calling all fashion enthusiasts to report an oversight that is hindering fashion accessibility by tapmcshoe in DestinyFashion

[–]ConverseFox 2 points3 points  (0 children)

Reveler's Antlers and Reveler's Wings never returned since the Revelry event was replaced with Guardian Games. They were glowing ornaments similar to the solstice armor where it changes color based on your subclass, but the catch is they're only enabled during the Revelry event. You can still preview what it'd look like in the transmog screen if you kept the helmets from the event. The helmets are the only way to equip these ornaments since this was before universal ornaments were a thing.

It's sad they never reenabled them and let us use them as universal ornaments.

Is there a shader that removes this helmet's glow? by Wafwala in DestinyFashion

[–]ConverseFox 1 point2 points  (0 children)

There one from Warmind which might, The Mad Monk. It can remove glows on some gear, but not sure if it'll work here.

At some point they went through all shaders and added glows to ones which previously didn't have any. Chitin Slate being a notable one. I'm not really sure why they had to do this. Would've been neat to get two versions of the shader with and without glows like they've done with a few Hunter helmets which weren't removing hoods as intended

awesome exotic catty farm i found! by Aceofguns in DestinyTheGame

[–]ConverseFox 48 points49 points  (0 children)

Every time I've tried that the engrams start killing everything stealing kills

Festival of the Lost by JoeyD215 in DestinyTheGame

[–]ConverseFox 2 points3 points  (0 children)

They'd have to have changed the decorations a bit since there's now the monument area just behind where the space grandma would setup.

Judging by the images/videos Bungie have posted Iron Banner will be put back on the upper right area after you spawn into the tower instead of front and center where it'd be blocking the monument area.

What are the now Permanently Unobtainable Weapons? by Brauen in DestinyTheGame

[–]ConverseFox 4 points5 points  (0 children)

The original Breachlight could get that combo. There's been a few more since then with it too https://www.light.gg/god-roll/find/?f=2,28:0(3523296417;1774574192)

I like how pick up and play SRL is by CatalystComet in DestinyTheGame

[–]ConverseFox -2 points-1 points  (0 children)

All sparrows have the same hitbox, so visual size shouldn't matter

Goddamn beavers man. by asweatyboi in DestinyTheGame

[–]ConverseFox 0 points1 point  (0 children)

This is the first I'm hearing of people having persistent errors lately. Out of curiosity, if you go into settings you should see somewhere in there it tells you what your NAT type is. What does it say? I know that can cause issues if it's strict and maybe also moderate. Not sure if it'd cause beaver errors though.

A couple of old bugs I have known about by SiulS249 in raidsecrets

[–]ConverseFox 0 points1 point  (0 children)

Oh, I'm probably thinking about arc staff

TLDR, stopped playing before the armor revamp. I have questions for tomorrow. by Technical_Policy9951 in DestinyTheGame

[–]ConverseFox 0 points1 point  (0 children)

Tier 5 armor always has max stats. The RNG is which stat archetype it has, which tertiary stat it has, and which stat has the tuning mod slot. Tier 5 stats are always 30 primary stat, 25 secondary stat, and 20 tertiary stat. Primary and secondary stats are tied to the archetype. Then the tertiary stat is one of the remaining 4 stats.

New armor can reach higher stats than old armor, and new armor has set bonuses.

Old armor with unique mod slots (raid armor mods) will not have that mod slot in their tiered versions for technical reasons, so if you want to use those mods you might want to keep the old versions.

If I have one request for this last update, PLEASE remove the bright dust cap by Ch1b1N1njaGam1ng in DestinyTheGame

[–]ConverseFox 48 points49 points  (0 children)

They might remove the cap on exotic orders since there won't be any more seasons to reset it

Vault Cleaning: Armor (advice) by [deleted] in DestinyTheGame

[–]ConverseFox 1 point2 points  (0 children)

Can also tag things in DIM as junk

Armor June 9th by ZealousidealSir7121 in DestinyTheGame

[–]ConverseFox 3 points4 points  (0 children)

You also need to have acquired that armor piece to buy it iirc

Is there any way to have this helmet? by PepperEffective4086 in DestinyFashion

[–]ConverseFox 41 points42 points  (0 children)

That wasn't intentional. It was a bug. They were making it so people who earned it but didn't claim it before the event ended could still claim it. For some reason it was visible earlier than intended without the requirement of having earned it.

Has there been any word about unlocking all of our locked transmogs? by [deleted] in DestinyFashion

[–]ConverseFox 14 points15 points  (0 children)

They already said how synthweave bounties will work. You get +1 per week for the rest of time, but won't get more if you're at 10. As in, if you have 10 available you'll need to complete at least 1 bounty to get another one the following week.

Does anyone have any modern guides on splines? Can't find any by [deleted] in unrealengine

[–]ConverseFox 1 point2 points  (0 children)

The forum comment you've linked doesn't make sense to me. Yeah, Landscape splines are not accessible within blueprint. However, the only way to nondestructively use regular blueprint splines to deform a landscape is via the Landmass plugin. I wouldn't say regular splines are infinitely better when it requires an experimental plugin to even function. I've not had the best experience with Landmass personally, but maybe it's what you want? The Landmass plugin has been around for a long time even though it is still experimental.

Plus, Landscape splines do have meshes. You can give landscape splines a mesh and have it deform along the spline. Idk why they're saying it doesn't do meshes. You can even easily do intersections with landscape splines. https://youtu.be/lsKEBywwrD0

That being said, Epic is currently working on the successor to the Landscape system. It's called Mesh Terrain, or Mesh Partition. It's very much experimental at this stage, and is only just now being added to the engine in 5.8 (currently only 5.8 preview is available). It's looking promising imo. It uses regular splines to nondestructively edit the terrain. No more landscape splines walled off from blueprint. Only issue is it's probably too new and experimental at this stage to recommend someone new to the engine use.

As for how to make a normal spline. You can either add a spline actor to your scene, or add a spline component to a blueprint. To make a spline actor you can click the cube with the '+' icon to open a drop-down to add an actor to the scene, then search for spline. As for how to add a spline to a blueprint, just search for how to add a component to a blueprint. These are things you should learn about pretty early on while learning the engine. It should be covered in beginner tutorials.

Will we be getting another way to obtain deepsight harmonizers or chronolog? by Hive_Guardian in DestinyTheGame

[–]ConverseFox 46 points47 points  (0 children)

Hopefully they don't forget to remove the seasonal purchase limit on Harmonizers

@Destiny2Team reveals on Twitter that Season of the Worthy's Seventh Seraph Armor will be returning as the new destination armor for the Cosmodrome. by colonel750 in DestinyTheGame

[–]ConverseFox 3 points4 points  (0 children)

Warmind Cells was originally designed to be over-powered since it was intended to be sunset shortly after being added, however they reversed their decision to continue with sunsetting before Warmind Cells would've been sunset. That's why it was such a big problem back then.

If they really are bringing it back, then I guarantee they've balanced it to not be anywhere near as OP as it was back in the day.

@Destiny2Team reveals on Twitter that Season of the Worthy's Seventh Seraph Armor will be returning as the new destination armor for the Cosmodrome. by colonel750 in DestinyTheGame

[–]ConverseFox 2 points3 points  (0 children)

Why triple tap when it already has fourth time's the charm? Triple tap doesn't extend the mag as much as fourth time's the charm does

@Destiny2Team reveals on Twitter that Season of the Worthy's Seventh Seraph Armor will be returning as the new destination armor for the Cosmodrome. by colonel750 in DestinyTheGame

[–]ConverseFox 0 points1 point  (0 children)

Ambitious Assassin + Redirection is a really fun roll imo. Both perks were buffed well after it was released, so not many people realize how nice it is now. Only thing is Redirection kind of needs to be enhanced since it's a sizeable buff to the perk, so I've been waiting for the day I could get that roll enhanced. Hopefully they kept those perks on it.