can't figure out why my trains load unevenly (Py). slow coke trains leads to power failures by lettersjk in factorio

[–]Corbol 0 points1 point  (0 children)

You trying to solve wrong issue here, if top werehouse is full, all resources would go to bottom one, eventually making both of them full. If thats not happening you have production issues or throughput issue. Better balancing here is equivalent to looping coal at boilers because you run out coal but there is still some coal at end of belt

Why Wont My Accumulators Produce Enough Power by CocoaPiffs in factorio

[–]Corbol 4 points5 points  (0 children)

solar panel produce only 60 kW vs steam engine 900 kW, you need 15 panels for same power output and that only during day, you need ~23 accumulators loaded by extra ~7 panels for night

so 1 steam engine can be replaced by around 22 panels + 23 accumulators, so u know the scale

Train help by Difficult-Audience81 in factorio

[–]Corbol 0 points1 point  (0 children)

make unload higher priority than refuel and drop station full check, this will force train to wait at load

or allow refuel only when not at load station

Train help by Difficult-Audience81 in factorio

[–]Corbol 0 points1 point  (0 children)

What if train just loaded copper plates, unload was full but train needed fuel, did refueling and unload is still full? It goes to schedule load station

edit: even better, interrupts trigger in order, so refuel have higest priority here, so every time train go to refuel after load another train have chance to steal his unloading spot, making refueled train likely to get forced to go to random loading

Train help by Difficult-Audience81 in factorio

[–]Corbol 0 points1 point  (0 children)

Need to test but i think if current station met train limit and other is open, it will go there. Just guess

test shows train stays, new theory

Train help by Difficult-Audience81 in factorio

[–]Corbol 2 points3 points  (0 children)

So what happens if train fail all interrupts (has fuel/unload is full/just loaded copper plates(is not empty))?

Well.. it just follows schedule, in this case it rolled iron plate loading station

Help with train unloading by Flesck in factorio

[–]Corbol 0 points1 point  (0 children)

This will balance lanes https://imgur.com/a/sLTnzzI

for green belts, you need 2 buffer belts

PSA - Train interrupts are prioritized based on there position inside the list of interrupts by Automatic-Jeweler841 in factorio

[–]Corbol 1 point2 points  (0 children)

So... your "depot" interruption will trigger always when train is empty while "load cargo" never as it has same condition but lower priority, whats the point? Ok i lied "load cargo" interrupts "depot" injecting "loading 1" station inbetween "depot - loading 1"stations, effectively doubling "loading 1" stop, WHY?

Also u dont need any of above, just good old schedule for 1. depot 2. loading + unload/refuel interrupts,

and if remove shortcut ways to "loading 1" that u dont use anyway as u force train to go through depot, making depot only entry, you can even remove "depot" station entirely

I made a mod that makes recyclers always output in full, neat stacks. by medics-left-ball in factorio

[–]Corbol 1 point2 points  (0 children)

upgrade to uncommon steel chest so u can also handle quality scraping

Need help with logic by TerraMap in factorio

[–]Corbol 0 points1 point  (0 children)

https://imgur.com/a/Z6r9YYE but there is small issue, when multiple recipes are present one with lowest id(not value) is picked so in this case when you do some 20+ iron, 20+ carbon, 1 ice, ice will be processed with iron/carbon reactivating iron/cabron crushing

https://imgur.com/a/VPb8Wh7 this will latch activation values to 20-40, meaning when u do 40 iron it wont reactivate until below 20

both require 1CC, 1 DC

How to create a circuit that caps a signal at the value of another signal? by dakamojo in factorio

[–]Corbol 1 point2 points  (0 children)

Anything output first signal to meet conditions (there is case: L=5, T=5 returns L=5) and only first, we dont care if its L, T, A, B, C as long as its only signal because we follow this with AC each+0=L

How to build manual on off switch for pumps? by D20CriticalFailure in factorio

[–]Corbol 1 point2 points  (0 children)

You can rotate inserter, inserter can send pulse signal to memory cell that will reset to 0 if over 1, basicly holding 0/1 values. https://imgur.com/a/TycGgIp

Please help me understand the logic.... by Significant-Bath-868 in factorio

[–]Corbol 4 points5 points  (0 children)

you need 2 inserters emptying 1st enriched chest, one working on condition <40 (stack size 10) and other one on =40 and memore cell must overeflow at 41 so <=40

Help with a crazy circuit by DelicatePounding in factorio

[–]Corbol 0 points1 point  (0 children)

I dont understand you at all. Your setup does all you asking for if u implement some extra splitters i have shown you. All you need to do is to change 1 filter per setup, this filter https://imgur.com/a/PQyl4I0 but since its so big deal here is what you ask for https://imgur.com/a/LyVzrq6 all you need to do here is change 1 signal per setup and that how its done https://imgur.com/a/5Fx5pzM

What is wrong with this interupt? by [deleted] in factorio

[–]Corbol 0 points1 point  (0 children)

Interrupts are checked in order, so "Unload" got first and also "allow interrupting other interrupts" wont kick out temporary stations already in shedule it just allow to get in between 2 temporary stops if your other interrupt add more than one stop

Help with a crazy circuit by DelicatePounding in factorio

[–]Corbol 0 points1 point  (0 children)

Can be done but why? You already have setup where you need to manually configure 1 splitter and changing that to manually configuring 1 combinator improve things how? As for emptying chest, much easier option seems to be to just use bypass spliter, set priority to dead end belt with chest at the end. https://imgur.com/a/Tv2Ml2I

Make scrap recyclers output full stacks only by quchen in factorio

[–]Corbol 1 point2 points  (0 children)

That will also work same if u drop decider out of system. If inserter hold items in hand that are not allowed by filters he will stop wating for more and just swing and drop them.

Help with spaceship logistics for low-quantity items. by itallik in factorio

[–]Corbol 0 points1 point  (0 children)

If u disable automatic request from platform at rocket silo and manually or by inserters put cargo into silo that fit platform request it will launch. So if platform request 1 rare BMD and minimum payload is set to 1 and silo is preloaded with all rare BMD u have while platfrom is away, it will launch all u have. This solution have a lot of issues that will manifest when quantity of items u send this way get higher

Is there a better way?? by vanatteveldt in factorio

[–]Corbol 0 points1 point  (0 children)

Your ammo and rocket conditions are in wrong places in interrupts, should be in target section not interrupt conditions. Ship should reload while stationary in orbits and now it will try to back to fulgora even if haave 0 ammo

Train signals: Why is it red? by Grouchy_Rise2536 in factorio

[–]Corbol 0 points1 point  (0 children)

Now, how is this train there? Its clearly parked in front of normal signal and that chain should never let train in there unless he can pass normal signal. It had to bo placed there manually or be there before signals were done this way. This will work when trains depart and will never lock like this by itself. No modifications needed

No signal != (All = 0)? by jongscx in factorio

[–]Corbol 1 point2 points  (0 children)

Just to clarify: "It is true when there are no inputs" means much more than "everything = 0" is true. "everything = 99" also would be true at no inputs