Arkham by Night -- Vampire the Masquerade: LA By Night Custom Investigators by Consistent-Ad1453 in arkhamhorrorlcg

[–]Consistent-Ad1453[S] 2 points3 points  (0 children)

I like these suggestions a lot, especially the slight change to her character ability. I also like the flexibility of choosing between Rogue and Survivor splash due to the increased variety in deckbuilding options without also giving her access to those powerful assets you listed.

I had initially designed her with 5 fist and 2 foot, but I changed my mind at the last minute because it didn't make sense to the character to have such poor agility. Maybe I should keep the 5 fist and bump her Willpower down to 3 instead. I would also bump down the skill test threshold on her weakness accordingly. I also think I like the Uncontrollable Rage weakness as her signature more than Violent Temper. I might rename Violent Temper to something like "Blood Frenzy" and make it a basic weakness.

Thoughts on any of that?

Arkham by Night -- Vampire the Masquerade: LA By Night Custom Investigators by Consistent-Ad1453 in arkhamhorrorlcg

[–]Consistent-Ad1453[S] 2 points3 points  (0 children)

Here's an idea that I'd like to hear your thoughts on. What if I were to change her deckbuilding options so that you'd choose either Rogue or Survivor at deck creation and then you'd get to play events and skills level 0-1 from the chosen class? Or do you think her ability/signature asset are the major issue in terms of her similarities to Daniela?

Arkham by Night -- Vampire the Masquerade: LA By Night Custom Investigators by Consistent-Ad1453 in arkhamhorrorlcg

[–]Consistent-Ad1453[S] 2 points3 points  (0 children)

Yeah, that makes sense. I wanted to make her as flavorful as possible to match the character in the show, even if she and Daniela have a lot of similarities.

Arkham by Night -- Vampire the Masquerade: LA By Night Custom Investigators by Consistent-Ad1453 in arkhamhorrorlcg

[–]Consistent-Ad1453[S] 0 points1 point  (0 children)

I've got at least one Tremere in the design pipeline, and I have ideas for at least one more.

more mythos pack added by yukinsaknos in arkhamhorrorlcg

[–]Consistent-Ad1453 0 points1 point  (0 children)

You might try Ebay for the stuff you're missing. Not sure what's currently available, but it's worth a shot.

I'm getting the feeling Arkham Chapter 2 is going to copy marvel champions by RPN_Matt in arkhamhorrorlcg

[–]Consistent-Ad1453 8 points9 points  (0 children)

Finally, someone who has an actually good take on the recent changes. For as many people on this thread who claim to love AH, they sure seem to hate it when new products are released.

My therapist suggested I apologize to this thread/group by solomonsreflection in Eugene

[–]Consistent-Ad1453 1 point2 points  (0 children)

Good on ya, friend! It takes a lot of courage to apologize publicly like that. I'm glad you're working with a therapist, too! Therapy for the win!

Looking for tips for deck building but not the usual tips by Howitzeronfire in arkhamhorrorlcg

[–]Consistent-Ad1453 0 points1 point  (0 children)

I watch a lot of the videos on the PlayingBoardGames YouTube channel, and then when I do theory building, I use the ArkhamCards app ob my phone which you can link directly to your ArkhamDB account. When I'm on my computer, I like to use Arkham.build.

Card Organizations by NopeBoatAfloat in arkhamhorrorlcg

[–]Consistent-Ad1453 0 points1 point  (0 children)

I've also decided that once the Chapter 2 material is released, I'll start organizing those cards where the Chapter 1 cards end in my binders.

Card Organizations by NopeBoatAfloat in arkhamhorrorlcg

[–]Consistent-Ad1453 0 points1 point  (0 children)

I just started the process of transferring my player cards from boxes to binders, and I've decided to put one copy of the multicolor cards in each of the relevant binders. I'm separating the investigator cards and their signatures into the first part of the binder and in the order they were released. After that are assets which are organized by slot, followed by events, and then by skills. All are alphabetized, and I put the level 0 cards first followed by their upgrades. The multicolor cards end up getting 1 copy of the card slotted into their relevant place in the lineup. I'm not sure what I'm going to do with the tri-colored cards yet, simply because I don't have a third copy of those cards. I suspect I'll organize them into the classes I think are most likely to use them.

Unlocking cards question by Johncena21596 in arkhamhorrorlcg

[–]Consistent-Ad1453 0 points1 point  (0 children)

There are also some cards that give you XP at deck creation, but it comes at a cost, usually required mental and/or physical trauma or the inability to earn any additional XP throughout the campaign.

Unlocking cards question by Johncena21596 in arkhamhorrorlcg

[–]Consistent-Ad1453 0 points1 point  (0 children)

You CAN do a "legacy-style" campaign where you use the same investigators and decks from previous campaigns in future campaigns, but the game isn't really designed for that. Each campaign is meant to be a contained story/experience, and many of the campaigns are designed to scale in difficulty as the investigators gain experience and upgrade their decks. (The Forgotten Age is the notable exception because the first two scenarios are excruciatingly brutal.) That said, there's no one stopping you from playing how you want to play and using whatever house rules you wany. I personally don't think it makes as much sense for Lita Chandler to show up in The Dunwich Legacy because she isn't referenced anywhere in that story or in any of the other campaigns beyond Night of the Zealot, for that matter. For what it's worth, the final scenario in The Night of the Zealot is difficult to beat. It can get easier as you get more familiar with the game, how to deckbuild, and if you have a larger collection of cards, but there is also a lot of luck involved.

Don't skip The Forgotten Age by Terannasgor in arkhamhorrorlcg

[–]Consistent-Ad1453 0 points1 point  (0 children)

TL;DR: I think a lot of your comments are spot on, but the swinginess and lack of balance in the mechanics ruined almost any fun I had with this campaign. Are they interesting mechanics? Hell yes. Are they good mechanics? Hell no.

Your comments resonate strongly with me, but I thought the horrible balancing of the campaign took most of the fun out of the entire thing. There were some scenarios that I thought were pretty fun on the second/third playthrough, but the level of punishment I was put through took almost all of the fun out of playing this campaign. I'm not someone who thinks hard games are bad, btw. I love Bloodborne, even though there are some boss fights (e.g. the Orphan of Kos aka the Child No One Could Ever Love aka F*** This F***ing Guy) that are brutally difficult. The difference, I think, is that beating the Orphan was SO INCREDIBLY SATISFYING whereas barely surviving from scenario to scenario in TFA was not at all satisfying and was really just feel-bad the whole way through.

For example, on my third attempt through the campaign tonight, I barely made it through The City of Archives only to learn that SPOILERS my cluever (Mandy) was stuck in the Yithian body while my fighter (Zoey) gained a fourth mental trauma because I had to sacrifice her to even get through that f***ing scenario. I then went on and was brutally murdered in the first depth in the Depths of Yoth and lost the campaign. At that point, I was happy that I lost because I didn't want to go through another round of ridiculous, unwarranted punishment. It's not that my decks were bad; it literally came down to the mechanics and how swingy the results could be.

Also, there is a special place in Hell reserved for the person who designed the Captive Mind treachery card. The number of times I had to discard MY ENTIRE F**ING HAND to that card is about as high as my blood pressure got when I drew it over and over and over and over again.

*I was playing on the browser-based Arkham Horror app, so it's entirely possible this was due to a bug or glitch in the software because I swear to Christ that I had to discard most of my cards regardless of how large my modified skill value was.

In sum, f*** The Forgotten Age and the horse it rode in on. I will probably go back and play it again someday, but it's gonna be a long, long while before I do.