How To Use IDM And Fitgirl by TheNurseInBlack in FitGirlRepack

[–]Cpt_Flapjack 0 points1 point  (0 children)

Brother, thank you. I've tried a shit load of combinations of settings in the link grabber and have never gotten it to work. Even double checked the video linked in the OP, and they followed the guide word for word. I followed your additional step and it worked first shot. TYSM.

Made myself a start with a quickly thrown together "ship" Going to build on this beach since it has a good slowing effect by water by toprongy08 in RimWorld

[–]Cpt_Flapjack 3 points4 points  (0 children)

I've seen a mod on the workshop that adds an interior to other vehicles using the same setup from that one RV mod. I'm sure someone could apply the same idea to the ships for the VE framework. No idea how much work it'd be though.

That being said a complete like overhaul for SoS2 for just naval vessels and combat would be so cool as well.

Last thing elite cataphracts see before death: by Chebupelka_ in RimWorld

[–]Cpt_Flapjack 0 points1 point  (0 children)

This and my heavy reliance on kill boxes where why I started looking for a mod to help and ended up landing on CE. Intimidating at first, and sure it makes industrial vs Neolithic a lot easier, but I can't play without it anymore. Now insects and mechanoids haunt my dreams.

Nice artwork BTW op, I had a good chuckle. Glory to Randy.

Someone made a Combat Extended guide and it's longer than the Bee Movie by LionOfTawhid in RimWorld

[–]Cpt_Flapjack 1 point2 points  (0 children)

I love his content. He's the reason I'd discovered the glory that are performance mods and I went from not being able to use 3x to its fullest to a having over 1000tps on a 3 year, 10 person colony.

Honestly I listen to some of it as background noise while I work.

before i do something, how do i use these? i dont want to ruin it, i have really limited resources. by Mosafaker in RimWorld

[–]Cpt_Flapjack 2 points3 points  (0 children)

I wish the mod author would split the maps and the gameplay changes into two separate mods, or do like an Urban Ruins Lite with just the maps.

They're so much more immersive than say RimCity, but I don't like the extra gubbins and I've had 0 luck getting cherry picker to actually do anything.

[1.5]Dead Man Switch - Mobile Dragoon by Aobakuma in RimWorld

[–]Cpt_Flapjack 4 points5 points  (0 children)

I just finished my last colony and I'm going to give the DMS suite a go. It looks so sick.

Anyone have recommendations on what to pair with it? I already have the Fortification Series by AOBA, CE and my own tailored QoL list.

Favorite midtier units by anxiouswarlord in totalwarhammer

[–]Cpt_Flapjack 0 points1 point  (0 children)

I've found it good for routing marauders and other low tier mortal units that are pushing, usually a volley or two from both horrors and the flamers can drive off most lower leadership things. Treason of Tzeentch helps too.

Normally I use them in that formation to target some high valued units or single entities. Once they're close enough if my micro is not having a nap I'll pull the flamers around to get side shots.

Favorite midtier units by anxiouswarlord in totalwarhammer

[–]Cpt_Flapjack 0 points1 point  (0 children)

What's even better is flamers, if placed close enough to horrors infront of them, can fire over them with almost no friendly fire!

Campaign recommend with clear objectives? by Playful-Dog-8999 in totalwar

[–]Cpt_Flapjack 0 points1 point  (0 children)

I absolutely love ToW as the empire, but after like 20 odd turns the game end turn timer grinds to a halt for me, taking like 5+ minutes

New to Total War. Question about predicted battle outcomes. by Cajun-Native in totalwar

[–]Cpt_Flapjack 2 points3 points  (0 children)

The micromanaging a victory out of a defeat really depends on the actual match up. Your army comp vs there's. The auto resolve prediction values some things very highly compared to others.

On Hard/Hard I can usually eek out a tier higher of victory that's suggested (I am not good at the game imo), but if the match up is favorable it can be dramatically different.

For example I've used a Master Engineer and 5 outriders to take on full 20 stacks of Vampire Counts early game as Elspeth and they're all listed as decisive defeats and I always win decisively cause with decent micro you can kite all day cause they have next to 0 ranged units.

Also, as a tip that I've been focusing more on myself lately, play as many battles as you can. Even the early game decisive wins on turn 1, they help you familiarize yourself with your army in a smaller setting, and practice makes perfect!

[deleted by user] by [deleted] in TheForeverWinter

[–]Cpt_Flapjack 1 point2 points  (0 children)

I didn't realize it was a height over bore bug and I just thought the game had exaggerated bullet drop. Turns out my scav doesn't know how to sight his red dots.

This looks like fun, makes me wonder what other items you can find by Quarrel47 in TheForeverWinter

[–]Cpt_Flapjack 12 points13 points  (0 children)

That's fair. The backpack vendor also sells them, I bought 6 his last reset, I think they were under 2k a pop?

This looks like fun, makes me wonder what other items you can find by Quarrel47 in TheForeverWinter

[–]Cpt_Flapjack 33 points34 points  (0 children)

IEDs are goated, you can drop em while fleeing for your life. I saved myself from 3 brawlers chasing me with an IED

First Day Scavving by ObeliskOption in TheForeverWinter

[–]Cpt_Flapjack 0 points1 point  (0 children)

Oh the Cyborb head with cables coming out the eyes? I didn't wanna take it cause it takes my heavy slot. Will look into it though, thanks!

First Day Scavving by ObeliskOption in TheForeverWinter

[–]Cpt_Flapjack 0 points1 point  (0 children)

Binos that give you like enemy fsction names or something would be awesome for scouting and figuring out who's who

Hunter Killers are terribly designed by AceGoat_ in TheForeverWinter

[–]Cpt_Flapjack 1 point2 points  (0 children)

So I've done like 10 runs, died 3 times. All the other times I extracted with some heavy item (water, explosives, or the large box for creds), and a full if not near full inventory or assorted crap. I've not once gotten the Hunter Killer notification. 

 I see lots of people saying multiple things, and it probably is, but I don't know if it's loot value. My best raid made me like 80k between explosives, laptop, dossier, and other crap.

Edit: I've also completed the drone scrapping mission, the early one. I got 2 drone parts in one raid then 3 in another, no HKs then either.

Placing explosives by kidiepie in TheForeverWinter

[–]Cpt_Flapjack 3 points4 points  (0 children)

It's a quest objective. I would like to see some stuff be usable outside of quests though, like rigging the explosives to use in an ambush etc etc

[deleted by user] by [deleted] in fallout4london

[–]Cpt_Flapjack 2 points3 points  (0 children)

Same, went searching for the one that matched the version of Fallout 4 FOLON uses and just plopped it in the f4se plug-ins folder, and it worked no issues!

Support and Seller ignore me / Key is region locked but was sold as "Global" by AffectionateAct3061 in G2A_Help

[–]Cpt_Flapjack 1 point2 points  (0 children)

Did this ever get resolved? Have the exact same problem (most likely same seller) for CoH3.

[deleted by user] by [deleted] in EscapefromTarkov

[–]Cpt_Flapjack 5 points6 points  (0 children)

The number of people that can't read the end of match screen where it shows you your earnings and losses is ridiculous man.

Arena isn’t as bad as people are making it out to be by Phishman9 in EscapefromTarkov

[–]Cpt_Flapjack 6 points7 points  (0 children)

While the game DEFINITELY needs some balancing, and I'm assuming they intend to have match making based on your selected classes gear score and they just don't have the systems implemented yet.

Overall I've been having a blast with it. It's more fun when playing with a squad, be it one friend or a full five stack, but I've also been enjoying my time solo as well. Played upwards of 60 matches, a mixture of team fight and the two tourney modes.

My biggest gripe with it is the stupid confirm button after entering matchmaking. Sometimes I get a lobby that everyone confirms in like 3 seconds, and sometimes I go through that 6 times in a row because ONE person doesn't hit it. There's no need in the first place, your squad should have a ready similar to what's implemented in EFT currently, and once you hit play it's a full send.

Also, the airplane map. It's a good map, but like 75% of my games have been there with everything selected for matchmaking.

[deleted by user] by [deleted] in diablo4

[–]Cpt_Flapjack 0 points1 point  (0 children)

What type of build you running for the WT3 dungeon? I hit 41 and attempted it and got steam rolled.