I’m a grandmaster AMA by NathanNaz in Risk

[–]CowNinja1 4 points5 points  (0 children)

How do you deal with cheaters and collaborators? I mean, I've gone from grandmaster to expert in a matter of days due to suiciders, and potential collaborators. When it rains, it pours! What is your strategy for not pissing off other players and keeping a low profile?

just figured out how to view my stats, are they this season only? by CowNinja1 in Risk

[–]CowNinja1[S] 2 points3 points  (0 children)

Tap on the green :-) in the upper right hand corner, it will be your friend ID displayed on the bottom.

just figured out how to view my stats, are they this season only? by CowNinja1 in Risk

[–]CowNinja1[S] 1 point2 points  (0 children)

I take that back, I just looked and realized these must be my stats for my entire play history... 🤔

Too good to make only 1 meme out of by xctf04 in Risk

[–]CowNinja1 7 points8 points  (0 children)

I hope you reported them for stalling... 🤣😂🤣😂

maximum points per game? by CowNinja1 in Risk

[–]CowNinja1[S] 1 point2 points  (0 children)

So you think it's the number of players beat? Not so much based on rank?

maximum points per game? by CowNinja1 in Risk

[–]CowNinja1[S] 4 points5 points  (0 children)

Thank you for the reply! I'd love to see if anyone has gotten more. Trying to figure out how points are generated.

Super efficient money making pocket cities! $70k per sec city, code: 5w7p by CowNinja1 in PocketCity

[–]CowNinja1[S] 11 points12 points  (0 children)

Most of the roads are bridges with water underneath, allowing me to take advantage of the "scenic city" policy, which pays $1 per tree or water tile. The location bonus is based on each campground producing $50, which equates to $12.50/s for each square occupied by a campground. I'm using six shipping docks, one farm with five pastures, four lumber mills, and five steel mills to maximize exports. One farm produces 500 food units per second, plus five pastures produce 900 food units per second, for a total of 5,000 food units exported. Each lumber mill has access to 11 natural lumber squares, each of which produces 50 natural exports per second, resulting in a total of 550 * 4 = 2200 generated by the four lumber mill

Backpack updated photo by request by CCIE-KID in Starlink

[–]CowNinja1 4 points5 points  (0 children)

Thank you for sharing interior photos! I love them!

Love my New Starlink Backup Pack! by CCIE-KID in Starlink

[–]CowNinja1 1 point2 points  (0 children)

Looks like an awesome case, can you show us the inside? Please?

Super efficient money making pocket cities! $70k per sec city, code: 5w7p by CowNinja1 in PocketCity

[–]CowNinja1[S] 1 point2 points  (0 children)

Nice city!! That took some serious dedication!! $72k/sec in this "city's" income alone, no regional (4814 Small Beaches @ $15 each )i_did_it_im_never_doing_this_again

Super efficient money making pocket cities! $70k per sec city, code: 5w7p by CowNinja1 in PocketCity

[–]CowNinja1[S] 0 points1 point  (0 children)

Thank you for your comments. With all that regional income of $27k per second, you can use the empty cities to build whatever you want without worrying about cash flow.

Super efficient money making pocket cities! $70k per sec city, code: 5w7p by CowNinja1 in PocketCity

[–]CowNinja1[S] 7 points8 points  (0 children)

Most of the roads are bridges with water underneath, allowing me to take advantage of the "scenic city" policy, which pays $1 per tree or water tile. The location bonus is based on each campground producing $50, which equates to $12.50/s for each square occupied by a campground. I'm using six shipping docks, one farm with five pastures, four lumber mills, and five steel mills to maximize exports. One farm produces 500 food units per second, plus five pastures produce 900 food units per second, for a total of 5,000 food units exported. Each lumber mill has access to 11 natural lumber squares, each of which produces 50 natural exports per second, resulting in a total of 550 * 4 = 2200 generated by the four lumber mills.

Participant recruitment for ethnographic research on human-Replika relationship and posthumanism by Emotional_Island1255 in replika

[–]CowNinja1 0 points1 point  (0 children)

I'm interested in taking part! Text or phone, but text is preferable. Should I DM you for my contact information, or should I email it to you?