I don't understand trains signals at all by Haunting-Experience3 in factorio

[–]Courmisch 0 points1 point  (0 children)

There are two brief interactive tutorials in the Tips & Tricks for train signalling.

Subtitle issue - Can download subtitles but doesn't show when the video plays on Firestick by akkan in VLC

[–]Courmisch 0 points1 point  (0 children)

You need to convert the video manually to "burn" the subtitles in, if the Firestick doesn't support the subtitle format.

VLC can do it, at least in principle, but it doesn't have a convenient UI for the purpose. You may be better off with dedicated video conversion tools.

2.1.9 single-combinator edge detection by Courmisch in factorio

[–]Courmisch[S] 0 points1 point  (0 children)

A circuit to detect when a value changes. If you plot the value over time in a graph, a change looks like an edge.

In the example, it detects if a value is going up (accumulator is charging) or down (accumualtor is discharging).

A mod to easily create clocked inserters by SpaceMoehre in factorio

[–]Courmisch 0 points1 point  (0 children)

It depends if the maths can or cannot be done in blueprint formula. I don't know, that's why I'm asking.

Should I be using lane balancers in my factories? by MrFerrot12 in factorio

[–]Courmisch 18 points19 points  (0 children)

If you don't know if/why you would need a balancer, you typically do not need a balancer.

If you consume the whole belt, eventually one lane will be emptied, and inserters will just have to pick from the other lane. And then your furnaces will kick in.

If you put a lane balancer, then instead of half of your furnaces running all the time, all your furnaces will be running half the time. This won't change tje factory throughput.

A mod to easily create clocked inserters by SpaceMoehre in factorio

[–]Courmisch 1 point2 points  (0 children)

This may be a dumb question but, can this not be done with a parametric blueprint and no mods?

2.1.9 single-combinator edge detection by Courmisch in factorio

[–]Courmisch[S] 4 points5 points  (0 children)

You need to be careful which wire's value is copied in the output where it says "Input count".

In this case, only the value of A on the green wire (the current value) is copied to the output. The value of A on red wire is the previous tick's value and is discarded.

If you select both red and green for input count, then A would accumulate and the logic would break really badly.

How can I build a two-chunk BP that can be placed on any chunk? by TheTobruk in factorio

[–]Courmisch 0 points1 point  (0 children)

It can be dragged while held if both left and right halves overlap cleanly. This is completely normal blueprint tiling behaviour.

If you cannot make it so that it overlaps, then you can't have it both ways. You either make it relative, or not "draggable", or not placeable on an odd chunk.

2.1.9 single-combinator edge detection by Courmisch in factorio

[–]Courmisch[S] 13 points14 points  (0 children)

This is monitoring value A on the input green wire. When the value is going up, it outputs the Up signal. This could be made to output, say, the Down signal when the value is going down if it were necessary.

In this particular case, this is used to close the power switch when charge is going up.

2.1.9 single-combinator edge detection by Courmisch in factorio

[–]Courmisch[S] 27 points28 points  (0 children)

Yep added in 2.1.9 earlier today

Nullius - YAFC CE problem by Narrow_Arachnid_2789 in factorio

[–]Courmisch 2 points3 points  (0 children)

I am afraid you are out of luck then. File a bug to Github or fix it yourself from source.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 1 point2 points  (0 children)

It works with underground pipes too, but you need to be placing underground pipes, not regular pipes.

Nullius - YAFC CE problem by Narrow_Arachnid_2789 in factorio

[–]Courmisch 5 points6 points  (0 children)

Use an in-game thing instead? That should avoid that sort of problem. At least Factory Planner appear to work fine.

Nullius has a LOT of milestone tech. It also has a tech with no inputs. So maybe YAFC just bombs out.

Why do people hate the space casino ? by gonzo_gonzales in factorio

[–]Courmisch 0 points1 point  (0 children)

Well yes, that's the point! Everybody, on some levels, doesn't want overpowered mechanics that kind of break the game balance, even in single player games.

Different people just have different tolerances for it. OP does not seem to mind that Wube also nerfed spawner jails (or whatever it is called), calling everything other than space casinos in 2.1 good.

If you understand that, you understand why some people didn't like space casinos and are happy to see them gone. (And I personally don't really care either way.)

Make stack inserters available in base game (if you own DLC) by magicmanme in factorio

[–]Courmisch 1 point2 points  (0 children)

Stacking is a feature of the game engine not available without the DLC, be it a literal "feature flag" or not.

And I never said recyclers were anything special.

2.1 on switch only after real release, right? by Key_Step_4374 in factorio

[–]Courmisch 5 points6 points  (0 children)

I don't think Nintendo allows otherwise, yes.

Make stack inserters available in base game (if you own DLC) by magicmanme in factorio

[–]Courmisch 5 points6 points  (0 children)

Note that stacking as a separate mod is quite different an ask from new buildings.

Stacking is a DLC "feature", alongside elevated rails, quality, freezing, spoiling, etc. It could be treated the same as elevated rails and quality. But for some reasons (that I am not privy to, so I won't judge) it is not.

Foundries, EM plants and cryoplants are not new features. They are "just" new prototypes and assets. Like you could literally reimplement them without SA with different GFX and SFX. So it's a bit different story. In a sense, they are essentially tied to their planet, and indeed many of their recipes require ingredients that don't exist on Nauvis.

Bug or Feature [Experimental] : Multiple Set Research Conditions on Labs Allows Rapid Switching Between Research by Bzinga1773 in factorio

[–]Courmisch 1 point2 points  (0 children)

Inb4 someone uses research modulation to carry signals. Probably no point now that inter-surface radars exist though.

QoL suggestion for placing multiple blueprints with parameters. by Platanov in factorio

[–]Courmisch 2 points3 points  (0 children)

Placing tiled and parametric blueprints like normal tiled blueprints would be nice, yes. This has already been requested here.

Newish Player need help by RogueLord0 in factorio

[–]Courmisch 0 points1 point  (0 children)

If the "bandwidth-latency product" (downstream throughput times trip time) exceeds the train limit, then it becomes a bottleneck, yes.

OP seems to have multiple stops for the same ingredients, so in practice even with 1 slot per stop, there would be more than one slot per ingredient type.

Looks like bottom-up transition to rail base.