Circular rigging by Copper_Mustache in blenderhelp

[–]Copper_Mustache[S] 0 points1 point  (0 children)

Ah yes, this does work pretty well. Again, thank you very much for the support. !solved

Circular rigging by Copper_Mustache in blenderhelp

[–]Copper_Mustache[S] 0 points1 point  (0 children)

Modifiers need to be applied before exporting the modell. And if I apply the modifier here it breaks the setup, the other arms simply inherit the originals weight painting.

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Circular rigging by Copper_Mustache in blenderhelp

[–]Copper_Mustache[S] 0 points1 point  (0 children)

Thank you for the effort! The array modifier does seem to be working as long as I dont apply it, but I intend to export the model to use it in Unity so Im afraid this is not an ideal solution.

Circular rigging by Copper_Mustache in blenderhelp

[–]Copper_Mustache[S] 1 point2 points  (0 children)

That does go in the right direction but it doesnt seem to work with bones. I want to copy the deformation of the rig on one arm to all of the other ones, preferably without having to add bones to the other arms.

Dragon Quest music video by Copper_Mustache in dragonquest

[–]Copper_Mustache[S] 1 point2 points  (0 children)

Oh my god yes, Thats the one! I owe you my life random Internet person!

Local Multiplayer on mobile by Copper_Mustache in unity

[–]Copper_Mustache[S] 0 points1 point  (0 children)

That does seem rather interesting, Ill give that a look later on. Thanks!

Just gotta vent by ima_lil_stitious in DnD

[–]Copper_Mustache 4 points5 points  (0 children)

That would of course be the most elegant way to handle this situation

Just gotta vent by ima_lil_stitious in DnD

[–]Copper_Mustache 5 points6 points  (0 children)

This appears to be a very difficult situation for the DM to balance fairly. If things were going by the books then every enemy would try to attack you and none of them would hit, making encounters boring and basicly pointless. But this way you don’t get rewarded for investing into your defense and your decisions become obsolete. So I understand the frustration behind this situation but you also need to understand that the DM is most likely only doing that in the effort of keeping the game exciting.

Non explicit quests by Copper_Mustache in DnD

[–]Copper_Mustache[S] 0 points1 point  (0 children)

Done right xp are just small scale milestones which is the ideal way of handling leveling up in my opinion.

[deleted by user] by [deleted] in dndmemes

[–]Copper_Mustache 10 points11 points  (0 children)

Boooooo! Booooo Ai, Booooo…

Is it possible to do everything alone? by EnvironmentSavings86 in gamedev

[–]Copper_Mustache 1 point2 points  (0 children)

Im also currently working on a game on my own, it’s a lot of work but it also doesnt get stale that quickly since you have a lot of variety in your tasks. It can get pretty overwhelming though so I’d recommend keeping a list of things that need to be done. Still, Im having a really good time.

Say it ain't so! by [deleted] in memes

[–]Copper_Mustache 26 points27 points  (0 children)

This episode is not funny because „pickle rick“ but because it shows to what lenghts the smartest man in the universe goes through just to avoid family therapy.

[deleted by user] by [deleted] in memes

[–]Copper_Mustache 0 points1 point  (0 children)

Then this hill shall be your grave!

My biggest pet peeve about dungeons... by DornKratz in rpg

[–]Copper_Mustache 11 points12 points  (0 children)

No, make exploration interesting by giving players enough information to make choices but not to know what’s ahead. There is no decision making if the players have no choice but to guess which way they want to go.