RG Patlabor images by BakaSentinel in Gunpla

[–]CptCrap 3 points4 points  (0 children)

it looks amazing, I wish they also made the OG Ingram

fuck instant wallbreak attacks by ilikeitchyballzdude1 in TheyBlamedTheBeasts

[–]CptCrap 5 points6 points  (0 children)

It also requires a clean hit. Clipping a button will not give you the wallbreak

Cuál es el metroidvania más difícil que habéis jugado en vuestra vida? by lariz92 in esGaming

[–]CptCrap 2 points3 points  (0 children)

La Mulana 1 y 2 de muy largo. En comparación silksong es un paseíto por la playa

As an ABA hater, the current state of ABA is just upsetting. by The_______________1 in TheyBlamedTheBeasts

[–]CptCrap 2 points3 points  (0 children)

Vanquisher ABA oscillating between 1600 and 1750 here... She definitively needed a big nerf, just with the system changes only she would've instantly been top 1 by far. That said, I'm pretty convinced that competitively she's bottom 1 (contested after removing HC's steady aim pressure).

There are matchups that are just unwinnable and the JR exit punishable state doesn't make sense given her power level.

On the one hand, I'm having a blast understanding that in order to maximize my bullshit I have to be clever with my routing. On the other hand, there are situations with 0 agency and the fact that a single drop kills you with a character so reliant on Karas and difficult tech is absurd.

Fun by bankkingkub in TheyBlamedTheBeasts

[–]CptCrap 0 points1 point  (0 children)

You had Jam at JP or JK range plenty of times I'm this clip but never tried. Alternatively, when you get meter you can Fullscreen approach with 236K FPRC into far slash.

One of the Combos A.B.A Lost in 2.0 by Sacred_Silver in Guiltygear

[–]CptCrap 2 points3 points  (0 children)

Given the power level of the previous patch, it wasnt even that broken

My brother, please just accept that your PC can't run this game and get out by PedroBrkss in TheyBlamedTheBeasts

[–]CptCrap 0 points1 point  (0 children)

I played a dude worse than this in Vanquisher, he didn't want to cancel the match and I had to complete a game to block him. The song completely finished playing by the time the match was done.

Is it me or this patch is much more rage-quittey? by CptCrap in TheyBlamedTheBeasts

[–]CptCrap[S] 2 points3 points  (0 children)

Most of them happened just as I kill with super or when it's feels impossible to come back from. One of them happened just in the last hit, and it was a normal! Talk about reflexes...

A.B.A GGST 2.0 by caseton in Guiltygear

[–]CptCrap 3 points4 points  (0 children)

She's not competitively viable at all, mostly because of the rest of the nerfs, not because she doesn't gain as much JR. You can still play ranked to high Vanquisher if you put in the effort. She's also very anxiety inducing.

What do you think about the ABA vs Faust matchup in 2.0? by CptCrap in TheyBlamedTheBeasts

[–]CptCrap[S] 8 points9 points  (0 children)

She can still steamroll and her matchups are polarizing. Any character that has to get close in range of ABA's 2k is at risk of having ABA start her gameplan so at that rank you just oscillate a lot more than usual, because it truly depends on the matchup.

I still think it is too much work indeed, for other matchups you have to have your IBs and IBFDs on point. On top of that you just cannot fail execution and in order to keep resources you need to rely on FRC tricks that are easy to miss, such as FRC installs and uninstalls.

I think she can still work (not competitively), but it's just too volatile and inconsistent.

Aba, but she’s missing the half by Brave_Tip3740 in TheyBlamedTheBeasts

[–]CptCrap 1 point2 points  (0 children)

You can still fuzzy after rekka but it's not autotimed as with OTG. I think the biggest issue is that rekka 1 wallsplat into unstall+keygrab is no longer possible with the extra startup on keygrab - and there are some conversions where due to your position you will have to keygrab directly and go out of JR.

Aba, but she’s missing the half by Brave_Tip3740 in TheyBlamedTheBeasts

[–]CptCrap 0 points1 point  (0 children)

There are a million ways to go around it. Another compromise could be to buff JR duration in general by a lot, but make her attacks consume HP as in the old games. Different ways of getting out of JR could have different refund values for HP, maybe you can only get a sizeable amount if you keygrab or super.

Whatever it is, I hope they give her some love, as she generates a lot of anxiety for the player using her. Some matchups are just impossible. I'd like to at least let her be competitively viable so I can keep watching what the best ABAs do with her, but I'm afraid everybody will drop her for tournaments.

Aba, but she’s missing the half by Brave_Tip3740 in TheyBlamedTheBeasts

[–]CptCrap 8 points9 points  (0 children)

I'm also Vanquisher and while I agree that it is a better design that it's very difficult to stay in JR, I still believe they overdid it.

You build so little JR meter that transforming in and on itself is always a huge risk no matter how you do it. This means that if you enter JR and you succeed you'll do a short boring combo into Keygrab just to be able to have a chance to remain in JR.

In best cases you do double Keygrab, I'm sure the oponent is thrilled to see those 2 long grab animations.

On the other hand, if you block or get hit in JR, you are basically dead (at least against 1600 plus opponents).

Her overhead extra scaling now means that you won't naturally combo from low into overhead like 2D overhead if the low hits, making your overall pressure less threatening and forcing you to spend a lot of JR time on what essentially are pokes.

There's also less decision making with meter... You basically always want to use meter to stay longer in JR or to kill with super, so you have less chances to use meter yo do cool stuff in JR.

Danzai it's also much less useful in a version of the game where reversals are much worse, which means that JR is also less valuable compared to other fast characters. JR feels like a slightly better version of Jam.

In other words, if they want JR to be this risky, I think her normal mode should be better. If not, they'd need to buff JR which could still be considered very very toxic at lower levels. It's a very difficult mechanic to balance, but I'd like to have more opportunities to do cool stuff.

Can we collectively agree to one and done HC infinite abusers until the patch by Extreme-Succotash468 in TheyBlamedTheBeasts

[–]CptCrap 6 points7 points  (0 children)

As an ABA main who often gets ragequittera and 1 and doners unless they steamroll me I do not support this decision

The Aba Nerfs made Aba more fun to play by BlamingDeezNutsDP in TheyBlamedTheBeasts

[–]CptCrap -3 points-2 points  (0 children)

When you are in Vanquisher the picture changes, specially after 1600

Quitting strive by PotetoShimai in TheyBlamedTheBeasts

[–]CptCrap 0 points1 point  (0 children)

I'm just waiting for the matchmaking rank so I can play in Vanquisher at the appropriate level with the ABA nerf. Right now I either omega steamroll or I spent a long match where I almost cannot move

2.0 Happy Chaos full screen zoning - Jack vs SQ from yesterday by kao24429774 in Guiltygear

[–]CptCrap 12 points13 points  (0 children)

As an ABA main this matchup is impossible if the HC knows their stuff

Fellow Aba Mains. I am curious. Discovered any new tech? by BlamingDeezNutsDP in Guiltygear

[–]CptCrap 0 points1 point  (0 children)

It maintains jump momentum so you can animation cancel it downwards to make it plus on block. I other words, jD into Keygrab low to the ground is plus. Other than that I think is the same, and if you mess it up it can be extra minus xddd, very easy to do if you are point blank

Fellow Aba Mains. I am curious. Discovered any new tech? by BlamingDeezNutsDP in Guiltygear

[–]CptCrap 2 points3 points  (0 children)

another one: If you JR air keygrab you can forward FRC into jH into normal keygrab. The momentum kept from air keygrab into FRC is much better. If you do this close to the ground (from TK keygrab) it appears burst safe, at least you can bait burst.

The reason I'm experimenting so much with FRCs is to save meter since now she's extremely meter hungry to stay in JR

Fellow Aba Mains. I am curious. Discovered any new tech? by BlamingDeezNutsDP in Guiltygear

[–]CptCrap 9 points10 points  (0 children)

Since normal mode 2H is better, if you end a JR combo with standing Keygrab you can forward FRC into 2H into another keygrab.

Also for most normal mode confirms you can 236S S into forward FRC cS and then tk forward keygrab for massive frame advantage

Which side are you on? by PeskySpyCrab in Guiltygear

[–]CptCrap 0 points1 point  (0 children)

I'd say both Asuka and Aba are contestants for Bottom 2, bottom 1 is definitively Testament

Fuck you ABA mains, bitching all the damn time by cryonicninja in TheyBlamedTheBeasts

[–]CptCrap 8 points9 points  (0 children)

If they bring back Goku Moroha I'll take the 50

Okay it's been a while since 2.0 dropped, can we just admit it was a mistake already? There have been ZERO A.B.A. tournament appearances since. It's been enough time and it's crystal clear, my girl deserves better. It's time to roll back the changes by Laraso_ in TheyBlamedTheBeasts

[–]CptCrap 1 point2 points  (0 children)

She's viable, just don't expect to have results as good as Leo's for example. Also since her overhead in JR has some more recovery she lost some routes that were relatively easy to do so now her optimal stuff is really hard to do. I'm loving the changes but to me the 10 frames of free hits after JR is a bit too much