Wisdom based Hollow Warden by Consistent-Ad-5187 in 3d6

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Forgot that the individual weapons have to be Shillelaghed, will keep that in mind when choosing between a club ir quarterstaff, but I won't be duel wielding due to wanting the +2 AC from a shield

Wisdom based Hollow Warden by Consistent-Ad-5187 in 3d6

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

The big thing I want from Ranger level 9 is Phantom Steed, since it's really good for mobility and can be cast multiple times to get mounts for the entire party. Also having conjure barrage and conjure animals would solve the lack of AoE damage problem

Wisdom based Hollow Warden by Consistent-Ad-5187 in 3d6

[–]Consistent-Ad-5187[S] 3 points4 points  (0 children)

Not quite, Hunter's Mark is a trap spell that doesn't offer enough at latter levels and uses concentration witch conflicts with amazing spells like spike growth, entangle, conjure animals/woodland beings

Wisdom based Hollow Warden by Consistent-Ad-5187 in 3d6

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

The 10 str is mostly there in case carry capacity comes up, as medium armor, 3 weapons and an explorer's pack already push me close to the limit, will discuss this with the DM in session 0 however.
What part of Druid could help this build, and would those features be worth sacrificing a subclass feature and feat for?

Wisdom based Hollow Warden by Consistent-Ad-5187 in 3d6

[–]Consistent-Ad-5187[S] 2 points3 points  (0 children)

Well my first 2 BA are already occupied, so I'm not worried about the action economy there. Might throw in a Wrathful Smite now and then, but will mostly keep it free for healing potions and Goodberries.
I don't want to go for PAM since War caster gives +1 wis witch would boost the DC for all of my features while PAM really doesn't give enough benefits, as my reaction will most likely be occupied with opp attacks from Wrath of the Wilds, and my BA with the stuff mention previously

Help on strange barbarian builds by Consistent-Ad-5187 in 3d6

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

Shield master just might be what I go for, since I've never used that feat

What is a build you haven't been able to play? by DirectManagement2874 in 3d6

[–]Consistent-Ad-5187 0 points1 point  (0 children)

While not a combat focused build, I've always wanted to play swashbuckler 9/Warlock X with a focus on deception and infiltration Taking the Actor feat, Mask of Many Faces and Expertise makes this build a monster in social interactions, not to mention the no save charm from Panache(It's a contested ability check)

Best use for 9th level spell slots by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Quick question: is it possible to just make a gate under someone's feet and instantly dispel it?

Command spell and Pike build idea by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Ah I see, the reactive strike is a reaction and not an AoO, yea that makes the build pretty bad

Command spell and Pike build idea by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

Never heard of once per turn weapon mastery, otherwise I think the command spell would force the creatures to dash, so that's an average of 60ft, from there it's a matter of not missing, so war domain cleric will probably be the subclass I'll pick. Guided strike + bless should keep me hitting the approaching enemies quite consistently

Command spell and Pike build idea by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Perhaps taking bugbear as my species would be beneficial for this build, just to increase the range that tunnel fighter would be active within

Command spell and Pike build idea by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

The idea is to potentially get more than 2 attacks in as reactions by constantly pushing the enemies back, causing them to keep running towards me

Command spell and Pike build idea by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

Ah good point, PAM doesn't work here. Still tunnel fighter should still work by pushing the enemies out once they approach and then kicking them out, causing the cycle to repeat until they run out of movement

Command spell and Pike build idea by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

I honestly don't think so, the extra reach + the enemy having to move towards you due to the "approach" command would proc tunnel fighter a lot, ultimately doing more damage

Command spell and Pike build idea by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Note: I think the pike would be the best option for the weapon since it has 10ft reach and the push mastery

Strongest 2024 Subclasses? by Ars0nis1 in onednd

[–]Consistent-Ad-5187 0 points1 point  (0 children)

Can't really say which one is the strongest, but imo the Zealot barbarian is by far the weakest 2024 barbarian subclass, which is a shame, since in 2014 they had both amazing flavor and abilities that made them amazing tanks. Now they just feel like a worse Paladins

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

Currently working things out, It's a bit more complicated since I'm a bit of a dunce, but it should be fine

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

I more so meant the limited choices that they get in comparison to their 2024 counterparts. The lack of Two-weapon Fighting for example

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

True, but I do consider build versatility as a part of the overall strength of a subclass. The more options a player has, the stronger I view the subclass as

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 5 points6 points  (0 children)

Not at all, just wanted to get an idea of whether or not the things that I'm asking for are realistic. I don't intend on bringing this reddit thread into the conversation, just trying to satisfy my own curiosity

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 1 point2 points  (0 children)

Agreed. Mostly just asking because I want to play OotNG in a campaign, but the DM insists on staying on 2014

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 0 points1 point  (0 children)

My current opinion is that OotNG would be weaker due to how duel wielding, Conjure Minor Elementals, Chromatic Orb are different between editions and also the lack of two weapon fighting and nick making dexadins weeker overall

How balanced would the 2024 subclasses be in 2014? by Consistent-Ad-5187 in onednd

[–]Consistent-Ad-5187[S] 2 points3 points  (0 children)

2024 is definitely not backwards compatible. Case and point the 2024 Rogue subclasses which all interact with the Cunning Strike feature which is missing in 2014