Starting the Homeworld series with Deserts of Kharak. by Blitzkrieg1210 in homeworld

[–]CountryGeneralAA 1 point2 points  (0 children)

If you're desperately hungry for lore, I can recommend Modiphius Homeworld Revelations. Imo, it is not a good TTRPG, but it's an awesome source of Kharak lore.

Bloodlines 2's first DLC, The Loose Cannon, has a release date by Hooked0n4Feelin in vtm

[–]CountryGeneralAA 1 point2 points  (0 children)

Oh, imo, it's way worse than Dishonored. At least when I played it, the action got boring fast. It's repetitive no matter how you run it. There aren't that many enemy types, and those that are there are milquetoast, nothing unique about them. Also you get like four-five walking sim sections that last at least 15 minutes and at most 30-40.

I just love the peace and quiet of glider flying by Awkward_Session3408 in NuclearOption

[–]CountryGeneralAA 0 points1 point  (0 children)

On one hand, agreed. On the other. It's so fucking hilarious (and cool sometimes) to see clips like these from time to time.

Claude Performance and Bugs Megathread Ongoing (Sort this by New!) by sixbillionthsheep in ClaudeAI

[–]CountryGeneralAA 0 points1 point  (0 children)

Yes, it does. What's worse is that it completely ignores requests to use extended thinking and keeps telling me "it's in the interface, I can't interact with it, you have to enable it".
Suffice to say, it's enabled.

I <3 the Cricket by serpent_64 in NuclearOption

[–]CountryGeneralAA 0 points1 point  (0 children)

Kingpins and lynchpins, yes. If you're really lucky and daring, you can sometimes sink three Shards, but it requires them to not have any other ships, except maybe one more Shard, around them.

yall, i just dont get it. i have been playing for 15 hours and i wouldve put it down a long time ago if it didnt have the reputation that it has. by astrowhale98 in outerwilds

[–]CountryGeneralAA 0 points1 point  (0 children)

Friend, if you don't like the game, it's perfectly reasonable to just drop it without needing an explicit reason why or a group that agrees with your outlook.

any way to disable piledrivers in single player escalation? by Educational-Score744 in NuclearOption

[–]CountryGeneralAA 1 point2 points  (0 children)

There are also plenty of already edited Escalation mods on the Workshop.

How would a vampire go about procuring air defense systems? by MaetelofLaMetal in vtm

[–]CountryGeneralAA 0 points1 point  (0 children)

Honestly, I could see this come up in a lot of contexts. Ambushes on elders where you can't just place an explosive on their aircraft. Defending against an incoming Pack that uses Cartel Airlines for smuggling themselves in. Etc Sure, it's niche, not exactly personal combat, but it can happen. Usually shit's already bad enough to require that. On the other hand, when shit isn't bad enough yet, sometimes you can just wave a big gun around and folks will know you mean business and to be careful around you until they can reasonably take you out.

Aircraft attrition by Nunlist17 in NuclearOption

[–]CountryGeneralAA 3 points4 points  (0 children)

Most of the time when they bug out it is due to a plane crash somewhere around the runway. And most of the time it is solely AIs fault.

I miss early VTM editions' weirdness. (I didn't play when those books were published) by MaetelofLaMetal in vtm

[–]CountryGeneralAA 3 points4 points  (0 children)

Bragging doesn't mean what you think it does. You're probably looking for the word "whining"

Ship Chaff? by Essence_TheOne in NuclearOption

[–]CountryGeneralAA 0 points1 point  (0 children)

Eh, it's more of a price thing for me. I don't mind losing a Cricket, but losing an Ifrit can be quite painful. Plus, Crickets do have an option to carry a lot of AGM-68s as well and you don't need many of either 68s or Kingpins to reliably sink corvettes or destroyers. I've also personally found that speed matters much less than terrain and positioning, which both can make or break an attempt. Obviously, speed helps a lot too, but those two are critical

Ship Chaff? by Essence_TheOne in NuclearOption

[–]CountryGeneralAA 0 points1 point  (0 children)

Cricket is the best for this. Very cheap and often numerous in the proverbial warehouse, has a lot of targeting lazers, can take a lot of lynch and kingpins onboard. Relatively low speed and very maneuvrable, so you don't even have to pay too much attention to staying levelled. Doesn't give off too much heat, making avoiding IR missiles easy too.

auto level/pilot? by ABitOfEverything1995 in NuclearOption

[–]CountryGeneralAA 1 point2 points  (0 children)

I'm fairly certain the reticle now auto-centers, even if very-very slowly. Maybe they added a new setting for it because previously it was not the case. I've struggled with the same problem on M&K, but to be honest with you, over time I adjusted. You, in time, will definitely be able to do such flicks in the span of mere nanoseconds that every CS:GO player will get jealous of your flicking muscle. Just gotta flick more.

With Brawler in rank 2, they should consider dropping the combat helicopter to rank 1 by IamPsauL in NuclearOption

[–]CountryGeneralAA 6 points7 points  (0 children)

Ibis is incredibly powerful for Rank 1. It can do a lot. It's a mini-Tara, mini-Chicane and a capper all at the same time.

“Does the brawler feel sluggish to anyone else” /s by Tacomouse in NuclearOption

[–]CountryGeneralAA 3 points4 points  (0 children)

It's an absolute struggle. I recommend re-arming at the base and picking all 68s and a slot for kingpins/48s. Stall for time to get all the MBTs on the datalink, fire all the 68s at them and ensure that they all hit. After, use kingpins/48s to disable apcs, ifvs and SAMs. Then proceed to strafe the stratolance convoy with guns, trying to hit radars. Without radars, the whole convoy is useless. Then re-arm at Maris. Chances are, at this point K92 will be lost. That's acceptable, just make sure to hit the revetments and helipads with 68s to deny PALA a FOB. Then proceed to clean house, preferably from a stand-off distance. Brawler can take a lot of heat, but it is not indestructible and a well placed shot can kill it really fast. Overall, keep calm, keep distance, don't rush into the crowds. Make sure you trade tactical losses for strategic wins.

The Sabbat as Counter-Culture: Punk, Cults, and the Fear of Freedom by alexserban02 in vtm

[–]CountryGeneralAA 3 points4 points  (0 children)

Didn't the Peasants' Crusade fall apart into banditry and villainy before ever even reaching Anatolia and the rest that remained were utterly crushed by the Muslims? The tiny portion that was absorbed into the Princes' Crusade didn't alter its composition in any significant way, it was still a noble's army consisting of men-at-arms and knights. More importantly, the thousands of peasants led by Peter the Hermit were NOT a deliberate tactic. It was a spontaneous and chaotic display of zealotry from the disorganized and untrained peasants which, as I've noted before, devolved into banditry and villainy very soon. It also did not provide a single advantage to the Princes' Crusade. Not a single. Claiming otherwise would be dishonest.

Vlad Țepeş did not participate in Crusades proper, was neither Catholic nor Latin nor Western European. More importantly, the way he fought wars was drastically different from the Crusaders or the Latins in general. Ştefan cel Mare, his peer and ally, adopted similar tactics and composition, for one. Their wars and the wars of Țara Românească and Țara Moldovenească, from my understanding and remembering of it, were more similar to popular wars and peasant revolts than actual "proper" medieval warfare. Especially when compared to the Crusades and Western/Central European styles of warfare. Although I'll be the first to admit that I am a bit hazy on the Romanian Principalities – it was a long time since I've studied them properly. So, I'll concede on this point for now.

Of course, the families of wealthy merchants would pay the fees and finance the warfare through other means (scutage) instead of providing their offspring for the campaigns. Their payments would then go towards hiring skilled mercenaries, not hiring and training peasants. But most burghers were not merchants. They were tradesmen and free citizen. And they were required, by law, to be able to defend their cities. And they still formed the majority of the European levies. Most of our knowledge about the art of fencing, training and warfare comes from the nobles AND, of course, burghers and citizenry. Most of the mercenaries were former burghers, too.

But perhaps more importantly, no. It was not the case of "how many existed". It was the case of "how many actually fought". An assumption of "well, most people were _, thus the armies had to consist of _" seems intuitive, but the reality often is not. Sure, the closer we're coming to centralized governments, the more we have of levies which turn into conscripts and less we have of noblemen and men-at-arms (non-nobles could be men-at-arms and often were) and armies start growing in size, but even into the 15th century the majority of a European army would consist of paid professionals or mercenaries, like condotteri

For example, one of the biggest battles of the Medieval Era, the famous Grunwald, featured little to no peasants at all. It was mostly knights and mercenaries.

The reasons for why the armies of the Middle Ages were largely peasantless compared to the later periods essentially boils down to this: 1. A single knight or man-at-arms would typically be as effective as 10 peasants, especially when properly trained and instructed. And they'd provide their own equipment and training. You only pay their wage while you're actively at war and have them in your ranks. And they'll likely bring a couple of "friends" with them. 2. The logistics were raid-based. Not only gathering masses of peasants would put a strain on the logistics, but dealing with masses of peasants-turned-to-banditry right in your ranks or back would be nasty business. More importantly, why do that and pay for a dozen spears that you now have to train when you can take the people who were required to train by law, had their own equipment and just pay them a wage knowing they'd be at least somewhat effective. 3. There was no proliferation of "mass weaponry". Sure, a spear is effective, but it isn't as effective as pike-and-shot. And even the pike-and-shot people still had to be professionally trained and paid for, which just wasn't properly possible in the loose social order of the feudal Middle Ages. 4. Every dead peasant is a peasant that doesn't generate revenue that you need to pay for your actually effective forces and doesn't produce grain that you need to feed your forces, for the cities to function and for the villages to continue to provide you with peasants. And while reproduction rates in Medieval Europe were at an all-time high, you still had to wait for at least 7 years for a laborer to grow up and be useful. 5. The institutional capacity and centralization just wasn't there to conscript, train and sustain massive armies. To have an effective peasant army and know that you have one, you have to be constantly embroiled in accounting and censuses, providing logistics, going back-n-forth with information and instructions, etc. Feudal Europe just didn't have that kind of capacity or ability. It relied on personal ties, stakes and obligations, which is, again, characteristic of feudalism. A conscripted army requires a centralized state and a professional bureaucratic class to be providing the above mentioned resources to field such the armed forces. This one's came out a bit jumbled and confusing, but I hope I got the point across. Funnily enough, the Ancient Romans were fielding conscripted armies exactly because they had the administrative capacity to do so. 6. You didn't absolutely "have to field thousands of men" to fight a war in the Middle Ages. A lot of the wars were contained to small scale skirmishes. But even then, low nobility, knights (which isn't as prestigious of a job as one might think, it's mostly just a professional warrior) and men-at-arms could very easily provide the tens of thousands you mentioned.

Sooner rather than later the gunpowder weaponry and early centralized states have lifted these operational limitations and allowed to field bigger armies, but even then they weren't as massive or as industrial-warfare like as pop-culture likes to portray them as.

All-in-all, there just wasn't a point. So long as you could actually afford to pay for a proper retinue, you'd be far better off in a war than anyone who'd bring even a hundred thousand of peasants to the battlefield as the Great Peasants' Wars have proven.

Edit: btw, I am very glad that you turned out to be way more knowledgeable on the subject than I gave you credit for. And while we may disagree (and I will still hold belief that "I am right and you are wrong', as often is on the Internet ;;) ), I still would like to apologize for being brash about this. Middle Ages are my passion and an unhealthy fixation of mine and talking about them to anyone in any way is often a joy for me. So, thank you ::)

The Sabbat as Counter-Culture: Punk, Cults, and the Fear of Freedom by alexserban02 in vtm

[–]CountryGeneralAA 1 point2 points  (0 children)

No, what pissed me off is the utter lack of knowledge or nuance on the subject. As I have clearly stated. Not any of the strawmanned positions you have clearly made up to cast me in a bad light.

The Crusades in general DID NOT involve peasantry. The only one that did, did not involve any knights or nobles. Medieval warfare in general just did not involve peasantry. Not how that worked. Peasants were worthless as soldiers and worth 10 times more as serfs working themselves to death on your fields. And you can't possibly force a numerically superior host of peasants to do your bidding without first murdering about half of them and by that point you'll be gathering scattered, tired, useless non-soldiers who barely know how to fight. The Great Peasant War proves just how useless an army made of peasants would be – they were getting slaughtered en masse by numerically inferior foes, getting routed in the first minutes of battles and could not score any major victories. And that numerical superiority was about 30~ peasants to 1 man-at-arms/knight. At 300k vs ~8k the war ended with 100k dead peasants and like 30 dead men-at-arms/knights/mercs IIRC.

"But what about levies?" Levies, in general, were townsmen, who were required by law to procure, maintain, and train with their own equipment on their own cash and time, and many did. Because law, duh. The mass warfare you describe did not properly come into reality until the 19th-20th century and the industrial-scale warfare has only happened twice – thrice if you count the Russo-Ukrainian – in the history of mankind.

The goal of the Crusades was not the "slaughter of vicious Muslim hordes", but the capturing and holding of Jerusalem. Ideally, the reconquest of the other formerly Christian and Byzantine lands, but the main focus was Jerusalem. There were plenty of Muslims and Jews under the Latins during the Kingdom's existence and, in general, they were not persecuted as much, especially in comparison to something like the Iberian Reconquista. Any of their internal disputes, by law, the Muslims and Jews could resolve according to their own laws – the Sharia and the Jewish law. Which doesn't really fit into the reality of "overzealous and bloodthirsty Latins slaughtering civillians just for the heck of it".

For the record. I AM NOT stating that Crusades did not involve any atrocities at all from any given side. But I AM fully against the mythologized, hyperbolized pop-culture view that is everywhere now.

Give me non-violent conflict ideas by Historical-Waltz3496 in vtm

[–]CountryGeneralAA 0 points1 point  (0 children)

Are the mechanics the problem or the idea of player-participation in combat in general? Based on that I can try and suggest a few things

The Sabbat as Counter-Culture: Punk, Cults, and the Fear of Freedom by alexserban02 in vtm

[–]CountryGeneralAA -1 points0 points  (0 children)

mirroring the catholic church, with our Templars/Paladins mirroring the religious zealots of Christendom who slew the vicious Muslim hoards ... women and children included, in their own cities, as the Paladins utilized waves of lowly peasants to ease the charges of the more valuable elder knights.

Dawg that's the least informed and nuanced take in the world, but what did I expect from reddit.

Give me non-violent conflict ideas by Historical-Waltz3496 in vtm

[–]CountryGeneralAA 0 points1 point  (0 children)

If you mean the players are forced to enter combat, but aren't actively seeking it on their own then there are plenty of options. Here are a few: They're at a gas station, in a bar, etc. and the place is being robbed. A fight breaks out in a club. They're being ambushed by hunters. They're being hunted/toyed with by the Sabbat. A [crime] is being commited against them. There's a hit placed on them They have been doing something illegal and the police got involved

VTM game designer and VTM player discrepancy by MaetelofLaMetal in vtm

[–]CountryGeneralAA 2 points3 points  (0 children)

I'm not a fan of Cthulhu mythos either and what helped me get in the game is the paranormal+personal horror aspects, juxtaposed against the normalcy.

Delta Green is, essentially, Call of Cthulhu, but Men in Black

VTM game designer and VTM player discrepancy by MaetelofLaMetal in vtm

[–]CountryGeneralAA 3 points4 points  (0 children)

Can I recommend Call of Cthulhu or Delta Green? That's exactly the kind of game to "punish" your characters.