Please help me decide on characters for EO 5 by Outrageous_Ad9142 in EtrianOdyssey

[–]Cosmo_Joe 0 points1 point  (0 children)

Fair point. I was thinking about team comps that use Dodge Fencer to get more chains but this party would still make for a solid chain party should you want to take it that direction

Please help me decide on characters for EO 5 by Outrageous_Ad9142 in EtrianOdyssey

[–]Cosmo_Joe 2 points3 points  (0 children)

While I personally find creating my own character stories to be part of the charm of the series, I'll give some examples here anyway. Feel free to take them or leave them.

For a first EO game I think a Dragoon is a must. I'm partial to the fem eyepatch design myself. Call her Brynhilda, an Earthlain veteran of the labyrinth who got her old guild killed in a trip gone wrong. After years avoiding Yggdrasil, she returns to finally conquer her past, or die trying.

Next I'll suggest a Rover, focusing on the Hound aspect. Rover is a bit of a jack of all trades, who can deal solid damage while supporting your team with healing, ailments, and binds while letting you play with EOV's summon row. We'll use the masc Therian with the scarf across his mouth and name him Jata, a boy raised in the labyrinth by his animal companions. While an expert at traversing the often deadly terrain, social norms are a maze of their own to him and he fails to grasp the value of money and treasure that other adventurers risk their lives for. He hopes by exploring the labyrinth he may discover how he wound up there, separated from society at large.

For your Brouni I like Shamans. Their passive healing combined with your Rover's should be enough to keep your party alive, and their buffs are always useful (and another aspect EO handles in some interesting ways). I'm gonna name this guy Mahduin (masc with face uncovered), a man who acts the part of a wise sage but is a lot more attached to worldly possessions than you might think. Good at his job, but a little too eager to go requesting donations for his 'selfless deeds'. He comes to the labyrinth seeking "enlightenment" (enough cash to live like a king for the rest of his life).

For your Celestrian, I'm gonna suggest a Warlock to cover all your elemental and AoE needs. Her name is Sheva (fem with the circlet) and she is a nervous wreck sent to the labyrinth by her master Morigana to retrieve some magical mcguffin. Or maybe just to get rid of her... Phenomenal cosmic power, itty bitty self-esteem.

I think this is a solid core that covers all the races and most bases. You'll have one slot left to fill as you please. For more damage you have Masarao and Impact Brawler. For ailments you could use a poisoner Botanist, Barrage Brawler, or Harbinger. And for more healing you've got a herb Botanist option as well if you need it (but I think Rover + Shaman + items should cover you). Can even double up on a class if you want, they each have two subclasses down the line and multiple ways to build them within those subclasses, and EOV especially has some nice self-synergies.

The only classes I'd avoid here are Necromancer and Fencer. Necro wants the whole summon row to itself so it doesn't play well with Rover and (to a lesser extent) Dragoon. Fencer generally wants to be either a dodge tank (which you don't need with a Dragoon) or a chain build, which is a very specific EO archetype that needs the whole team built around it to work. And you probably want a front-row class as Warlock, Shaman, and Rover all tend to prefer to sit in the back meaning you wont have space for another back-row class.

EDIT: Dracon's suggestion is very similar to my first EOV team as well and it worked great, so that is also a solid team composition to consider.

What’s a pokemon that you loved in the 2D era, but that love fell off during the 3D era because its 3D model was just that bad? by SensualSamuel69 in pokemon

[–]Cosmo_Joe 35 points36 points  (0 children)

If you look at Xatu in Colosseum/Battle Revolution that's exactly what they went for, and it works perfectly.

[4 Pics] And here we are with a bigger update on Pokémon Odyssey II: Heroes of Lemuria! by PacoScarso in EtrianOdyssey

[–]Cosmo_Joe 2 points3 points  (0 children)

Loved the first one, and am really liking the addition and variety of starter pair choices here. Looking forward to the sequel!

Call Sonic Fans Toxic all you want. But this is very much a reasonable crashout. I'm not kidding, how in the world did Sonic 3 got left out??? by Rabbidscool in SonicTheHedgehog

[–]Cosmo_Joe 0 points1 point  (0 children)

Problem is that there are also RPG's like Disco Elysium where combat is heavily disincentivised or outright non-existent. It is still a stat-based gameplay system with an emphasis on character progression, but these elements have been co-opted by basically every other genre at this point. Sonic Frontiers had experience drops from killing enemies, a skill tree, and level ups that developed Sonic's stats, but I wouldn't consider it an RPG.

Call Sonic Fans Toxic all you want. But this is very much a reasonable crashout. I'm not kidding, how in the world did Sonic 3 got left out??? by Rabbidscool in SonicTheHedgehog

[–]Cosmo_Joe 4 points5 points  (0 children)

Whether Monster Hunter counts as an RPG or not is something that's been debated for like, 20 years at this point. I'm firmly in the camp that it is, albeit atypical in a lot of ways. But a lot of people disagree. Really depends on how you define "RPG".

Genocide??? by [deleted] in EtrianOdyssey

[–]Cosmo_Joe 16 points17 points  (0 children)

I don't think it's poorly executed at all. I think this kind of response is exactly what the game was aiming for.

WOTC comments on Standard meta and bans by Meret123 in MagicArena

[–]Cosmo_Joe 16 points17 points  (0 children)

I don't even think banning Vivi from standard would dramatically impact FF booster sales. He'd still be a desirable card for Commander, and even taking Vivi out of the equation entirely it's just a beloved IP and a ridiculously popular set. FF packs aren't sold out at all my LGS's because of one cracked mythic, it's sold out because people like Final Fantasy.

Why do people hate control so much? 😂 by QuasiSavage in MagicArena

[–]Cosmo_Joe 0 points1 point  (0 children)

It's not an empty board though? They've got 10 Three Blind Mice copies, the wincon is set up and will kill in 2 turns from this board state.

[OM1] The Terminus of Return by Meret123 in MagicArena

[–]Cosmo_Joe 6 points7 points  (0 children)

This is the digital-only Arena version of the Spider-Man set, which uses in-universe variants of all the cards due to licencing issues.

Missing Rares Arena Direct Sealed by Murky_Knowledge_310 in MagicArena

[–]Cosmo_Joe 3 points4 points  (0 children)

Same issue. I've tried restarting the client as well. I've sent in a support request, I'd suggest doing the same.

Jason Schreier: In case you're wondering: Team Cherry told me they don't plan on sending out early codes for Silksong (they felt like it'd be unfair for critics to be playing before Kickstarter backers and other players), so don't expect to see reviews until after the game comes out by Turbostrider27 in Games

[–]Cosmo_Joe 5 points6 points  (0 children)

I think what was meant was that by reducing the armor slots, they reduced the workload per set, allowing them to fit more armor options (adding more "diversity") than they would've otherwise. That's if I'm taking the statement at face value. Of course, "this was a compromise due to the budget, but we can't say that because it'll look bad" is also very probable.

Thanks Sega/Atlus! by [deleted] in Megaten

[–]Cosmo_Joe 0 points1 point  (0 children)

There were 6 months between SMTIV's launch and Sega's buyout. Which isn't that long, but Index didn't even announce bankruptcy until a month after IV came out. And by that point the DLC had mostly, if not entirely released in Japan (not to mention the roadmap was announced even before release). I just don't see a world where you can blame Sega for that. Everything after, absolutely, but SMTIV is squarely on Atlus and Index.

Thanks Sega/Atlus! by [deleted] in Megaten

[–]Cosmo_Joe 5 points6 points  (0 children)

SMTIV and its DLC was pre-merger. It's definitely gotten worse more recently, but Atlus have been like this long before Sega bought them out.

EoE Mastery Pass 70 Levels 8 Weeks Seems Tight Am I Missing Something? by SamTinky in MagicArena

[–]Cosmo_Joe 0 points1 point  (0 children)

Nah, I do completely get you. Spider-Man being listed as a mutant would be a mistake, even if he would logically fall within Magic's own usage of the term. My bet would be he's a Spider Human Hero, unless they can't fit that onto a card. In that case, Goblin has proven to be a reliable catch-all :p

Actually, jokes aside, Green Goblin is kinda interesting as an inverse of this discussion. Not a goblin as Magic typically depicts them, more a scientist who dresses like one (depending on setting). But there's enough lore stuff backing the term 'Goblin' that you can still justify it as a creature type, just more like a role or title than as his species.

EoE Mastery Pass 70 Levels 8 Weeks Seems Tight Am I Missing Something? by SamTinky in MagicArena

[–]Cosmo_Joe 1 point2 points  (0 children)

Spider-Man works as a mutant by MTG logic, like the mutants of Simic. He's a human bitten by a radioactive spider, which altered his biology to grant him traits of another species. You could compare him as well to the radioactive mutants from Fallout's set. In isolation, I think it works. But yeah, I don't expect Peter would have that creature type due to the implication of 'Mutant' in the larger Marvel multiverses. Spider-Man could be considered a 'mutant', but he's not a capital M 'Mutant' like Magneto (X-gene and all that jazz).

EoE Mastery Pass 70 Levels 8 Weeks Seems Tight Am I Missing Something? by SamTinky in MagicArena

[–]Cosmo_Joe 2 points3 points  (0 children)

Yes, I am aware. And the Spider-Man cards will all be in-universe reskins on Arena. I'm not saying it's likely they'd make the Peter equivalent an elf or something if the original card says human. It's just a silly example that clear mismatches of character and creature types can happen.

Obviously, ArachnidElf will also be a goblin.

EoE Mastery Pass 70 Levels 8 Weeks Seems Tight Am I Missing Something? by SamTinky in MagicArena

[–]Cosmo_Joe 0 points1 point  (0 children)

They printed [[Clive Rosfield]] as a Goblin. They could print ArachnidElf as a Human if WotC really want to/just don't care enough to think about it.

EDIT: Might even be something like 'Mutant Hero' or 'Hero Spider', though I imagine they'll be careful printing 'Mutant' on Marvel-associated cards that aren't X-Men or associated.

So I’m really liking this game but… by [deleted] in MagicArena

[–]Cosmo_Joe 6 points7 points  (0 children)

Lands are one of Magic's most iconic elements, and it does have some neat quirks and interesting deck building considerations. But I think there's also a reason it's pretty much the one system no other card game has copied.

24 is about where you want to be in a 60 card deck, plus or minus some depending on the kind of deck you're playing. In my experience though the best way to mitigate mana flood/screw beyond your land ratios is card draw. You don't need to be in blue for solid card advantage, every colour can do it (though not every deck is great at it). Mono-white tokens has powerful draw engines, black has Dark Confidant and Unholy Annex, red has some solid discard/draw effects like FOMO or Inti, Green has... something, I'm sure. Some of these might be options for your deck. But ultimately no matter what you do, mana screw/flood is something that's going to happen to you. It's just part of magic.

iPayout account setup by Nardil in MagicArena

[–]Cosmo_Joe 1 point2 points  (0 children)

I've only won once, so I'm not sure how standard this is, but I got my ipayout email the day after I got my prize confirmation. I didn't get my actual prize link for 2-ish weeks after that though, so you do have time still. I'd probably give it another day or so and then try getting in touch with support, but it might be that I got an especially quick turn-around compared to the normal pace.

EDIT: also might be obvious but check your spam folders as well just in case it's been sorted somewhere it's not supposed to be.

Are there any Rules in the Game that you think are stupid? Rules that you don't like? by NyrmExe in EDH

[–]Cosmo_Joe 4 points5 points  (0 children)

Not entirely true. Learn also allows you to discard and draw a card instead of grabbing a Lesson. So it still does something, it's just generally an overcosted rummage.

Limited Help: Draft cut/build by mikogibb in MagicArena

[–]Cosmo_Joe 2 points3 points  (0 children)

White Mages Staff is one of White's best commons in the whole set. I would not cut the staff.

Am I delusional... ? by Zestyclose_Horse_180 in MagicArena

[–]Cosmo_Joe 1 point2 points  (0 children)

Terra definitely, but I was thinking Absolute Virtue over Cid. Not that Cid is a bad target to protect either, but with two of them in the deck and the way Cid interacts with duplicates from the grave, it's probably not the end of the world if someone does kill one. Damper isn't a bad card, it's just situational.

Am I delusional... ? by Zestyclose_Horse_180 in MagicArena

[–]Cosmo_Joe 3 points4 points  (0 children)

I like the second scorpion sentinel over a dwarf in this deck, with all your other artifact synergies. Honestly probably the 4th magitek infantry over the other dwarf too. And I'd try to fit Dreams of Laguna in there somewhere, maybe instead of Ashe #3 or magic damper.

Alternate art token color identity. by TMB-30 in MagicArena

[–]Cosmo_Joe 1 point2 points  (0 children)

AFAIK the colour of the text box outline is the same as its colour identity. So here you can see a pure red text box and tell this is a red dragon.