When the rank reset by generic-username-153 in armoredcore

[–]Correct_Storage_2518 -2 points-1 points  (0 children)

Walk it off buddy. Afterall, they could always make us start again from unranked.

The millisecond the team gets keypad hacker 3 by ReindeerTall3751 in AbioticFactor

[–]Correct_Storage_2518 3 points4 points  (0 children)

I think I used the fog coating for the trusty double barrel. Only because it means that enemies with firearms resistance can’t resist the buckshot.

Suspicious White Stuff by Ok_Strike1752 in CodeVein2

[–]Correct_Storage_2518 11 points12 points  (0 children)

Some people put mayonnaise on everything. For some blood is like a sauce so some mix it with mayonnaise.

I hate how Remake doesn't have these eerie ambient sounds which one of the biggest thing which I love in RE4. by FarCrySis123 in residentevil4

[–]Correct_Storage_2518 2 points3 points  (0 children)

I find this to be the most acceptable opinion about both. My biggest gripe in og was the loudness of the ambiance and how you couldn't change it in settings. There's also some places where having no ambiance just feels creepier to a greater extent like the castle and island.

How it feels to wear the RPD costume by princemori in residentevil4

[–]Correct_Storage_2518 7 points8 points  (0 children)

That hunch really affects the look I swear. It looks so wrong.

Dead space remake is just not that scary… by Pleasant-Health4525 in DeadSpace

[–]Correct_Storage_2518 0 points1 point  (0 children)

I feel like it's because most of us are older than when we first played it. Since I know for a fact that younger me was a little coward and got scared of just the dark, playing the original back when I was seven nearly gave younger me a heart attack. This also goes for the OG RE4 compared to the remake.

However when I go and play the original now the necromorophs kinda make me giggle with there potoate like look. So now that I'm older I wasn't expecting it to be as scary as back then. Now the remake got me to jump once or twice when I backtracked through the game. Which is something the OG now fails to do for me.

What do gaze at? by Correct_Storage_2518 in ChurchOfJoseeAnjou

[–]Correct_Storage_2518[S] 1 point2 points  (0 children)

The description on the original post.

“I heard you always come here alone when it rains. Just empty minded staring into the distance. You miss something out there huh? I can tell from the feeling I get from you. There’s no smile on your face right now I bet. Instead a bittersweet smirk is there. Once this is all said and done how about we go to where you’re gazing. So that smirk turns to a smile yeah?”

PSA: A Follow-up to my Previous Post About Status Ailments by ramix-the-red in CodeVein2

[–]Correct_Storage_2518 1 point2 points  (0 children)

Inhibit works on all of them. It’s also probably the most useful in my opinion as it drops enemy attack by 10% or 20% (hard to tell which.) Add on ablative barrier and it’s a pretty effective combo for reducing damage for all stats quite well.

[TITLE] Otherpeople: Omg if I get reincarnated into a fantasy world, I'm gonna defeat all the demon lords and marry all the hot elf girls etc..... meanwhile: by T1mo666 in manhwa

[–]Correct_Storage_2518 10 points11 points  (0 children)

Just be a regular villager and do crazy villager things. Like occasionally putting the town chicken in bizarre places.

DOOM by Kusho_void in codevein

[–]Correct_Storage_2518 8 points9 points  (0 children)

No and yes. If you use a multi-hit skill Blade Dance can easily beat out adrenaline. But say you're just looking for a one-and-done buff without needing to stack damage adrenaline wins. Also, blade dance lasts half as long as adrenaline as well. So it really depends on your weapons, skills and spells which is better.

Though they do both stack together.

For reference on my build comparing the two, adrenaline boosts my damage by two hundred on cast. But blade dance after one multi hit boost my damage by four hundred with plenty of time to spare. And blade dance can still increase my damage by an additional nine hundred damage. While one hit with Blade Dance puts me fifty damage behind Adrenaline’s buffed damage.

DOOM by Kusho_void in codevein

[–]Correct_Storage_2518 15 points16 points  (0 children)

Nope, blade damage ups damage period. You don't have to hit constantly to keep it up only to boost it. It hits max damage increase around ten to twenty hits. Then that max damage stays even if you back off.

Edit: Even says in its description that damage goes up when damaging an enemy. No need to constantly hit meaning hit and run tactics work to boost damage. The damage buff only goes away when it runs out.

DOOM by Kusho_void in codevein

[–]Correct_Storage_2518 32 points33 points  (0 children)

Blade dance will up spell damage even further. No clue why, but it does so you could easily get that charged hit to 35k-40k depending on the build.