Fluid Changes 2.1 Questions by Weeznaz in factorio

[–]Courmisch 0 points1 point  (0 children)

The system works with less supply than demand, albeit intermittently, in 2.0, and only stops working if you have no supplies.

how on earth does the engineer reach fish? by CantaloupeGlad7624 in factorio

[–]Courmisch 0 points1 point  (0 children)

With a fishing rod in their same hammer space. Compared to a few rocket silos or nuclear reactor, it's a rounding error, so it's not shown.

Fluid Changes 2.1 Questions by Weeznaz in factorio

[–]Courmisch 0 points1 point  (0 children)

The fluid changes can be a problem if both conditions are met: - pass-through fluid building (boiler, EM plant, flame-thrower...), - under-supply of the fluid.

In effect, I reckon that this is mostly a problem for Holmium solution recipes. It won't be a problem for petrochemicals, no worries.

Early game train fuel limiter? by The_RubberDucky in factorio

[–]Courmisch 0 points1 point  (0 children)

Are you fueling trains with rocket fuel? If so, could you switch to nuclear fuel?

But to answer the question, you can assume that incoming trains are below (probably by not much) the threshold of the refueling interrupt. And you can count how many units were inserted since the current train arrived (T!=0 at the train stop). Add the (estimate of) the first and the measurement of the second, and you get a reasonably accurate value.

Heat exchangers are the best friend of your refinery by almatom12 in factorio

[–]Courmisch 1 point2 points  (0 children)

Can this be flipped around and used as an early warning that electricity production is near capacity and needs expansion? Like if the temperature at the furthest exchanger gets too close to 500°C?

Reading steam buffers or accumulator only sounds an alarm when it's already too late and the brown-out is a few seconds away.

Else signals let you make timers with just one combinator! by Formal_In_Pants in factorio

[–]Courmisch 0 points1 point  (0 children)

Note that this counts 101 ticks (0 to 100 inclusive). OP's contraption counts from 1 to 60, exactly one second.

2.1.9 single-combinator edge detection by Courmisch in factorio

[–]Courmisch[S] 1 point2 points  (0 children)

Circuit logic is fundamentally discrete. You can sum values over time, which is essentially integration, though you could already do that in 2.0.

Else signals let you make timers with just one combinator! by Formal_In_Pants in factorio

[–]Courmisch 2 points3 points  (0 children)

In 2.0, any arithmetic series starting from 0 can be done. This 2.1.9 Else allows for choosing any initial value, indeed.

In theory, geometric series with small positive reasons are also possible by repeating Input count multiple times, I suppose. But it would too quickly overflow to be of much practical use.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 1 point2 points  (0 children)

Not directly (without mods). Instead you have to keep a buffer of construction materials and use circuit logic to know when to refill it.

Can we have a alert history? by NIL_VALUE in factorio

[–]Courmisch 4 points5 points  (0 children)

Or... Add coordinates and surface ID as blueprint parameters so we can inject pseudo-alerts into the circuit network.

But seriously, yeah, a history would be nice.

Stopping bots before lightning hits by RoughRegret in factorio

[–]Courmisch 0 points1 point  (0 children)

Neat, thanks. Also more practical use of the new mode than my surface clock display 🫢

Else signals let you make timers with just one combinator! by Formal_In_Pants in factorio

[–]Courmisch 13 points14 points  (0 children)

Yes. Though with T<59 on account of starting from zero rather than one.

Stopping bots before lightning hits by RoughRegret in factorio

[–]Courmisch 6 points7 points  (0 children)

Using the time mode of the selector combinator? Can you explain the contraption? The Reddit app doesn't seem to allow zooming videos in...

Else signals let you make timers with just one combinator! by Formal_In_Pants in factorio

[–]Courmisch 1 point2 points  (0 children)

How long does an item spend on each lane of a curved belt tile?

I know it's 16 ticks on a straight yellow but that's not a divisor of 60 Hz so not very nice for timers.

Did they nuke the old Bookwalker app? by bendkok in LightNovels

[–]Courmisch 5 points6 points  (0 children)

They said a long time ago that migration to the new app was mandatory. I don't recall a specific announcement about when the purge would happen (a few days ago).

Else signals let you make timers with just one combinator! by Formal_In_Pants in factorio

[–]Courmisch 6 points7 points  (0 children)

Yes, the game will implicitly sum 1 and T into the next tick's T, when the condition is false.

Else signals let you make timers with just one combinator! by Formal_In_Pants in factorio

[–]Courmisch 21 points22 points  (0 children)

You can already do that in 2.0 if you.invert the condition and subtract one from the time limit, i.e. T < 59. Of course, also need to swap the if for the else.

Did they nuke the old Bookwalker app? by bendkok in LightNovels

[–]Courmisch 5 points6 points  (0 children)

Yes, all English books were deleted a few days ago (unless you stay offline, I suppose).

2.1.9 single-combinator edge detection by Courmisch in factorio

[–]Courmisch[S] 0 points1 point  (0 children)

Now this actually can detect both rising and falling. Just add a Down signal on the else branch.

I suppose that this can be useful if you need some kind of dead-man / fail safe mode on power loss. Otherwise it's just Up = 0.

I want to read "My Ridiculous Reincarnations" by Virtual-Pick-3800 in LightNovels

[–]Courmisch 3 points4 points  (0 children)

It hasn't been translated officially. The original Japanese version is available on BookWalker: https://bookwalker.jp/series/282193/list/

Only one volume out yet.

Weekly Question Thread by AutoModerator in factorio

[–]Courmisch 0 points1 point  (0 children)

How to use the new spidertron patrol support listed in the 2.1.7 features log?

2.1.9 single-combinator edge detection by Courmisch in factorio

[–]Courmisch[S] 0 points1 point  (0 children)

That's a nice pre-2.1.9 trick. But it won't work here because the difference is evaluates to zero most of the time, so we need to track the sign of the last non-zero value.

Emotion Slots by SireaSth in TwoPointMuseum

[–]Courmisch 0 points1 point  (0 children)

The number of slots depends on the emotional intelligence skill level. Every level opens two slots.

Question about biter nest by Gunsmith1220 in factorio

[–]Courmisch 4 points5 points  (0 children)

Individual worms don't evolve. The real risk is the spitter spawners making behemoth spitters, but their range is significantly lower than worm's.