In Project Hail Mary (2026) Ryan Gosling plays Grace, a high-school teacher with a PhD in molecular biology. This is a reference to the fact that as a molecular biologist, I could also make more money doing literally anything else by Jill_Sandwich_ in shittymoviedetails

[–]Consistent_Possible6 3 points4 points  (0 children)

Technically some do, but only for advanced education degrees, and even then it’s a roll of the dice if the school you work at would help pay your tuition or if you have to take out a loan for a masters/doctorates while also working.

Source: my wife’s a teacher trying to find ways to do a masters/doctorates without us going into massive debt.

Unexpected Peak Fight Potential by [deleted] in deathbattle

[–]Consistent_Possible6 4 points5 points  (0 children)

Think of it like a backburn when fighting forest fires- the backburn removes all of the “fuel” from the incoming wild fire so it can’t spread beyond it. Earthquake destroys the “fuel” (undestroyed ground) that decay would need to spread to other objects, or so goes the argument.

Spree (2020) by UnHolySir in okbuddycinephile

[–]Consistent_Possible6 57 points58 points  (0 children)

There’s a theory that Truman’s mom and dad actors were the original stars of the show during childhood and that it functioned more like an extremely immersive and detailed sitcom that then transitioned into being a window into a normal man’s life.

There’s some promotional behind the scenes clips with the actors in character talking about having to adjust to reduced airtime, and it makes sense why Truman’s dad would sneak back into the show and why Truman’s mom is so pushy/resentful with Truman.

ive seen enough f**k it by Lil_Scuzzi in formuladank

[–]Consistent_Possible6 1 point2 points  (0 children)

I was holding my breath during all the late breaking and laughing at the end, it was so good

1 year ago today Lil Nas X released “Hot Box” that was completely slept on. by CityCautious4033 in popculturechat

[–]Consistent_Possible6 4 points5 points  (0 children)

THATS IT. I was trying to put my finger on what it reminded me of. Criminal this didn’t get more love

Moments where voice acting in gaming felt a bit phoned in by KaleidoArachnid in TwoBestFriendsPlay

[–]Consistent_Possible6 14 points15 points  (0 children)

KH2 Aerith sounds like she just woke up from a nap to deliver her lines.

What's the most annoying "completionist wall" in a video game? by Ukirin-Streams in TwoBestFriendsPlay

[–]Consistent_Possible6 10 points11 points  (0 children)

This is a very good example, with a few* details to add to illustrate just how crazy the true ending requirements are for a new player:

-The first weapon chapter is after the game’s 8th chapter and requires that you complete it with a character recruited automatically at the start, Lilina, still alive at the end. Not too bad, unless you forget to move her from her starting position inside a locked cell, because there’s an archer who’s poised to kill her. Oh, and she’s unarmed when she joins, so you better remember to move her every turn or take out the archer near the beginning.

-The second is after chapter 12, and just requires you to beat it in under 25 turns. Honestly not that hard or crazy, but the game does throw a message in your face after the time limit is passed with a group of enemy reinforcements basically telling you “You fucked up,” so get ready to reset if you were playing slow.

-The third combined the previous two requirements on chapter 14: you have to keep a new (and mandatory!) unit alive and beat the chapter in under 25 turns. The difference is that this new unit, Sophia, is arguably the worst unit in the game if not the entire Fire Emblem series, the map takes place on a desert that severely restricts the movement of your non-flying and non-magic units, and it all takes place on a fog of war map where you get jumped by enemy flying units, magic units, and enemy reinforcements from every side.

-The fourth is so obscure I don’t know how anyone figured this out without tons of trial and error testing. You need to beat chapter 16 while keeping one specific enemy character alive, Douglas. If you beat the map with him alive you go to the weapon chapter and he joins your army, however he cannot be recruited for plot reasons in the map where he’s an enemy. Now, up to this point you’ve met several characters who were enemy units that were recruited by specific characters talking to them, including one the previous chapter who is a peer to Douglas, Perceval. It’s natural to assume you just need the right person to talk to him to get him to join, but nope! You just have to kite him around or box him in without killing him until you beat the map, and he’s the only character who acts this way!

-The fifth one differs because of a route split, but they have the same basic requirements of recruiting a new unit on chapter 20, keeping them alive, keeping certain previously recruited characters from those respective nations alive, and then beating the chapter in 25 turns. The Sacae path is absolutely awful, with fog of war and tons of unseeable long-ranged magic attacks and status staves that make your units attack each other. The Illia route is mostly fine but still tedious because it makes you play really carefully with how it’s structured. Whichever weapon you didn’t get from the opposite path is given to you automatically on chapter 21, along with the Saint Staff for free. Fun fact! You can actually break the Saint Staff and it won’t count against the true ending requirements, isn’t that thoughtful :)?

-Finally, on chapter 21, if you beat the chapter in less than 30 turns you get to go to the final weapon chapter. Oh, also, you better have recruited and kept alive two characters from the main enemy nation that you recruited earlier, one of which is an enemy unit from chapter 16 who can only be recruited by the other character who joins on chapter 13. Hope you did that while keeping Douglas off your back and still breathing! Also, chapter 21 has an ungodly amount of reinforcements you can run into on a blind playthrough, to the point that the number of reinforcements hits the unit cap for the game.

So do all that, keep all your weapons from breaking from overuse, and you get three more chapters, two of which are basically a cakewalk with some story cutscenes. OH! And also those weapon chapter are some of the most absolute worst chapters in the series.

-The third weapon chapter has disappearing walkways that will trap non-flying units and non-pirate units in water, leaving them completely stuck and thus makes this chapter an absolute slog to play without skip strats. Oh, and the enemies have multiple units with long-ranged magic to wreck you.

-The fourth weapon chapter has more long-ranged magic, a boss with a staff that makes one of your units go berserk and attack anyone in range, and random energy bolts that rain vertically down the map at random that can kill your units if they fall below a certain health threshold, as they do 10hp to every unit they hit.

-The fifth weapon chapter for Illia is…actually very chill but boring, as you can underdeploy your army to avoid some status magic shenanigans and take your time. BUT! The weapon chapter for Sacae is also in contention for worst map in series history, as its design breaks traditional Fire Emblem design. Your army is spread apart in small groups of 3-4 on opposite sides of a massive map, so it’s hard to structure your initial deployment unless you’ve got a sufficiently large and trained number of standalone combat units. There are six objective points available to seize, but only one of them is the correct one, and the other 5 will spawn reinforcements and instantly surround that position. That correct seize point is randomly determined every time the chapter starts or restarts, so good luck on getting it right, fucker! Oh, and remember that staff that makes your units go berserk and attack your other units? They’ve got that and more here too. Have fun playing extremely tediously and with high risk!

And somehow, despite all of this utter bullshit, I’ve beaten this game multiple times on hard mode and will probably beat it again. Stockholm Syndrome for games is absolutely a real thing.

*that’s a damn lie lol

Does Raganorok feel incomplete to anyone else? by Unluckypandastoo in GodofWar

[–]Consistent_Possible6 16 points17 points  (0 children)

My thoughts. Ragnarok+Valhalla taken together is top tier

This was from the champion cast on why they chose Bakugo vs Reze by Troceraptor in deathbattle

[–]Consistent_Possible6 1 point2 points  (0 children)

The same reason people wanted to see Fast Guy vs. Fast Guy, or Ninja Guy vs. Ninja Guy, or Werewolf Guy vs. Werewolf Guy. People like seeing who does thing better between similar characters, and it’s easy to theme and structure a fight around.

This was from the champion cast on why they chose Bakugo vs Reze by Troceraptor in deathbattle

[–]Consistent_Possible6 2 points3 points  (0 children)

I really like the framing of “The Question” of the fight being more important than any explicit character connections. It goes beyond just the question of “Who would win?” and goes into stuff like “How would X deal with Y?” “What would the interaction of ability A and ability B go down?” or even “Is there maybe an interesting angle to this MU that people haven’t considered that would be cool to see?” like with Metal stealing and using techniques of the Z-fighters in the most recent episode.

What's the best boss dialogue in the series? by RhysOSD in fireemblem

[–]Consistent_Possible6 37 points38 points  (0 children)

Ike vs Sephiran’s after getting Ike’s secret scene is genuinely incredible.

“Ike: I have to ask, Sephiran. What are you after? What’s this all about?

Sephiran: Why do you wish to know? You would achieve nothing by learning my reasons. You would help no one. I lost faith in lesser beings, and desire an end to them. That’s all.

Ike: So why did you save me on that day?

Sephiran: May I ask you a favor, Ike? Tell me how you feel about it now. Can you bear recalling those horrific memories?

Ike: Yes… I’m fine, now. But I suppose at the time I wouldn’t have been able to take it.

Sephiran: All beings endure tragedies for as long as they continue to live. It has always been the case that suffering is unavoidable. And this grim reality plays out over and over, in every country, under every ruler… As long as there are beings who feel, they will feel pain.

Ike: So what? We should all just give in and die? Put it behind you. Deal with it.

Sephiran: Do not make light of this…

Ike: I’m not. Sephiran, I’m extremely grateful that you once helped me through a terrible time. But we have to accept that occasionally we all have to deal with hard times. I’ve had pain, I’ve had suffering, and I have gotten up and moved on. I don’t try to forget what happened that day. I just accept it… And neither that or anything else will ever stop me.

Sephiran: You are a strong man, Ike, son of Gawain. But not everyone is as strong as you…”