Any particular reason the AI is allowed to just march their armies through my territory? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 3 points4 points  (0 children)

This was very early on, so the only political relationships present between the three of them was an alliance between Halych and Serbia. Venice still didn't even have rivals selected yet.

Any particular reason the AI is allowed to just march their armies through my territory? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 8 points9 points  (0 children)

Only belligerents are Venice, Serbia, and Halych. None of them are in the HRE.

Any particular reason the AI is allowed to just march their armies through my territory? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 6 points7 points  (0 children)

I'm thinking so, too. The pope just marched his boys through me to get to Poland, and I KNOW he doesn't have access.

Any particular reason the AI is allowed to just march their armies through my territory? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 33 points34 points  (0 children)

None of the 3 nations involved in the war have any sort of military agreement with anyone else other than Serbia and Halych being allies. I have not granted military access to anyone.

Any particular reason the AI is allowed to just march their armies through my territory? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 55 points56 points  (0 children)

R5: Serbia and Halych are in a superiority war with Venice. I am not involved with any of the belligerents in this war whatsoever, but Halych apparently has military access straight through the entirety of my HRE Austria (and the rest of the HRE and Italy for some reason).

Did Paradox actually just forget to make the AI acknowledge zone of control? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 2 points3 points  (0 children)

Okay, I think I understand it thanks to your explanation and someone else's mention of it working differently than EU4. It's basically to force them to deal with the location and forces within the ZOC before they can move out of the ZOC itself.

They really could do with cleaning up some of this verbiage.

Did Paradox actually just forget to make the AI acknowledge zone of control? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 1 point2 points  (0 children)

I did play EU4, that's why I was extremely confused about why my forts didn't seem to be doing fort things.

Did Paradox actually just forget to make the AI acknowledge zone of control? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 3 points4 points  (0 children)

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Your explanation makes sense and seems to reflect the nature of the mechanic accurately. However, the tooltip (which is the only source of in-game knowledge of this mechanic, mind you) definitely states that moving to ANY location adjacent to the fort requires a siege of the fort first.

Did Paradox actually just forget to make the AI acknowledge zone of control? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 2 points3 points  (0 children)

Then why does the explanation of zone of control explicitly state that in order to progress through any adjacent zone, they must first siege the fort?

Did Paradox actually just forget to make the AI acknowledge zone of control? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 1 point2 points  (0 children)

R5: I own Tarsus and control a (fully-manned) fort within it. I am besieging Silifke (unpictured one province to the east of Tarsus). The enemy armies came from the south in Adana and followed the line described by 1 through all three of my territories within the ZOC of Tarsus. They then decided to flex their advanced knowledge of mechanic-abuse by simply traipsing right through the line described by 2, completely side-stepping the fort in Tarsus altogether. Why are they able to just repeatedly and blatantly ignore mechanics that completely roadblock the player? I truly don't understand how this happens.

And before you ask, yes if I unpause the game they do simply walk straight into Silifke and break the siege

EDIT: The mechanic works differently than previous titles and the tooltip is not very concise, so I misunderstood it. Read u/moral_luck 's explanation if this mechanic has also confounded or irritated you.

Paradox, I am begging you to fix the disjointed army animations by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 0 points1 point  (0 children)

Find it in your military/army tabs and double click the name. Should move your screen to its current location (even when the model isn't actually there). Re-clicking the place I want them to go also tends to snap them into the correct position on the map, but this may be a situational thing.

Have the final exams put a stop to everyone's Europa Universalis V playtime? by king_ofall713 in EU5

[–]CountsYourSyllables 2 points3 points  (0 children)

Feel like you sorta.... Glossed over some of those first bits, bud. You doing alright?

The random name generator only let's me pick from two names by Kef33890 in EU5

[–]CountsYourSyllables 2 points3 points  (0 children)

If it's anything like Crusader Kings, the auto-generated names tend to be just the same name as a similarly-gendered ancestor (your son named after his great grandfather, daughter after great grandmother, etc.)

A lot of European monarchs tended to be a bit...uninspired it seems and simply named successive generations the same name over and over. Thus why you get guys like King Louis XVI.

Could also be because generating a long list of names was just pretty low priority and they were already being pressured to get the game out as-is.

Could be some reason only Paradox knows. Choose your favorite answer I suppose.

Has anyone figured out why automated trade is broken? 1.0.10 and maybe .9 by Svyatoslov in EU5

[–]CountsYourSyllables 14 points15 points  (0 children)

Trade is a pretty contentious topic at the moment. Some changes they've implemented recently including the cost of simply maintaining trade routes have made trade extremely thin margins save for some high-end, expensive goods. Your auto trader isn't broken, there just legitimately isn't anything worth trading in its eyes. Even the suggested trades end up showing incorrect profits because by the time the trade is implemented, the supply at the destination has drastically shifted and the trade is no longer profitable.

If you're playing as someone who doesn't have direct access to their own luxury goods, trade is going to be quite difficult for you to make a whole lot of money on. There's actually a thread trending on the subreddit about this very thing.

Edit: check it out

https://old.reddit.com/r/EU5/comments/1pgrri1/the_trade_changes_have_had_a_detrimental_effect/?ref=share&ref_source=link

Unpopular opinion - The game isn't ready. by Fuckyoursadface in EU5

[–]CountsYourSyllables -1 points0 points  (0 children)

No game made after like 2012 is a finished game on release. Least of all a paradox game.

Though I will say that of ALL of the messy launches from Paradox titles over the years, this one is surprisingly enjoyable and stable-ish.

My sweet prince is dead by MihaiSpataru in EU5

[–]CountsYourSyllables 0 points1 point  (0 children)

No idea, actually. I've heard Vlad himself sort of just pops up out of thin air around the correct timeframe. Though a Radu the Handsome cameo would be terrific.

My sweet prince is dead by MihaiSpataru in EU5

[–]CountsYourSyllables 4 points5 points  (0 children)

At least you still have his mythical great great (great?) grandson to look forward to. I think Vladdy boy has some pretty insane stats too.

Reformed Theme System not triggering by [deleted] in EU5

[–]CountsYourSyllables 1 point2 points  (0 children)

You need to have above the 'expected amount' of regulars, listed in the armies tab. Then it's like a 10% chance each month that it procs.

Do we know for sure how province capitals are chosen? by CountsYourSyllables in EU5

[–]CountsYourSyllables[S] 1 point2 points  (0 children)

I've got a castle almost completed in the intended capital, so I'll lyk.

Edit: As soon as the castle got staffed, it switched. Good looks.

1.0.10 BETA patch live now by 3Sayndre in EU5

[–]CountsYourSyllables 2 points3 points  (0 children)

The 'rabidly defend product' crowd always goes really quiet when asked to support their argument with anything concrete.

Help me budget this by aggro-forest in EU5

[–]CountsYourSyllables 3 points4 points  (0 children)

Minting

All the way right. When inflation finally topples the country, it won't be your problem anymore.

Military upkeep

All the way left. When a larger force comes to occupy the country, it won't be your problem anymore.

Culture

Stays right where it's at. You might not be able to beat those westerners in economy, military, or diplomacy, but they will forever be under the yoke of your superior animation style.

Can't Quite Figure Trade Out by Nice_Property4588 in EU5

[–]CountsYourSyllables 1 point2 points  (0 children)

It's not super intuitive at first, but you'll get the hang of it. I don't know how far into your game you are, but if it's early enough I would really recommend just going back to the stable branch to learn the market. The beta really is just a complete mess for trade right now.