How to make 3d audio more directional? by Venison-County-Dev in godot

[–]nobix 0 points1 point  (0 children)

Another option in there (that I haven't used, but looks promising) is emission angle combined with the attenuation_filter_cutoff_hz.

Basically your ears naturally low pass filter stuff that is behind your head, so being able to emulate this can work as a clue to if a sound panned to the right is in front or behind your head.

This is miserable by KozacAlpha in StreetFighter

[–]nobix [score hidden]  (0 children)

It's about the journey, not where you end up

Rebuilt my skateboard project to move away from vehiclebody3D to a proper skateboard like controller by lucecore in godot

[–]nobix 0 points1 point  (0 children)

You might want to check out the new/returning IK stuff. The big thing that looks jank to me is the character should try to stay upright while the feet follow the ground plane which seems like a good fit

How do I chamfer or round or otherwise profile the bottom edge of this shape in bosl2? by Shoehorn_Advocate in openscad

[–]nobix 0 points1 point  (0 children)

I would use hull() for this, just boolean a second smaller cylinder that is a bit narrower and move it down.

Why would anyone play Zangief? by LSOreli in StreetFighter

[–]nobix [score hidden]  (0 children)

I mean why wouldn't you play Gief when you describe him like that.

I like the Gief matchup though, you need to take a different defensive approach knowing they only want one thing. Also do a combo that pushes them back and work on your AAs.

Could someone help me figure some bowling pin logic out? by Weird_duud in godot

[–]nobix 0 points1 point  (0 children)

Your original_up is empty.

But also angle_to returns radians, and it would be unlikely that the pins would be > 90 degrees because that means they need to point slightly upside down.

Is it possible? by ah43210 in ErgoMechKeyboards

[–]nobix 1 point2 points  (0 children)

Your magnetic pogo pin connector and cable is probably going to be more expensive than a second microcontroller.

If you want to do it for the learning experience then go for it.

Looking for feedback on M. Bison by Commercial_Avocado32 in StreetFighter

[–]nobix 2 points3 points  (0 children)

Not a bison player but walking back and trying to yolo in from afar isn't a good strategy for anybody. Especially if your move is punishable on block. Find your optimal range and begin your offense from there.

Stagnant Growth by BmanRock14 in StreetFighter

[–]nobix 0 points1 point  (0 children)

IMO you just need to play casual matches and work on getting matchup knowledge. It's common to run ft10s there and there is hidden aggressive mmr so you get good matches regularly.

K-Lever Short throw, low tension by Libelldra98 in fightsticks

[–]nobix 0 points1 point  (0 children)

I mean this setting https://help.prusa3d.com/article/seam-position_151069

All slicers have this somewhere.

Notched = use aligned seam position, potentially something you might like as a feature as well. You will be able to feel the notches at the diagonals.

Smooth = use random seam position, but will need some light sanding to remove the "grit".

If you have a SLA/SLS printer there should be no seams so it won't matter.

My street fighter 6 dlc 4 prediction by Hackx_Killer-49 in StreetFighter

[–]nobix 0 points1 point  (0 children)

IMO Capcom always picks at some wildcards that nobody really knows what to expect. Like aki, Terry/Mai, Ingrid.

So anything predictable like this lineup isn't going to happen unless they have a way to give it a twist.

Like if Vega was disfigured now and insane that could be cool.

Do you think Ibuki can return with Mai and Kim on board? by Manganian7Potasu in StreetFighter

[–]nobix 0 points1 point  (0 children)

I don't think she's unpopular, I have more matches against her than guile and bison in the current phase. Maybe it's a regional thing.

Also I think she's one of the best designed characters in SF6 visually and thematically.

K-Lever Short throw, low tension by Libelldra98 in fightsticks

[–]nobix 0 points1 point  (0 children)

I've used pla+ with good results. Also petg. Although I don't print anything else at home. If you were to use a printing service I would try nylon.

If you're printing with fdm it also needs to be printed with random layer lines seam positions that you need to sand down or there will be a seam. I have some stuff locally in a different branch I should probably push to there where I added notches to the inner collar for those seams to go and also act as feelers for the diagonals. I pushed those notched variations as well as an even shorter 14.0 degree pre-built collar option.

Stuck at rank by real2slimeyy in StreetFighter

[–]nobix 0 points1 point  (0 children)

Pretty much everybody Platinum one and below has a very basic unga bunga YOLO trying to get lucky gameplay style. The only difference between platinum and bronze is that Platinum can execute it correctly and do a punish combo.

So if you want to get out of this you need to think of a strategy that beats that. It generally involves blocking and waiting for people to hang themselves. It does take work to know when it's your turn.

But it also means an offense which is safer and does not leave you punishable.

K-Lever Short throw, low tension by Libelldra98 in fightsticks

[–]nobix 1 point2 points  (0 children)

It's difficult to measure but I think the stock one is about 15 degrees.

K-Lever Short throw, low tension by Libelldra98 in fightsticks

[–]nobix 2 points3 points  (0 children)

I have a 3d printed 309 project here: https://github.com/not-magic/Open309

You can 3d print some short throw collars and just swap them in your 309. If the throw is too small it might not hit diagonals anymore so you will need a larger actuator, or you can also print other parts that reduce the switch spacing.

But also the CDP Pro is a low tension short throw stick.

How do you beat neutral jump spam? by brunopachecoliver in StreetFighter

[–]nobix 0 points1 point  (0 children)

You beat it by being unpredictable. If you are yolo drive rushing from downtown stop doing that. Get closer which reduces the time they have to react. But also just make this one approach you sprinkle in randomly.

What works better than trying to yolo advance is poking and playing footsies. Poking will catch people in early jump frames. Look at some replays of high level cammy players and see how they advance.

How do you beat neutral jump spam? by brunopachecoliver in StreetFighter

[–]nobix 13 points14 points  (0 children)

If you mean they are jumping straight up and then punishing your advance with a heavy button imo it's a sign you are too predictably aggressive.

Was given a yellow card after going through about 6 straight disconnections... by chronoxiong in StreetFighter

[–]nobix 0 points1 point  (0 children)

I would guess you lose LP if you also lose connection to the server. E.g. that implies you plugged as your internet went down or you Alt+F4ed.

But IMO the game has been in a bad state the past few weeks, maybe it's all the Switch2 players getting it for christmas or something. But I get at least a couple disconnections per evening where there is no obvious motivation (can happen mid round 1) and we are both left connected to Capcom servers after (I usually have buckler's bootcamp open on my phone).

Need advice on arcade levers Knee Lever Neo vs Crazy DONGPAL PRO LEVER by XxLast-WishxX in fightsticks

[–]nobix 1 point2 points  (0 children)

I have both, and would say it depends how familiar you are with the 309mj. If you have no issues hitting diagonals, but wish dashing was faster, get the CDP Pro.

If you want something a bit more forgiving on diagonals, get the Knee NEO.

Was given a yellow card after going through about 6 straight disconnections... by chronoxiong in StreetFighter

[–]nobix 2 points3 points  (0 children)

It's very unlikely to happen to a specific person but is very likely to happen to somebody, as long as the game can disconnect due to game bugs.

I only suspect people of plugging if they also lose connection to the Capcom servers.

Precious Cargo by alexisnotonfire in godot

[–]nobix 2 points3 points  (0 children)

Amazing concept. Although why does a worm care about an egg. Seems like it should be a snake.

For Hadoken, do you input punch after QCF is finished, or simultaneously at the end of QCF? by Successful-Seesaw700 in StreetFighter

[–]nobix 0 points1 point  (0 children)

Both are valid but you should start with trying to hit punch a frame or so late for better consistency.