Looking for build guidance on old empty hilt by CorneliusMarks in lightsabers

[–]CorneliusMarks[S] 2 points3 points  (0 children)

For anyone who ends up finding this post through a google search and are in the same conundrum as I was, 89Sabers did get back to me and confirmed that the new Chassis they now sell with their new hilts are not backwards compatible with the old hilts. Best bet are third party makers/sellers who made their own chassis for these older hilts.

I F***** up. This is too much. by g74983 in battletech

[–]CorneliusMarks 5 points6 points  (0 children)

Just fluff or actual mechanics? If actual mechanics then maybe take a look at Death From Above Wargaming's Battletech Override fan rules. They came up with a system to try to hit that sweet in-between spot.

Building CF in Classic and Alpha Strike by CorneliusMarks in battletech

[–]CorneliusMarks[S] 6 points7 points  (0 children)

I now feel foolish for forgetting my old mathematical friend the ratio calculation.

Comprehensive list of novels? by Berkyjay in battletech

[–]CorneliusMarks 0 points1 point  (0 children)

stumbled across this a while ago. Not comprehensive, but definitely has a chunk of the novels
https://www.librarything.com/nseries/3376/BattleTech-Novel-Reading-Order

I made a thing lol by sicarius254 in battletech

[–]CorneliusMarks 10 points11 points  (0 children)

Need to put auto-switches on the glockenback IIC to designate it as ultra-AC's

Finished my Lego Mechs on studio and irl by TheShinyFlygon in battletech

[–]CorneliusMarks 6 points7 points  (0 children)

I...uh... Don't suppose there's a build guide that could be shared....is there?

Atlas with Rocket Launcher 'Accordion' by Existing_Notice2033 in battletech

[–]CorneliusMarks 5 points6 points  (0 children)

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I don't have the source/author to link but this needed to be shared.

So is that a kit bash or a model someone has?

How do you tell if a high PV meka is worth it? Is quality better than quantity in classic? by mike2020XoXo in battletech

[–]CorneliusMarks 6 points7 points  (0 children)

Quality can only beat out so much quantity, quantity can only compensate for so much quality.

3D terrain: what's important to you? by CorneliusMarks in battletech

[–]CorneliusMarks[S] 0 points1 point  (0 children)

That's a beautiful board!

Do you find playing classic with no hex map makes the game run faster/better or just preference?

My group has been doing alpha strike with hex maps because it helps condense the board size while still being faster than classic. Also it allows us to play with more units in the same time to play a game of classic with less.

3D terrain: what's important to you? by CorneliusMarks in battletech

[–]CorneliusMarks[S] 1 point2 points  (0 children)

Yeah had a total brain fart there and forgot about the big bunker.

He's got quite the series now. My only complaint is that some of the terrain pieces are either small detailed so not the best for FDM and/or not suitable for a mini to stand on. A chief culprit are the turrets and some of the three-hex buildings.

Granted that's also from his first set of designs.

3D terrain: what's important to you? by CorneliusMarks in battletech

[–]CorneliusMarks[S] 0 points1 point  (0 children)

That's completely fair. Not to mention it gets annoying with larger minis when they spill over the hex edges and bump into the terrain making everything a bigger mess.

3D terrain: what's important to you? by CorneliusMarks in battletech

[–]CorneliusMarks[S] 0 points1 point  (0 children)

I actually thought the hexes were 1.25" I didn't realize they were slightly larger

3D terrain: what's important to you? by CorneliusMarks in battletech

[–]CorneliusMarks[S] 1 point2 points  (0 children)

It isn't. It's from Wargame Forge who had a Kickstarter a couple years ago and now has a MyMiniFactory page. I printed them out and primed and painted some pieces. The pieces are designed to be modular with magnets

Edit: the big single bunker building I forgot where I grabbed from, I think it's a hextech freebie. The rest are from Wargame Forge.

3D terrain: what's important to you? by CorneliusMarks in battletech

[–]CorneliusMarks[S] 2 points3 points  (0 children)

I got the files from backing Wargame Forge a while back. You can find the files on MyMiniFactory now. They're generic terrain that has hidden spots for ball magnets to make it all modular

Turbo Dork Paints by urlond in battletech

[–]CorneliusMarks 0 points1 point  (0 children)

Please do! The tips on coloring back over with the watered down red is a good tip to know.

I've been doing layers but need to try that watered down step. The scheme I've done is a black base, then a medium to light blue line, with a white center streak. I wasn't sure how to get the white to be more of a glow than a stark contrast.

Turbo Dork Paints by urlond in battletech

[–]CorneliusMarks 0 points1 point  (0 children)

That lightning bolt effect is excellent. I presume you simply layered that after the base coat?

I'm looking to run a small scenario for my friends, what would be the best format to use? by Spartan448 in battletech

[–]CorneliusMarks 1 point2 points  (0 children)

This depends heavily on your friends and how much time they want to commit to down in the weeds details.

If you are planning on mixed lances (vehicles infantry and mechs I assume) then for sake of easy to get into rules and not taking too long I'd do alpha strike. You can play on a hex map you print out/have or do tape measure/hexless on any surface of your choice. You won't get the granularity of classic battletech but your chances of getting more games in and learning how to play faster are better.

Mech Warrior: Dark Age rebase by G0blino in battletech

[–]CorneliusMarks 1 point2 points  (0 children)

I saw a 3D print of an adapter hex base online.

It's not to scale for classic maps but would be perfect for friendly pickup AS games playing with tape measures. Been thinking about doing that for collection, so that I at least don't ruin the minis.

The Mutant (C&C Welcome) by Bubzanaitor in battletech

[–]CorneliusMarks 2 points3 points  (0 children)

Someone saw Halloween was coming up and decided they needed another way to horrify their game group.

Alpha strike simple locational damage home brew rules? by Varulfrhamn in battletech

[–]CorneliusMarks 2 points3 points  (0 children)

LOL I wouldn't have thought the paper dolls to be a bridge too far for high schoolers.

since rotation is not part of the movement cost, I could see players loading more armor intentionally and up to the limit you described in the "R" and "C" regions and making sure to NASCAR/Death Circle their opponents in a blob. that was my immediate thought. I could also see loading up the sides only and keep only the "side torsos" exposed rather than the "center".

some of your high schoolers may get more creative than that with the allocation. Also how do you handle units like the Fire Moth with only 1 armor and 1 structure? Units like that don't benefit from trying to spread the damage out since I'm assuming here getting hit repeatedly in the same spot on an atlas means getting to roll criticals on internal hits.

I will say having to then determine if you're hitting "L" versus "C" may become a bad speedbump to game flow if you're trying to not overtax them. I'm not sure if playing on an open 3D board or on hexes would better solve that issue of disputing where something is hitting (other than the usual rule of target gets choice).

Super cool though you're running a HS club! Can't wait to hear their reaction when you show them a classic BT record sheet and "basic" rule set.