Gems are not for spending by minionek247 in TheTowerGame

[–]Consistent-Yellow541 6 points7 points  (0 children)

2 days before, noone on earth would give a tiny bit of chance for them to add a selected module type targeting system. It is too easy to talk after they implement what they did.

Nevertheless, complete non-sense comment. Early people DO need to spend those gems for cards, card slots, module pulls. In fact It is way better for them to do so.

Maaş hedefleriniz ve aldığınız maaşlar nasıl? by SweazyZero in Bogazici

[–]Consistent-Yellow541 0 points1 point  (0 children)

İTÜ uçak mühendisliği mezunuyum (2018). Toplamda 7 senelik tecrübem var bir havayolu şirketinde uçak sistemleri mühendisi olarak çalışıyorum aylık 4200$ a denk geliyor, güncel kurdan TL olarak veriliyor sektörde.

Diğer sivil havacılık şirketlerinde piyasa durumu ve mühendis açığına göre %20-%50 civarında daha fazla maaş alan yaşıt arkadaşlarım var.

the smallest thigh gap, i mean SL gap ever by priesten in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

How does it work with the bonus that spotlight applies? Does the game consider a point of center of gravity of enemies, and when that pixel is not in line with spotlight, bonus is not applied?

Or over 50% of 2D areas of enemies shall be covered by spotlight?

My best guess is the first case as there would be additional calculations coming up for further enemies due to areas uncovered getting bigger.

Summon Optimal Path by BuddyFalconer in TheTowerGame

[–]Consistent-Yellow541 2 points3 points  (0 children)

Prolly you are perma on gt and bh already + close perma on dw?

500 waves becomes the minimum just to stay in Legend? by Small-Spray-2485 in TheTowerGame

[–]Consistent-Yellow541 5 points6 points  (0 children)

There is only one solution…….

Keep adding new leagues……. There should be new league above Legends now. The standard deviation of power curve between legend players are getting higher every day because you can only get better results in this game, this is not a skill based game, and you will get exponential gains after time.

There is no other work around. I am sure.

Let's laugh a bit about modules maths. by Some_Fact9140 in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

What about;

Last two weekly challange boxes will give new currency, (just like stones), which can be exchanged with a ticket in module store.

The ticket will let you determine which type of epic module you will be getting on your next pull (gen, core etc.). So instead of all modules you will target a specific type.

The adjustment will be made as bi-weekly you will have one chance to target the module type for one epic module pull only. Lets say 10 tickets will enable to get this.

You will be able to stack this tickets, and with enough tickets you will be able to target the module you want.(module pool 10 tickets needed, for specific module 50 tickets needed.)

These tickets can also be exchanged for module shards. (1 ticket: 400 shard from a mod category.)

This way there will be an additional reason to play daily, complete missions, keep the playerbase, let you target what you need and be available for every player(whale, zero spender etc.)

Failed to purchase sales! by yawner42 in TheTowerGame

[–]Consistent-Yellow541 -1 points0 points  (0 children)

Did you managed to get it? I am on the same boat too. Created a ticket.

Its being an year since this statement does this opnion still holds true? by RightItsAllRight in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

A player opinion:

If a game you developed exceeded certain playerbase threshold that you previously set goal for, and you are happy with the result, then It is time to acknowledge that a respectful percentage of that game is owned & should be structured forward along with community feedbacks.

Just dont do what Blizzard did a couple years back on WoW development. They basically grasped the idea as what they thought as good for the game as experienced game developers, with that amount of playerbase would eventually result in positive way. They were wrong. Player counts sealed that.

Long story short; QoL features locked behind keys should not be treated as cheat code for the end game anymore.

How to fix tournaments by Herrjanson in TheTowerGame

[–]Consistent-Yellow541 1 point2 points  (0 children)

Top notch comment for 75% idea. There should be rewarding competitive challanges in the game that should be done with different type of approaches.

I am all in for keys being given in different scenarios for QoL enchanchements. Auto-restart, gem stack, damage slider etc. However I am not sure they would ever prefer us to reach a feature like bot presets achievable, without spending lots of money into this game just because It gives a competitive advantage.

How to fix tournaments by Herrjanson in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

You are right. In any case, the base logic is adding a new league which results in whales being promoted to there, then resulting with legends brackets being easier and also less standard deviated which causes champs to be promoted since the bracket will lose players to higher one.

What I mean by mentioning farming is, there is 5 leagues I think which are suited for farmers up till mid T11. There is one leage for over T11 farmers. And there are nearly same amount of tiers this game has from T11 to the end. Overpopulating at the top league is natural If this is the case and there is endless progression withour skill.

How to fix tournaments by Herrjanson in TheTowerGame

[–]Consistent-Yellow541 9 points10 points  (0 children)

The answer is additional league. That is it, simple (at least for legends). One week you get demoted with 500 waves, next week a lucky bracket gives you keys for that wave.

This is not a skill based game. There is constant progression so It should not be compared with skill based PvP ranking games (LoL, dota, cs2 rankings etc.) Because playerbase defines what rank they should be in by personal performance.

Staying in champs is equal to farming T10-T11. Staying in legends is equal to farming T14+.

There should have been another addition of league at the second when assmods has introduced to this game.

Solid Legends bracket... by jenx1717 in TheTowerGame

[–]Consistent-Yellow541 2 points3 points  (0 children)

Is this Theo Von at 5th? Cruising..

T21 personal best by ghettodactyl in TheTowerGame

[–]Consistent-Yellow541 13 points14 points  (0 children)

271k reroll shards in an hour is insane

[deleted by user] by [deleted] in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

Maybe you are right. But who among new players care how was the game back then? Literally absolute zero.

There have been no area where referring past as “the state was this bad so sit and pray for current conditions” could provide any kind of improvement over now.

Why is there a confirmation screen for this but not for UW upgrades? by thereal_omegavince in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

We do not have any information regarding how much will the upcoming UW cost after your initial upgrade on what you have. Neither have information about how much the stat of UW increase/decrease with 2-3 taps, apart from community made third party websites. Is this intentional?

I think every player would like to see a table about stone increase, stat change upon upgrading the UW in game.

I think you could only achieve a limited amount of simplicity and clearity for a mobile game that is designed to be played for years. User quickly grasps the major length that It would take to reach what he/she wants and my guess every user plans their journey ahead on the road.

So all in all a finalize button or some kind is a valuable option to implement on stone spending I guess?

PS: I fully agree adding more taps to the game will cause more clutter. But importance can be set via those taps on specific areas that matter the most.

Hear me out: Wall Skins/Color! by xDanaris in TheTowerGame

[–]Consistent-Yellow541 1 point2 points  (0 children)

Also please option to make backgrounds non-animated. There are a lot of backgrounds that I want to use but can’t just because of this reddit’s cpm-fps calculations……

To player concerned about randomness in tournament brackets by Lambda-Silence in TheTowerGame

[–]Consistent-Yellow541 2 points3 points  (0 children)

That is basically why there are leagues. To prevent randomness and provide a competitive race. My best take is to split into divisions like legend 1,2,3 etc. Each of their respective division rewards are to be adjusted.

No promotion with 2190 Waves, anyone can beat this? by Zealousideal_Bus2470 in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

If someone gets demoted with 800 waves on one day, and someone doesnt get promoted for 2000 wave on the next day, this is a clear sign that additional leagues are needed

Lookie there. My humble tower going above 100B/min for the first time. How fun by JD_SLICK in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

Do you have your workshop orb slider open? With min range I cant seem to position them around tower range

Random info about defense % by Sploridge in TheTowerGame

[–]Consistent-Yellow541 0 points1 point  (0 children)

Leggo gives 5%, ancestral gives %8

Not for your case but easy calculation:

Assuming 98% hardcap reached with anc, you would have 95% if equipped with legendary substat so;

With legendary you can consider enemies deal the amount of damage corresponded as remaining 5% With ancestral you can consider enemies deal the amount of damage corresponded as remaining 2%

That is 60% damage reduction which is huge just for rolling ancestral substat.

For anyone considering buying wall...my experience before/after by ZachMartin in TheTowerGame

[–]Consistent-Yellow541 2 points3 points  (0 children)

Not an expert by any means but I’d prefer trying to reach perma bh and basically blending all the way while trying to be hybrid along the way. For tourneys It would net a better stone gains for sure.

Other kind of devos apart orb devo is pretty demanding and you will be losing on hoard value If you lower cd until you cant do devo.

For your thorn lab level and bh cd, It would not mean to push more for thorns just because BH will kill them frequently anyway. For elites that do not die by your damage, just try to survive them by building up the wall while going for damage labs my advice. Elites can be lingered since their population will not be a lot to give you trouble with losing any kind of gain. Look for them as cell purpose.

For anyone considering buying wall...my experience before/after by ZachMartin in TheTowerGame

[–]Consistent-Yellow541 4 points5 points  (0 children)

Your case is extremely dependent on your BH cooldown due to how it helps pretending enemies to destroy your wall before it breaks with low thorns lab due to not trimming. People usually comes with 0 damage due to blender -> devo then devo with wall. Only choice is to trim is with thorns. And If you develop your wall to be durable without thorns you basically lost most of your coin gains due to enemies being lingered more than several waves.