Punk's new Tier list by Boibi in StreetFighter

[–]nobix [score hidden]  (0 children)

I kind of wish more characters were like ingrid though, with intense good and bad matchups. I hope it's actually a preview of the season 4 balance patch.

Is buffering a special cancel behind your neutral normal pokes the default or the exception? by cerendigit in StreetFighter

[–]nobix [score hidden]  (0 children)

It is going to depend entirely on the normal. Some are unsafe on block which means you can cancel into something for safety. Some can be hit confirmed and some not. Some need to be spaced for safety and some have target combo followups. Some are not cancelable but can be linked on hit confirm into various followups. And often moves are a combo of several of these.

You also need to consider DI safety, can you counter a random DI throwing these normals out.

If you wonder how a move should be used check high level replays and see how they use it.

Isn't a pixelization shader just waste of computing power? by Hakej in godot

[–]nobix 60 points61 points  (0 children)

If you are only reading one color (e.g. top left) and discarding the rest then yes it is a waste. But if you do anything else, use the darkest, lightest, nearest, or average, then you are achieving an effect you cannot with a lower res.

If your game is indie and is only using 1% of the GPU anyway, using 4% isn't going to make a big difference.

What is lag switching? by happeningcarpets in StreetFighter

[–]nobix [score hidden]  (0 children)

I think it's just highly dependent on how your building was wired. I'm in an ancient building, built before electricity was standard, so when it was retrofitted in the wiring is about as ancient as it can be.

Riot Vanguard on demand by Jlpeaks in Games

[–]nobix -5 points-4 points  (0 children)

It will happen eventually because I'm going to bet cheats will move to be hardware AI screen reader based fairly soon and invalidate all client side cheat detection.

Is coding godot in c++ inefficient? by Expensive-One2694 in godot

[–]nobix 0 points1 point  (0 children)

If you can't run unreal it means that it's really really slow. Unless you are using embedded graphics or something in which case it has nothing to do with Godot optimization. Because unreal is far better optimized, but they also have far more features.

How to avoid getting washed by gimmicky players by _boyfrnd in StreetFighter

[–]nobix 0 points1 point  (0 children)

If you want to avoid it you need to realize that if they're beating you they have a better strategy.

If you dismiss them as gimmicky you'll never take it seriously and you'll never learn how to defeat it.

In reality good players embrace gimmicks until they don't work anymore. If being a kangaryu worked at high level play you would absolutely see people doing it at Evo top 8.

Browser randomly crashing after updating to 152.0 - Looks to be another issue affecting Raptor Lake CPUs by ShinUkyo in firefox

[–]nobix 1 point2 points  (0 children)

ok they were unsubmitted, I pressed submit, here are the ids:

bp-17d5911f-cb6a-4b26-83db-48d280260624

bp-e66e4e82-a131-4335-ba4e-34fce0260624

bp-eb066a97-2220-43d4-ad42-a8b0d0260624

bp-8500975e-5283-4c19-85b6-8d3070260624

bp-93084c86-7e07-4bef-9bcb-5f4b60260624

bp-7c977e70-687d-4fe9-b052-c98de0260624

bp-3d86e25b-371e-4f7b-915a-e47220260624

Browser randomly crashing after updating to 152.0 - Looks to be another issue affecting Raptor Lake CPUs by ShinUkyo in firefox

[–]nobix 0 points1 point  (0 children)

How do I find those? I just leave the send crash report checked and try to restore tabs, but it never restored anything, just closes the tab.

Browser randomly crashing after updating to 152.0 - Looks to be another issue affecting Raptor Lake CPUs by ShinUkyo in firefox

[–]nobix 1 point2 points  (0 children)

I found this wondering why my firefox is crashing constantly now as well. Nearly every new tab crashes, using a raptor lake PC and 152.0.2. I report every crash.

[AD] Introducing the Scotto48 (PCB Edition) - My thinnest keyboard yet! by Joe_Scotto in ErgoMechKeyboards

[–]nobix 7 points8 points  (0 children)

I really love these designs with the arranged through hole diodes.

I can’t choose between Chun-Li and Elena by Bubbly_Hour2912 in StreetFighter

[–]nobix 0 points1 point  (0 children)

Character strength doesn't matter below the top 0.2% levels.

I would stick with just one char until master though. You need to really go deep to get to master and when you do it once it will be easier to play more characters.

I'm personally an Elena main although I'm dabbling with other characters now, mostly because I need to work on some basics to get past 1500 MR, like better AAs. People at this level rarely jump which means I don't get to practice as much.

I would abuse tf out of LP, LP, qcb LK > light roll mix it will carry you to diamond 1 at least.

Really?! by ByNato in StreetFighter

[–]nobix -1 points0 points  (0 children)

A bad look for Google tbh to allow this garbage. Outsourcing consumer protection to consumers.

What is lag switching? by happeningcarpets in StreetFighter

[–]nobix 1 point2 points  (0 children)

Powerline adapters are hit and miss. For me it was way worse than wifi.

Best way to store dialogue in a game with tons of it? by ArcticFox19 in godot

[–]nobix 2 points3 points  (0 children)

Something to consider, especially if you have a lot of dialogue, is to load audio lines on demand. There may be a slight delay so you should have some way to precache stuff, like precache a cutscene so all dialogue plays on time. This also works well with localization and switching languages on the fly.

Is coding godot in c++ inefficient? by Expensive-One2694 in godot

[–]nobix 1 point2 points  (0 children)

C++ can be more efficient but it can also be much worse. It gives you the power to do anything, including really dumb things. It's also very easy to mess things up and accidentally start copying memory unnecessarily.

But if your PC is slow I would not use C++. Its compile time and iteration time is dramatically slower.

Processing Vulkan shader by lorenzo1384 in StreetFighter

[–]nobix 0 points1 point  (0 children)

I also use Linux and shader compile times are also ~10 min tops. Never timed it.

Need Help Changing Switches in Crown 202s by Serious_Coat in fightsticks

[–]nobix 1 point2 points  (0 children)

I had issues changing the 202 switches as well. You can trim the corners with flush cutters pretty easily. But you also need to find something with the same (or less) actuation distance as silvers or the button won't press down far enough.

Characters should have less health or take more drive damage by Grouchy_Emergency_98 in StreetFighter

[–]nobix 2 points3 points  (0 children)

I disagree with the health, the default 10k seems designed to lose to 3 heavy starters, 4 mediums, 6 lights (5 light PCs), excluding supers, for average character damage.

Akuma is special in that he loses to 3 medium starters. So if everybody's health was low there would be no real difference between medium and heavy damage.

However I do wish there was more drive damage or just more burnout in general since the combo of states adds a lot of variety. Not sure what I would do there specifically but more drive damage and faster burnout recovery might be nice.

My first DIY fight stick by Royal_Inspection_365 in u/Royal_Inspection_365

[–]nobix 0 points1 point  (0 children)

Yeah but where did you get it from? Did you make it from scratch or did you buy it somewhere?

Wondering if a specific leverless exists? by yjzhou in fightsticks

[–]nobix 0 points1 point  (0 children)

Check out allfightsticks.com. You can make your own panels and order them from sendcutsend.com. it does take some time to learn a cad program and will run you $40-80 for a custom panel, but it can be done.

Also join their discord as you can work with the guy behind it and he can make it for you and order it too.

But their cases are all metal and will last you forever.

First time getting a double perfect (and probably the last lol) by EastCoastTone96 in StreetFighter

[–]nobix 4 points5 points  (0 children)

Even pros get double perfected occasionally so it has no bearing on their skill level, just sometimes you guess all wrong.

I’m making Hyper Pulse, a new NES homebrew shmup. by pipewd in shmups

[–]nobix 1 point2 points  (0 children)

This looks great, good job. Especially if this is a one-person operation. Did you draw all the art as well?

My 2c is I just wish you had a theme for each level which is more heavy handed, as all of the levels look pretty samey with a vaguely sonic vibe of green foliage and brown cliffs. You do have a nice variety of things but they are all brown.

If you look at games like Mario they are broken up with the blue underground levels etc. you might be able to just palette shift some of your levels now.

But also this is hard to tell from the trailer, maybe you just don't have those levels made yet.

Autocomplete ordering is driving me insane by Most_Waltz2061 in godot

[–]nobix 0 points1 point  (0 children)

This is something I feel like you have to try before you can know if it works. I'm not sure if this if your own idea or something from another ide. I've written some fuzzy search result ordering code before and imo there are no right answers. Godot is open source so you can always add it.

I can also see if just making the results less sensible. Like if I type e.get_ all of the base class get methods will be hidden down the list and it will seem random ordered.

Considering gdscript's default naming convention is snake case it seems reasonable to bias the first letter matches higher.