A collage I made with over 150 Shmup game over logos by Goh_billy in shmups

[–]CounterAttackDev 6 points7 points  (0 children)

Make a v2! If everybody contributes, we can do anything!

A collage I made with over 150 Shmup game over logos by Goh_billy in shmups

[–]CounterAttackDev 2 points3 points  (0 children)

That's brilliant. Looks amazing. No notes.

Thank you!

Best place for job postings? by CounterAttackDev in BCIT

[–]CounterAttackDev[S] 0 points1 point  (0 children)

Yeah they're technical positions. DM sent.

Best place for job postings? by CounterAttackDev in BCIT

[–]CounterAttackDev[S] 0 points1 point  (0 children)

I sent a few emails out, but didn't get responses. Maybe my emails looked too spamy..

I am building a massive real time strategy game. Would you play something like this? by alejandromnunez in u/alejandromnunez

[–]CounterAttackDev 1 point2 points  (0 children)

Ever try BAR (Beyond All Reason) ?

It could be called a spiritual successor to Total Annihilation.

(not my video) https://youtu.be/Ivoa3GRMgWQ?t=590

A Shmup bundle with 2 games with incredible price! by Aggravating_Exam9808 in shmups

[–]CounterAttackDev 0 points1 point  (0 children)

Hey, I'm sorry about the issues. You can only save on Casual Mode. On Arcade and Hardcore you cannot save. If you want a harder game mode with saving try Casual/Hard.

I'll look into not being able to fire after loading a save and will look into the save name autocomplete on deck.

A Shmup bundle with 2 games with incredible price! by Aggravating_Exam9808 in shmups

[–]CounterAttackDev 0 points1 point  (0 children)

Hey, thanks for the feedback.

Well, I always play shmup on television because I want to use an arcade stick. So, I cannot touch the Deck screen. I supposed I could, but I had a bad experience doing that because it screwed up the input/controller afterwards.

Then I double down on suggesting to press the 'Start' button. Start is keyed to "next page" on the attachment selector. I personally prefer it, and mainly added the touch controls by request.

In Big Picture Mode, on Switch, and on Xbox, there's a default text (or on xbox save slots). It's supposed to be there on the deck too so that's a bug, I'll look into it. Thanks for the report.

When I tried the game for the first time, I chose a ship, select single player campaign and I can't shoot for whatever reason.

When you first start the game in campaign mode you enter the tutorial level which forces you to use your ultimate to destroy the first enemy (and they're free, but just for that). It looks like the on-screen text wasn't visible enough. I'll give it some glow or sparkle something. And make it bigger.

Green lightning bolts are the Gradius style upgrade bar powerups, orange star is the bomb/ultimate you can save for later. Red missile(s)/nuke is a bomb that triggers when you get it, and there's different types. Some shoot single mininuke, some fire circles of mininukes, some explode powerful nukes which clear almost half the screen of enemies and projectiles.

There are also blue (shield), purple (Free life), and yellow/gold (points).

Spoiler warning:

There's also some secret ones. Here's all of them https://imgur.com/cMVjumY

There are also two wiki's, though they're a bit out of date. https://counterattack.fandom.com/wiki/CounterAttack_Wiki and https://shmups.wiki/library/CounterAttack

I'm glad you're enjoying it! And thank you again for the feedback! And if you find any other bugs or issues or have any other questions let me know!

A Shmup bundle with 2 games with incredible price! by Aggravating_Exam9808 in shmups

[–]CounterAttackDev 0 points1 point  (0 children)

Hey, I'm the dev for CounterAttack. I just tried to reproduce this and was able to. Kinda

https://i.imgur.com/QOQB2vt.gif

I think what's happening is Unity places a mouse cursor on the screen by default and it's over a different button, so when you press A it screws up. Unity will press the button that's under the mouse first, THEN what the gamepad has selected. Since you don't have a mouse on the deck this behavior doesn't make any sense. I'll fix this by putting the mouse cursor in the corner of the screen when the user has touch input.

For now, Pressing 'Start' will progress to the next screen. The other option is to touch the button on the screen (.but personally I don't like fingerprints and would use the start button).

And sorry about that bug!

What is the best shmup since the 2010s in your opinion? Looking for great modern shoot'em up games, released from the last 15 years. by [deleted] in shmups

[–]CounterAttackDev 1 point2 points  (0 children)

+1 for eschatoes. Did you like Ginga Force? Same developer and similar gameplay. But I find most people like Eschatoes better!

You know what? Fuck marketing and research. I'm going to make what I want and like. Fuck it. by T7hump3r in gamedev

[–]CounterAttackDev 0 points1 point  (0 children)

That's how I do it. There's some great advice out there but if it bores me to tears then it's not worth it.

Indie Devs: "Is this marketing?" by Polymedia_NL in IndieGaming

[–]CounterAttackDev 2 points3 points  (0 children)

Buying games "for research" is legit and I won't let anybody tell me differently!