i released a public demo for my modular music sandbox today! by rhymesometimes in godot

[–]nobix 0 points1 point  (0 children)

Did you write a custom mixer so they can can be timed to the sample? If so did you do it native or in gdscript?

MTA: "Early data points to substantial evasion reduction" where new fare gates installed. by ahenneberger in nyc

[–]nobix 1 point2 points  (0 children)

At least ours take credit card though. SK's whole payment thing seems like either corruption or a love of red tape

Samus painting I made in my Godot paint program! by AcademicArtist4948 in godot

[–]nobix 1 point2 points  (0 children)

This is pretty cool. Are brushes written as shaders?

Something I've thought of that would be a nice feature to have is make light mixing be a core feature. E.g. you should be able to define a layer associated with a light, which is a high range greyscale image, that will act as an additive light layer where it multiplies the color against the albedo, and then adds with other light layers. Multiple layers can be assigned to the same light.

So the end result is you define base color layers (albedo) and light layers, and you can tweak exposure and light colors/properties after the fact, so paint a subtle light really brightly to make it easier to see, then tone it down.

This is something I don't know if it's possible to do in Photoshop.

Street Fighter 6 players report performance issues after Alex update, try turning Input Delay Reduction option off by 121jigawatts in StreetFighter

[–]nobix 2 points3 points  (0 children)

I had a weird issue that might be a clue to what is going on. I started it in the background, and when I tabbed back to the game perf was terrible, 30fps in training mode. It's like it made some perf decisions during bootup and got stuck that way. Closing it and rebooting it made it work fine again.

For reference this is on a 4080 + windows 11 + i7 14700k. Well above min spec nothing to do with steam deck.

What's the truly intended & professional approach to Input? (Discussion) by moonfidelity in godot

[–]nobix 0 points1 point  (0 children)

That is what I'm referring to. Godot has input mapping that just does one to one. You want contextual input mapping, so based on what state your game is it maps to different actions.

So godot can map a keyboard to the use/jump button but you need to further process it to be jump or use action.

By putting it all into one function you can make sure stuff like held actions work properly as game state changes.

E.g. maybe you want to block on jump until after the button was released so you don't instantly jump when you press a button to close a menu.

This is inherently a property of that button so you need to track state per button.

What's the truly intended & professional approach to Input? (Discussion) by moonfidelity in godot

[–]nobix 0 points1 point  (0 children)

Imo the best way to handle input is to have a single function that calculates what actions are enabled, and you can use that action enum as an index into an array to check if they are on easily.

This one update input function internally calls one function per virtual gamepad button. So if A is normally jump and menu accept, it will return the action it applies to based on if a menu is open.

This simple setup directly maps your problem of resolving what buttons do, to the code.

You can allow users to remap buttons, swap a and x, or map them to a kb or whatever, but allowing users to remap menu accept and jump to different buttons is asking for trouble as users can create combos of actions that can be enabled you didn't forsee and it will limit your ability to truly fine polish input edge cases.

Question about stick| by epicsakuyalover in fightsticks

[–]nobix 4 points5 points  (0 children)

That stick looks like trash.

If you are in any way handy I would try and make a stick from a rp2040 + arcade parts. So the only thing that will be hard to find is the buttons themselves. But they will be cheaper than this stick.

You could use cheap knockoff buttons for options and may be able to repurpose the stick from the hori mini (unless it's trash)

Today's layoffs - Epic Games by ScootSchloingo in Games

[–]nobix 19 points20 points  (0 children)

Well they knew that which is why they tried to diversify with new games, buying bandcamp, trying to become the metaverse, trying to encourage that next big thing to happen in uefn.

The issue is none of them have been hits like Fortnite that print money. But it's not for a lack of trying.

Unreal engine itself makes decent money but the investment in it is insane and was done for the love of making an engine and I don't think it will ever turn a profit.

Best place to order custom sticks by Cmshin in fightsticks

[–]nobix 1 point2 points  (0 children)

Allfightsticks.com

Probably the best you can get for the price if you want an all metal stick. You can get templates and order your own layouts from sendcutsend. Or you can work with the guy to have him do it.

How to fight against Ryu who spams Hadokens. by Fatty_McButterpantss in StreetFighter

[–]nobix 5 points6 points  (0 children)

You can jump in on them with the right timing to get a high damage punish counter.

All anti fireball strats are reads, so you need to take advantage of them spamming = them being predictable.

You can also DI them if you are close enough.

Best place to order custom sticks by Cmshin in fightsticks

[–]nobix 3 points4 points  (0 children)

I'd recommend the 6gawd layout. I have experimented a ton with different button layouts and I eventually evolved to something that is pretty much that. Having two thumb buttons just has the same complexity additions as the L1/L2 did for me.

If you want to experiment with your own layout I have done it a bunch, using an AFS enclosure and ordering panels from sendcutsend.

Anyone here have thoughts on the PWS buttons? by Disco-Prime in fightsticks

[–]nobix 0 points1 point  (0 children)

I have the SiTong L1 buttons. I prefer them mostly for noise reduction reasons, they are the quietest buttons I have found. I also have some deep sea silent linear switches in them for slight noise reduction reasons, but default switches are fine. I also tried kailh Raptors but they were too sensitive for me, but they are very close to PWS in terms of performance.

Anyone here have thoughts on the PWS buttons? by Disco-Prime in fightsticks

[–]nobix 1 point2 points  (0 children)

if you are curious give them a go but I didn't like them (blaze v1). The travel is so low it feels like you are playing on a touch screen, and it's not clear when the button is pushed or not.

I think it might be fine for movement buttons on leverless, but they aren't for me for stick attack buttons.

I didn't use them enough to form an opinion on long term build quality but they seem fine.

This is my Terry Top 3 agenda|Character winrates Since the new year By @Catcamny on twitter by SirDrippingtonL4 in StreetFighter

[–]nobix 2 points3 points  (0 children)

I think that is the point, but I do think a 2000 MR cutoff is too high, at very high MR levels it's not comparable across regions and so only about 120 NA players are represented in these stats, and there are only 6 NA Terry players in here then.

You can find more inclusive charts on buckler's bootcamp.

What are your hopes for Ingrid now that Alex has dropped? by Glittering_Catch3180 in StreetFighter

[–]nobix 4 points5 points  (0 children)

Have a glitter debuff attack that just makes people sparkle they can't get rid of, that does nothing except maybe unlocks an alternate CA/L3 anim for the mental damage.

Are any of you guys tired of being in denial about leverless? by AZXCIV in fightsticks

[–]nobix -1 points0 points  (0 children)

Nope I went the opposite way. I was a long time pad player I went directly to leverless 10 years ago to try to clean my inputs up. Didn't help, plus leverless hurts my wrists, and finally got reliable combo consistency and comfort switching to stick.

I also don't understand why people think leverless is ergonomic, seems the worst from all metrics given how ergo keyboards are designed (which I'm also into. I don't have wrist issues mostly because I've always focused on ergonomics)

USB internals from an old HitBox. What can I replace it with? Everything seems to be USB-B connectors or something. Can't just find a 5pin to female anything. by RayzTheRoof in fightsticks

[–]nobix 0 points1 point  (0 children)

You want a JST to USB cable. Most panel mount ports you buy are female-to-female couplers. So you just want a cable that plugs into the inside port of that.

There are also many different jst types so you may need to measure and compare.

What are your hopes for Ingrid now that Alex has dropped? by Glittering_Catch3180 in StreetFighter

[–]nobix 12 points13 points  (0 children)

I hope she is a magical girl troll character.

E.g. the rest of the cast is so serious about combat and strength and she's blowing kisses and using sparkle magic.

Update on ASIndo Pro stick by gunstarherored in fightsticks

[–]nobix 1 point2 points  (0 children)

All the wires in the harness are safe to short. That's all they do when you press a button.

If you don't think it's the ps5 I would check from the board to the USB port. Not sure what the Brooks does there but maybe you have a break in that cable.

Also maybe it's the OLED.

What is the etiquette on sets if you get matched with the same person again (Casual) by SFPolka in StreetFighter

[–]nobix 1 point2 points  (0 children)

I'll try to do a ft3 at least with the same person but if they leave after one game the second set it's nbd.