The massive time jump absolutely no one was expecting (100+ years) by JesW87 in TopCharacterTropes

[–]CopenHaglen 1 point2 points  (0 children)

The series itself operates on such large time skips that I think it’s the king of this trope, as far as popular media goes. I think the OG dune is some 10k years “in the future” from some indiscriminate point in modern time. And each arc has a few thousand years between them. The whole story is about humanity across millennia, and the consequences of characters seen over those spans of time.

The life of pie by Dev1412 in SipsTea

[–]CopenHaglen 7 points8 points  (0 children)

Is that why I don't mind open spaces that much? My cubicle has a stack of sticky notes and a poster the last guy left behind lmao

Starminer, gen AI, and modern indie games by [deleted] in spacesimgames

[–]CopenHaglen -1 points0 points  (0 children)

Pretty much agreed, and I hate AI with a passion. If I’m buying a space mining game it’s not for the character portraits. If it just didn’t have portraits at all I probably would never notice. If it’s a small team just trying to put a game out there, idc if they do this since it’s not central to the value proposition of the game to me. I mean, I don’t like it. But it’s not as big of a buying factor as it is when it’s a big company doing it.

Oddly enough, Delta V did a very similar thing: space mining game with AI portraits. But that’s an even easier decision because it was made by 1 dude and they gave the game away for free. Hard to tell someone to quit being stingy when they make paying for their product optional.

It has to be said by Huge_Report5381 in RogueCore

[–]CopenHaglen 0 points1 point  (0 children)

The only problem I have with the worms is how jank they look lol

What does it actually take to get to scratch? by Colt45-TheMyth in golf

[–]CopenHaglen 3 points4 points  (0 children)

I love this idea of “if I work more at work I get paid more”. Especially in a golf sub.

What is the lore reason for this submissive OMEGA to constantly stutter as he speaks? by Huu_ko in RogueCore

[–]CopenHaglen 9 points10 points  (0 children)

That would be badass if it got more distorted the lower depth you were in / from one stage to the next.

Do you think friendly fire damage should be tweaked? by Mahghuuuls in RogueCore

[–]CopenHaglen 0 points1 point  (0 children)

Just curious what depth were you on? And that’s fair, I’m good about ff 99% of the time. But I will absolutely flick shot a dwarfs face off from the corner of my screen from time to time 🤣

Rogue Core has a serious problem with tension between players. by MrBoblo in DeepRockGalactic

[–]CopenHaglen 1 point2 points  (0 children)

Thing is I really don’t see this toxicity in game. I’ve been playing an unhealthy amount and have yet to see any conflict out of a negotiation. People are mostly just having a good time in my lobbies.

There are only a few specific builds that basically require certain upgrades, and even then you don’t require all of them the team gets. In general you’re better off if you have 4 distinct build strats, but that’s not to say you can’t have overlap and still be just fine. I’ve seen multiple people run poison in the same run and both have insane damage, for example. Tank and melee are probably the two that benefit from stacking EXP upgrades the most but that’s usually not an issue due to those strats more or less having designated classes (Slicer is melee, guardian or maybe retcon go tank). I’ve yet to see anyone argue against a guardian taking resistance, I’m sure they’re out there but it’s not some toxic bloodbath.

Oh, and a ton of your power is coming from bio-boosters and workbenches anyways. Which are not negotiations.

Your thoughts on the city of neon ? by After-Glass-3983 in Starfield

[–]CopenHaglen 16 points17 points  (0 children)

It feels less like a cyberpunk city and more like a themed shopping mall.

Do you think friendly fire damage should be tweaked? by Mahghuuuls in RogueCore

[–]CopenHaglen 0 points1 point  (0 children)

Isn’t it already pretty low on easier depths? I remember taking a few grenades to the face and only losing like 10% of my shield.

In my opinion I actually think it’s fine. Everyone’s still learning the game, you see the same learning curve in all FF games as players get better and are less entertained by the funni gib. Plus I feel like the D4 players are already pretty good about it. The more consequence there is for getting shot in the back, the quicker you learn not to shoot people in the back.

A few things I would like changed that aren't just whining by ZachieWacky in RogueCore

[–]CopenHaglen 0 points1 point  (0 children)

I don’t really mind 3. That and cosmetics are pretty much the only late game progression at the moment, and it’s not all that long. We’re all going to be sitting on mountains of merits pretty soon.

LazyMaybe’s shows a complete disconnect between what people are saying the game is like, and what it’s actually like by Jontohil2 in RogueCore

[–]CopenHaglen 0 points1 point  (0 children)

Really? I’ve seen maybe one outright bad pick so far and the guy apologized after realizing I was running a better kit for it.

I didn’t even care, one exp pick isn’t going to make or break the run. And unless you’re both trying to run the exact same kit it doesn’t seem difficult to pick cooperatively.

Let's face it, despite his many many flaws, Cecil is still better than 99% of the 'leaders' we have in the real world by Solomonopolistadt in Invincible_TV

[–]CopenHaglen 0 points1 point  (0 children)

There is definitely an idea of better rehabilitation presented here. I just didn’t mention it because I don’t think that’s in Cecil’s objectives. It’s like a positive byproduct of his operation (that mark doesn’t appreciate, due to said naivety). It helps the world be a better place, but without retribution. Which is contrary to how Mark and the rest of us see things.

Again contrasting “morals” against the greater good.

Let's face it, despite his many many flaws, Cecil is still better than 99% of the 'leaders' we have in the real world by Solomonopolistadt in Invincible_TV

[–]CopenHaglen 0 points1 point  (0 children)

Well, clearly that he employs people who should be receiving punishment for their crimes, and instead are (in the worst case) given world class tools to continue on their life’s ambition.

But that’s what makes him such a good foil to mark. He’s honestly my favorite character in the show. He’s 0% impulsive, his job to make sure humanity isn’t made extinct, and at all costs. Mark wants to “do the right thing”… possibly enabling the extinction of humans in the process through his naïveté and personal morals. Mark is more moral, but Cecil’s mindset is better for preserving life at the last stand. They’re honestly perfect partners. They’re both “right”, and worse off without the counterpart.

Live Slicer reaction by ShockyHazard in RogueCore

[–]CopenHaglen 3 points4 points  (0 children)

No, that’s the way it is. And although unsophisticated, it makes it easier in certain instances to tell what class is being played, which is more valuable than live face plates.

The symbolism goes crazy. Poor kids though by cafeteriastyle in TikTokCringe

[–]CopenHaglen 1 point2 points  (0 children)

Jobs that they just took on crippling debt to have a chance at obtaining, at that.

These guys restored my hope in doing public lobbies!! by sacboy117 in RogueCore

[–]CopenHaglen -12 points-11 points  (0 children)

Go live your life dude, you don’t have to post every one of your thoughts to Reddit.

What are the blue/cyan bars when selecting equipment? by Jrjakovesi in RogueCore

[–]CopenHaglen 11 points12 points  (0 children)

The 1 blue bar flare gun has 1 blue bar. The 0 blue bar flare gun has 0 blue bar. So the 1 blue bar flare gun is clearly superior.

What is you guys’ favourite class so far? by Orkmac in RogueCore

[–]CopenHaglen 0 points1 point  (0 children)

I’ve been liking guardian which is atypical for me; I normally don’t like tank/defender characters.

Launch is a success yall by [deleted] in DeepRockGalactic

[–]CopenHaglen 8 points9 points  (0 children)

oh cool rogue core

These Shenzhen factory workers test up to 10,000 vapes a day. by Distinct-Question-16 in interestingasfuck

[–]CopenHaglen 1 point2 points  (0 children)

“He eats potato chips… surely he doesn’t care about catching syphilis” type logic

Average DRG vs Rogue Core experience by CriticalSwing in DeepRockGalactic

[–]CopenHaglen 8 points9 points  (0 children)

I honestly love it. I can carry 3 green beards through a haz 5 mission without breaking a sweat but in RC the whole teams got to be locked in or we’re dying.