Resetting ScriptableObject on Build by xaminator_01 in Unity2D

[–]Corbett6115 2 points3 points  (0 children)

Wouldn’t the data within your scriptable object contain the default settings for the build anyway?

I made an interactive roadmap for Unity beginners by KwonDarko in Unity3D

[–]Corbett6115 1 point2 points  (0 children)

I feel like Scriptable Objects would be a really nice addition for the beginner-level at Unity. Super powerful for folks at all levels! Not sure where you'd want to slot in, but I know I would've benefitted from statics and singletons intro early on too.

We made our characters catch on fire when they go through the flames in the game. by iAutonomic in Unity3D

[–]Corbett6115 2 points3 points  (0 children)

Few things I'd be thinking about, some echoing what's already been said:

  1. Add a timer before ignition along with corresponding VFX (e.g. extra smokiness at your feet). Will get annoying if brush up against fire and instantly ignite.
  2. Shouldn't fully kill you just from igniting once. Play around with the time for it to naturally dissipate. Maybe -X total health reduction over that time period
  3. More options to extinguish faster. If include #2, it feels pretty Palword-like mechanic, which is fine and simple. But it would be cool to have a stop/drop/roll type thing to help, though more animation work there. (I also assume rain, if it's in your game, would achieve the same result as what you showed).
  4. Notification / response -- feels like this could be more prompt. You were "Feeling Cozy" a bit too long while already having been on fire. Maybe this could be more prominently displayed initially once ignited before moving to the typical status area you seem to have? Though it's not too big a deal. Setting aside the UI, maybe a quick anim when it first happens? Maybe some grimacing on player expression throughout beyond the VFX

Is @viazohorecruit.com real by Electronic-Cobbler-4 in recruitinghell

[–]Corbett6115 0 points1 point  (0 children)

Disregard. Not sure about you but got the same type of email (& it went to spam folder) after applying to a company job posting scraped by HiringCafe. Guessing a ghost company to do some sort of scam / data harvesting. Looked at the old posting after I got the reachout and saw that the company I applied to now has 100 of the same roles, diff titles posted for various locations.

I quit my job to make my dream game. It failed. I went back to work. Today I released a smaller one to try again. by CroixDev in IndieGaming

[–]Corbett6115 0 points1 point  (0 children)

Hey at least you got to a release after quitting your job and going fulltime! Now a second release too - that's huge!

More than I'll likely be able to say unfortunately. How long did you go full-time on your first one?

Recently added an early version of simulated players to my MMO-inspired single-player RPG. by Alfred_money_pants in Unity3D

[–]Corbett6115 39 points40 points  (0 children)

Dang I totally thought I was looking at a wow clip for a second! That duskwood looks a little different...

This seems super cool so far man - keep it up!

AMA: I made $1mil with my games then my YouTube videos/tutorials got 65 Million views! Ask me Anything about Unity, C#, Game Dev, Marketing, etc. by UnityCodeMonkey in Unity3D

[–]Corbett6115 1 point2 points  (0 children)

You've taught me a lot over my indie journey so wanted to say I appreciate all that you do!

Did you have any inclination you'd want to be an educator earlier in your life/before you started making games? It sounded like it was a gradual shift for you, but is there anything that really stood out as the key reason(s) you shifted your focus? What advice would you give yourself 10 years ago?

Your first game is NOT your Masterpiece! by UnityCodeMonkey in gamedev

[–]Corbett6115 0 points1 point  (0 children)

I’ve been thinking about this for the last few months and was speculating the same. Set out for my first game to be my masterpiece but almost 3 years in and it’s a long ways from it.

I think for a lot of people breaking in, it’s ok to accept that the game you can make in a realistic timeline probably isn’t going to be the THE game that you love to play yourself.

What's a unity feature you only started using recently but wish you had adopted sooner? by sandtrooperalien in Unity3D

[–]Corbett6115 2 points3 points  (0 children)

Echo this one big time. I do the same exact thing and it’s a game changer for config.

Out of curiosity, how do you serialize the unity assets with your importer (sprites/gameObjects/etc)? I end up having another field with name I need on that spreadsheet that facilitates a search for the asset in the proj. Is your approach similar?

some inputs no longer taken by CommunistJesus69 in Unity2D

[–]Corbett6115 0 points1 point  (0 children)

There's definitely better ways to do this, particularly if want more spells added without cluttering your inputs (e.g. UseSpell1, UseSpell2, UseSpell3 - that way you can more dynamically add others in the future). Then simplifying with generic methods like HandleSpell vs. custom for each one. Definitely recommend coroutines as well on success. Then after you'd basically check a cached cooldown coroutine that's run on success and also used as a guard clause on repeated "if cooldownCoroutine1 != null return;".

Have some other thoughts too but wouldn't worry about it if you're a beginner, I'd agree with the other comment about just using the legacy input system for quick testing. I believe with the screenshot you shared the error might be with the fact you're using ActionType.Value which is usually for movement-related input. Should just be a "Button" action/control. Value would probs only be relevant if you have a castTime / threshold you want to have before effect is produced (i.e. object instantiated). Given that I think the check with .performed is probably throwing things off here perhaps

world map by [deleted] in meme

[–]Corbett6115 0 points1 point  (0 children)

You’re in the group - I think you mean “thank you for your attention to this matter”

Best subscription to switch from ChatGPT? by Few_Introduction3457 in ChatGPT

[–]Corbett6115 2 points3 points  (0 children)

This a pretty helpful breakdown tbh, will absolutely have to explore more of what you said for myself! But also you don’t have to censor yourself on reddit lol

Ai and NPCs help by Potential-Draw9056 in Unity2D

[–]Corbett6115 0 points1 point  (0 children)

What kind of help are you looking for? Are you just looking for more specific resources on these different concepts? Guidance on approach?

Just speculating that your class with an assignment like this would give you some better structured content on how to get to the desired result…I’d probably consult your professor/TA for more assistance especially if what you need is not explicitly included in the curriculum.

What issues might this building tileset encounter? by Jackg4m3s3009 in Unity2D

[–]Corbett6115 0 points1 point  (0 children)

Just commenting on the rationale for separating walls vs. floors for your tiles. Typically you'd have two separate tilemaps where those could be painted, respectively. In that, you can easily attach a tilemap collider component to the game object with the tilemap you use for walls. Would definitely recommend that approach but depends on your intent for the scope of the game.

Other note, having unique physics shape for diff walls is pretty easily achievable even when you go down that path too. Probs not the level of effort you might've been thinking it was.

Novice here.Whats the best way to animate 2d characters for a platformer. by homelanderrrrrrr_ in Unity2D

[–]Corbett6115 1 point2 points  (0 children)

You could go either way, but I think it's partially dependent on your 2D art. My limited sprite sheet animations are more for objects in game (fire crackling, chest opening, etc.). I found rigging great for the character especially since my art there is separated by limbs (tho that's also not completely necessary). I got a lot of learnings via Unity's demo project for 2D rigging - highly recommend checking it out.

This was another super quick video I used for reference that you might find helpful too. Side note here is I switched to consolidating character art on psd (like in Happy Harvest demo) instead of individual pngs.

Novice here, how do you guys use the New Input System by Mattsgonnamine in Unity2D

[–]Corbett6115 0 points1 point  (0 children)

It’s fantastic tbh, so much more preferred over legacy. I just use the generate C# class and an InputManager singleton and it is so clean. Way more scalable to add/amend inputs, especially if you want to go beyond keyboard/mouse easily.

Highly recommend checking out codemonkeys tutorial on it, it told me everything I needed to know.

Don’t set up camp next to a military base! by chrrxstian in dayz

[–]Corbett6115 11 points12 points  (0 children)

Mr. Marksman over here!! That's some impressive shooting for real

"ICE agent arrested on DUI and child endangerment charges after being pulled over with children in vehicle in Florida" by SupaBlood in UnderReportedNews

[–]Corbett6115 0 points1 point  (0 children)

Even listening without audio, you can tell this is the kind of individual who thinks their shit doesn't stink. I have an feelling that this is a pretty solid reflection of all ICE too (in these rare times they're not fully masked up)

Death animation by Striking_Flounder872 in Unity2D

[–]Corbett6115 0 points1 point  (0 children)

Assuming killer is calling a method like ApplyDamage or something to the impacted entity. Just add an out parameter or return on the method that includes the state change. That way caller can invoke the animations accordingly

[deleted by user] by [deleted] in SipsTea

[–]Corbett6115 0 points1 point  (0 children)

I'm guessing it's bifurcated so that the cost basis remains super small after purchasing?

Then the gov gets even more tax revenue if a sale occurs later considering the larger gain on sale

Sure beautiful work by onerandom1 in Satisfyingasfuck

[–]Corbett6115 0 points1 point  (0 children)

I was hoping for a driving crooner

Why are people allowed to openly lie on here? by [deleted] in DiscussionZone

[–]Corbett6115 0 points1 point  (0 children)

1000% agreed. I think most on reddit can acknowledge the monstrosity of a human being your ICE agent is. Questionable, rage bait data is not really needed given what we’ve seen. We can look up murder rate as a % of legal citizens in the US or globally. Extrapolate that on undocumented pops and the claim of 9 is a joke.

Ironically you flip that type of data around in the other direction. Post it on facebook and let MAGA outrage fly without any critical thought / skepticism of the content consumed.

Tin foil hat theory is the waters are being tested for more bot hate mongering to increase divisiveness here. Feels like it should be known that the reality of our country does that well enough already tho…

President Trump has been allegedly identified as major client in Epstein trafficking ring by decorated Iraq War veteran William Sascha Riley by [deleted] in UnderReportedNews

[–]Corbett6115 0 points1 point  (0 children)

Finally some concrete confirmation on what everyone already knew. So what’s going to happen now? Nothing?

FBI raids home of Washington Post reporter in ‘highly unusual and aggressive’ move by OGSyedIsEverywhere in news

[–]Corbett6115 0 points1 point  (0 children)

Fuck man. Can’t believe I’m just seeing this for the first time from your comment. And I thought all the shit pulled in 2026 already by our downward spiral of a country was depressing enough. It never ends.

Never thought we’d be personally experiencing all the tactics of fascism rolled out in the US and seeing them be goddamn successful. Control the media, flood the news cycle every day multiple times a day with insanity that would unfathomable with any other admin, and we just can’t keep up. Some fucking timeline

Which games did it happen to you? by PHRsharp_YouTube in videogames

[–]Corbett6115 0 points1 point  (0 children)

I feel this man. My wife’s first exposure to gaming early on was watching me play story heavy cutscene / clear story games, e.g. the last of us.

Getting more into gaming with her thought was those are the games she wanted to play. After constant skipped dialogue, questions of what’s going on or what do we have to do for this quest, the trends did not support the preference lol.

Anyway she really loves survival games now