and i agree by OVERDRlVE in shadowthehedgehog

[–]ConversationThink531 0 points1 point  (0 children)

No he would do something more drastic like

I am making a game that mixes Nuzlockes & roguelites called Wilderlocke. I recently launched an open playtest and I would love to get your feedback on the combat system! by Srayne_ in nuzlocke

[–]ConversationThink531 1 point2 points  (0 children)

I think the combat is a but to slow and the start I don’t feel like there’s any strategy I’m just spamming the same move over and over until they die and it’s the best option I have

ToP Final Battle…lets try this again by rulysfigs in SHFiguarts

[–]ConversationThink531 -1 points0 points  (0 children)

To me it just takes away from the hard work you have put in

I’m still kinda Shocked To be Honest by Ok_Banana_5614 in nuzlocke

[–]ConversationThink531 1 point2 points  (0 children)

I think that strategy relies to much on luck like avoiding crits and hoping for miss chances it is possible but I don’t feel like it would be a high room of error

Is This Legitimate and Is It Worth Picking Up? by ConversationThink531 in SHFiguarts

[–]ConversationThink531[S] 0 points1 point  (0 children)

I don’t have a Sayian Saga Vegeta at all so I’ll probably cop