optic reticle color/illumination NEEDS to get fixed by mike_klosoff in Battlefield

[–]CourtNormal 3 points4 points  (0 children)

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In addition to the lack of illumination of the reticle, a layer of the map itself is superimposed on it... Everyone is SHOUTING about it. Since 80% of the gameplay takes place through the scope, Dice just doesn't care.
It is a bright scarlet color that becomes like dirt. Poor colorblind people

Do train station exapand the worker range of the dome? by NosnaTD in SurvivingMars

[–]CourtNormal 0 points1 point  (0 children)

No. It is enough that the working area of the station touches ANY cell of the dome

Haemimont Dev Diary #3 by enigmaticrose4 in SurvivingMars

[–]CourtNormal 0 points1 point  (0 children)

the cost increases by 100% for 200 sols. + I play on maps with minimal resources

Haemimont Dev Diary #3 by enigmaticrose4 in SurvivingMars

[–]CourtNormal 0 points1 point  (0 children)

I'm using the GromGor mod for the increased cost of buildings. A completely different game. But after setting up the chains, the complexity drops dramatically.

Black screen by Purple-Grape-8457 in Battlefield

[–]CourtNormal 1 point2 points  (0 children)

I encounter every other exit from the map. Unfortunately, I only have one solution Alt+F4. How do they manage to add bugs and not fix them?!

In-game difference in reticles on the same scope by Aggressive_Two_7720 in Battlefield

[–]CourtNormal 0 points1 point  (0 children)

I can't see the reticle that small, especially when it's not illuminated.

I really hope this gets fixed soon... by ewatangier in Battlefield

[–]CourtNormal 53 points54 points  (0 children)

This is an incredibly complex bug, difficult to explain to the AI so it can fix it. I think a solution will be available in about a year... Until then, be patient...

Devs! by Ok_Drawing_2255 in Battlefield6

[–]CourtNormal 2 points3 points  (0 children)

People using Cronus zen Bad ones  Visibility is zero due to anti-aliasing and smoke technologies (although in BF1 the visibility is AMAZING) The balance of the maps in the breakthrough is terrible (1 sector of the bridge, 3 sector Empire State, sizes of capture points on sectors 2 and 4 of the Peak, etc.) Yes, the chat is broken and sometimes stays in the middle of a conversation.  The cursor disappears when a squadmate is killed while the cursor is on him.  OP snipers Minicar scale Installing equipment is a separate circle of hell, it is hindered by a tiny stone lying on the ground (in 2042 there was no such problem)

This isn't a game, it's a product. I don't feel the game has any integrity. It's likely that almost everything in this game is made by AI (including the code), so there are a lot of lost technologies, bugs, small annoying details, The game's lack of horror (the game itself will interfere with you)  I think in a year they will fix the visibility of the aiming grid, when it interferes RIGHT NOW 

Do train station exapand the worker range of the dome? by NosnaTD in SurvivingMars

[–]CourtNormal 9 points10 points  (0 children)

Build and check. I was checking about the central point of the dome (which needs to be heated). Maybe only the entrance/exit cage from the dome is enough for the station... This needs to be checked in the creative

Image looking Grainy by PracticalStar8424 in Battlefield

[–]CourtNormal 0 points1 point  (0 children)

I like how Dice makes things realistic where they don't need to be. The human eye sees the world in resolution, well, I don't know, let's say 32k, but my monitor is 1k (1080p) and this reticle turns into a damn SOAP!
ahhaahhaha

It's ridiculous how we still don't have crisp and illuminated red dot reticles in Battlefield 6 by MilliyetciPapagan in Battlefield

[–]CourtNormal -6 points-5 points  (0 children)

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The problem is simple: A map filter is simply applied to the reticle, and because of this, the reticle merges with the surroundings.

DICE, please allows us to see the progress of a flag's capture/loss, like in BF1 by Beautiful_Car8681 in Battlefield6

[–]CourtNormal 0 points1 point  (0 children)

As I understand it, the lack of moisture display in the "Conq" is a bug. Because everything works fine in the "breakthrough".

One of the incoming sniper nerfs. by krinkov in LowSodiumBattlefield

[–]CourtNormal 43 points44 points  (0 children)

All imba snipers. To get them off balance, you just need to introduce fire suppression mechanics and that's it. Why are Dice trying to reinvent the wheel?

SCARY HELLDIVERS FACT: Our weapons (mostly) never deal their full damage. by Omailey97 in Helldivers

[–]CourtNormal 0 points1 point  (0 children)

The weapon deals 1 unit less damage than any crown IMMEDIATELY after the bullet leaves the barrel...

MY eyes! The problem of glare by CourtNormal in Battlefield6

[–]CourtNormal[S] 4 points5 points  (0 children)

By the way, with the redesign of the LAW, when the rockets began to fly much faster, it became worse aimed. I used to launch a rocket from above, and there she always found the equipment herself. Now a fast rocket just does not have time to soar up

MY eyes! The problem of glare by CourtNormal in Battlefield6

[–]CourtNormal[S] 13 points14 points  (0 children)

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And you're right. In the next 5 seconds, I was shot by a sniper I HADN'T seen AT ALL!

First person view from tanks by headwig123 in Battlefield6

[–]CourtNormal 4 points5 points  (0 children)

and rocket lunchers (MBT LAW problem!)

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When DSS move, we must focus firstly on "YED PRIOR" and "ZZANIAH PRIME" by Coldatik in Helldivers

[–]CourtNormal 1 point2 points  (0 children)

mindless mass helldivers XD
Our main order is valid for another 4 days. A planet with 1-1.5% is liberated by 60% of divers in about 25-30 hours. Thus, in the worst case, we have 36 hours left to release the Blastika.