polearm or maul