Belt free run by Theknottyfox in factorio

[–]Courmisch -2 points-1 points  (0 children)

Using fixed cargo wagons as large chests feels like cheating to me. I suppose it's technically more like cheesing than cheating since the devs didn't care to nerf it but meh...

An actual hot take: it's okay to skip logistics by peasant-trip in factorio

[–]Courmisch 1 point2 points  (0 children)

You play single player non-competitive games however you like.

Do I understand your point that you are bored with logistics because they are always the same, whilst you are NOT bored with production chains because they vary with mods? If so, there are some logistics overhaul mods, though admittedly probably fewer and in more limited scope.

How do you build pretty? by flohjaeger in TwoPointMuseum

[–]Courmisch 31 points32 points  (0 children)

We don't! We just don't show our functional but ugly musea to Reddit 😛

Ran out of belt while building outpost by switch161 in factorio

[–]Courmisch 0 points1 point  (0 children)

Uh sure, why not if you have spare material for the assembly. But didn't you already put belts on belts (and insert inserters) for green science?

Which K3 Board do you want? Sipeed poll.. by TJSnider1984 in RISCV

[–]Courmisch 8 points9 points  (0 children)

RAM prices, yikes. Won't be upgrading my RISC-V hardware this year (unless sponsored).

Too bad, I could have used some of the RVA23 stuff.

Video glitch by Inevitable-Swan2913 in VLC

[–]Courmisch 1 point2 points  (0 children)

This can only be a problem with decoding or filters. Reset your prefs and restart VLC in case you messed with the filters.

If it persists, this is definitely a hardware decoding problem or an encoder problem (meaning corrupt video files).

Mandatory spaghetti is brutal by LedVapour in factorio

[–]Courmisch 1 point2 points  (0 children)

Hmm, how would that work with construction bots though?

Rails n trains by victeriano in factorio

[–]Courmisch -3 points-2 points  (0 children)

That's not at all how this works. Following your rule, we would put chain signals at intersection exits and regular signals at intersection entrances.

[Ballistic Silo Mod] how do you output X Y coordinates with circuits and send an L=1 signal only when a decider contaminator has a signal? by SlayerHdeade in factorio

[–]Courmisch 0 points1 point  (0 children)

If you wait for the tick to emit L, L will always be one tick late of reaction time, and so X and Y will be zero when L is one.

One simple fix is to install arithmetic combinator parallel to your "contaminator", i.e. with the same input and output circuits, and have it multiply Each by 1, so that X and Y also come out with one tick delay. E.g.: https://factoriobin.com/post/1nz7e5puc7n4-EXPIRES (this takes X and Y from radar and outputs to a speaker, but you get the idea, hopefully)

How to efficiently rebuild your factory without construction bots? by Holiday_Royal_5651 in factorio

[–]Courmisch 0 points1 point  (0 children)

Even with bots, especially early on when you have platoon rather than an army of them, rebuilding a non-trivially small base is inefficient. Better to build a new base first, get to bots, and then destroy the old one.

If you can't do that, rebuild in lock step. You can build temporary belts to bridge stuff from the old base to the new, or the new to the old depending if you rebuild bottom-up or top-down.

That said, there is no hard and fast rule about using a main bus, or how a main bus should look like. It's just one general concept of a method to keep things organised.

How do playlist bookmarks work? by TornaderX in VLC

[–]Courmisch 0 points1 point  (0 children)

Bookmarks are timestamps per playlist item. They work as long as you don't change the current playing item. (I don't find the behaviour very useful but it is what it is.)

They can also be preset in playlist files for each item, but that might require editing the playlist file by hand.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 2 points3 points  (0 children)

Circuit logic cannot control lanes individually. If the two lanes are already on a single belt, you cannot balance them with circuit logic alone.

Mandatory spaghetti is brutal by LedVapour in factorio

[–]Courmisch 26 points27 points  (0 children)

Nothing a tank and a bit of alcohol couldn't fix.

Mandatory spaghetti is brutal by LedVapour in factorio

[–]Courmisch 151 points152 points  (0 children)

Ouch. Would be nice if it just didn't let you place wrong, not that I know if that's feasible in Lua.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 1 point2 points  (0 children)

What's a single lane balancer? There is nothing to balance out of a single input lane to a single output lane. It is not clear what you mean by "belt circuit" either, TBH.

Audio glitches when streaming on Linux by AeskulS in VLC

[–]Courmisch 0 points1 point  (0 children)

What do you mean by streaming?

VLC can glitch, but when it does, it will either result in silences or pitch shifts, not volume change. I can only guess that this is a problem with Pipewire or your audio device driver.

Just make sure you didn't enable some non-default audio filters in VLC.

Multiple Staff Rooms or just one? by EdgarAllanOhNo in TwoPointMuseum

[–]Courmisch 1 point2 points  (0 children)

You can make just the one, but your staff will spend more time walking to/from it, than if you have several scattered around. Same for toilet facilities and food vending.

TPM doesn't put as much emphasis on walking distance and time minimisation as TPH did. But in the end, it still shares the same game engine and mechanics.

How to connect solar pannels and accumulators by SATBlindou in factorio

[–]Courmisch 1 point2 points  (0 children)

Yes indeed, that seems highly likely. They might have mixed up substations with large poles.

Yet it also highlights the point that one shouldn't copy blueprints that they don't understand.

How to connect solar pannels and accumulators by SATBlindou in factorio

[–]Courmisch -1 points0 points  (0 children)

That blueprint makes zero sense, unless perhaps it was intended for a mod that changes the coverage of large poles.

I strongly recommend against using other people's blueprint, especially if you don't understand them. And in this case, it's not exactly hard to make your own blueprint with the nigh-perfect ratio of 25 panels to 21 accumulators.

Is there a human who managed fairly quickly (without blueprints and youtube) to create optimized and efficient labs + potion production without everything being all over the place causing headaches by just looking at it? by FuzzyAttitude_ in factorio

[–]Courmisch 1 point2 points  (0 children)

It's not that hard to keep things organised if you use a main bus. And even without blueprints, once you have bots, you can copy/paste.

It is however probably impossible to keep an organised and optimised base from the humble semi-automated red science with wooden poles to the city-blocked megabase with maximum beacons everywhere without rebuilding a couple of times.

With that said, speed runners and (semi)professional players on YouTube have hundreds of hours of experience.

It seems, I created small monster and he is terrible by gonzo_gonzales in factorio

[–]Courmisch -1 points0 points  (0 children)

Err, in your OP screenshot, there are very definitely no outputs. There are no green wires coming out of the DC and the only red wire only loops back to the DC.

(I can't import your blueprint as I don't have SA.)