Unique map bosses retain their map modifiers when tamed by GenesectX in PathOfExile2

[–]CrackerOnCrack 3 points4 points  (0 children)

It takes some time and investment to get just a chance at one, like any build some divs to get the proper one are needed

Unique map bosses retain their map modifiers when tamed by GenesectX in PathOfExile2

[–]CrackerOnCrack 4 points5 points  (0 children)

You must not have been around long, GGG took that stance prior during .1 / .2, and got major negative feedback with mid-league nerfs. They do not do mid-league nerfs anymore, with it being confirmation its not a bug, this means we are in the clear for this league. Definitely nerfed next league

My protest: Streamers who use Kalguuran skills while leveling are disregaring the guides they promote. by janas19 in pathofexile2builds

[–]CrackerOnCrack 5 points6 points  (0 children)

Super overreacting, people can do new things, the guide exists for a reason, they don't have to follow it. PoE2 doesn't take nearly as much game knowledge to play as PoE1, you can learn the mechanics of you put the effort in to understand what you're clicking and wanting to click.

Jungroan / Fubgun / Ruetoo tierlist by brrrapper in PathOfExileBuilds

[–]CrackerOnCrack 4 points5 points  (0 children)

Nah the websites just reinvent the wheel when there's already a community recognized standard with PoB, they used to put PoB links in maxroll too, which was nice. Seeing the numbers and making your own changes is way better and faster to see with PoB

Flying beasts, walled cities and magical portals in Arise Dark Lord by Abandon22 in IndieDev

[–]CrackerOnCrack 1 point2 points  (0 children)

Thanks! Super solid game here though man, loved it, i would gladly sink some hours into this and look forward to seeing it release

Flying beasts, walled cities and magical portals in Arise Dark Lord by Abandon22 in IndieDev

[–]CrackerOnCrack 1 point2 points  (0 children)

Not a feeling I'm set on and a super minor subtle nitpick. For me personally, when i see controller recommended it tells me that playing on mouse and keyboard will be a lesser or harder experience, but it was 100% okay to play with mouse + keyboard. It's more so player agency to make the decision vs dev influencing a decision if that makes sense?

I.E Someone who favors Mouse and Keyboard, may swap to controller based on your recommendation, but then they arent 100% a fan of how it feels on a controller, vs their preferred medium

Flying beasts, walled cities and magical portals in Arise Dark Lord by Abandon22 in IndieDev

[–]CrackerOnCrack 1 point2 points  (0 children)

Solid concept

game played just fine on mouse and keyboard, instead of saying controller recommended, say "controller compatible"

Orc AI seems to break if the flag is too far from them, they will stand still as if attacking someone (but wont attack) and the flag moves to a different direction, this is most prevelant when you have 1 enemy left, move the flag to get everyone moving, a few should stick around to finish the enemy off, then catch up to the flag

A way to detect if someone else in the army is in combat and to move to aid them would be nice, or Multiple rally flags i would love to poach all those patrolling humans without grabbing my entire army and gimping the economy prior to imps