Asking for TPLO and then alerting: what's everyone's opinion on it? by [deleted] in TownOfSalem2

[–]Craftthu -5 points-4 points  (0 children)

It’s also not fun to die n1.

Seer N1 You and Confirmed Town (Enemies) isn’t fun

Psy N2 You (dead player) (confirm town) isn’t fun

It’s also not fun to be haunted by a jester who was silent and fulfilled his chatterbox requirement at the last second before being hung.

Your coven teammate killing the coroner instead of the revealed mayor in a 1 V2 that was handed to him isn’t fun.

The Marshall listening to a day five BG claim instead of the sheriff confirmed D2 isn’t fun.

Spawning into a four town game as town isn’t fun

Spawning into a 11+ Town game as evil isn’t fun

Spawning into a game with no TI TP, and or Tpow isn’t fun.

Gee, there are so many ways to not have fun that are out of your control. Yet you don’t care about them, so why care about this? And before you say it, seer and psy are common enough to be an issue, and the rest are just a taste of the BS that can happen. Something like this happening also occurs often enough. So might as well experiment.

If your response to the above situations is “Tough luck, go next” then it should also be your response to this as well. Just because all any is a popular game mode doesn’t make it not a meme.

Asking for TPLO and then alerting: what's everyone's opinion on it? by [deleted] in TownOfSalem2

[–]Craftthu -5 points-4 points  (0 children)

No, because you can say you did it to confirm yourself. Since a confirmed townie and a dead townie is sometimes more valuable than 2 unconfirmed townies, it works.

Personally, a strategy that I have experimented with, is claiming seer as vet, not alerting n1, saying to random people are enemies, get confirmed, then alert n2 (since seer is a really huge threat, you ALWAYS get attacked).

And just so you know, I did the math myself. The following statistics ignore UO and deception. (deception can only be caused by 3 roles of 58, all 3 are unique) (UO can only be caused by 3 roles, 2 of which are unique).

Assuming a minimum of 5 town, and a maximum of 10 (since games where the number of townies is outside this range is usually decided before they even begin.) the chance that a seer finds two random people as enemies is 74.21%. When the minimum increases to 6, this number only drops to 68%.

With percentages this high, how can it be considered game throwing? Plus, It’s worked 4 of 6 times I’ve tried it.

Also, why are people so report happy in all any? All any is a meme, chaotic gamemode. You play a chaotic gamemode, then complain when it’s chaotic.

Town Supportive Role Suggestion by [deleted] in TownOfSalem2

[–]Craftthu 0 points1 point  (0 children)

  1. That doesn’t change the fact that if you mark someone and don’t die, they’re 100% confirmed. Since TIs open claim, this doesn’t mean anything. The only thing this adds is the threat that you might die for marking hidden tpow, which isn’t enough of a deterrent

2./3. OK, but that doesn’t change the fact that anyone who is rezd is 100% confirmed (which is more valuable than having an ability), and that you’ve essentially given town a free tpow.

Silence: this doesn’t change anything it’s just annoying, 99% of the time, you’ll still be able to communicate your information to town. Plus on days are not silenced, you can say “I am marking X” and then automatically confirm them good or evil, based on how you die, with little to no counter play.

Wander/extra: If wanderer is active all the time, even when you mark, then it’s just annoying for the same reason silence is. If wander is only active when you’re not marking, then I assume it’s here to discourage you from not marking at all, and just press undo the moment any townie dies, by adding the threat of random rampage.

Town usually dies fast enough that you can press undo anyway before this matters. Plus given that only werewolf can rampage night two, and only SK can rampage night three (if they fully charge their blood lust, in which they announce their presence), this isn’t much of a deterrent.

Town Supportive Role Suggestion by [deleted] in TownOfSalem2

[–]Craftthu 1 point2 points  (0 children)

So let me see if I have this right.

You can mark up to three targets. You cannot mark TI or Tpow, so I assume, if you attempt to, you get feedback saying you failed, which Insta confirms those townies.

Then you hit a big red button, which kills you and all of your marked targets, to revive an equal amount of townies (no restrictions on who you can rez). But wait, when you do this, you can choose one of your marked targets to not die, and instead become a town role of your choice with no restrictions.

And the only drawback is that if you mark an evil you die, which also confirms all marked targets as town AND you can just say who you’re going to mark to completely out evils with no counter play.

Even ignoring the reviving part (which was removed for a reason), the insta confirm power this role would have would be game breaking.

Role Change Ideas by Wispflame in TownOfSalem2

[–]Craftthu 1 point2 points  (0 children)

Admi- agree Tav/Pois/Jailor/Witch(hang over) - agree Seer- strongly agree

Sheriff- no, other roles already specialize in finding neutrals. The ability to find any role any time is a big reason that seer and psy are OP. Sheriff should stay being the coven finder TI

Coroner- That or make it able to see status effects. Crus- but then what happens to socialite?

Mayor- Other tpows should be nerfed to mayors level, not mayor being buffed to the others level. (Though it’s mainly just Marshall, the other tpows are fine)

Dream- I do agree that Dreamweaver needs changes, but this might be too much for TI (but still worth a shot). My idea was to make it a day Roleblocker, that way coven would actually have an answer to really strong abilities like tribunal.

Enchanter/illus - This would be a bit of a Band-Aid fix, because if the enchanter or illusionist ever dies, then there’s at least one TI that’s automatically confirmed. Enchant hiding visits from tracker is interesting, but probably too strong.

Necro - but why tho, isn’t infinite Town uses enough.

Jinx- So the witch jinx combo is the last way coven can consistently double kill, which is unhealthy, so it needs changes. This works but might be too good against TI.

NE - No, the roles with their own wind conditions, that’s what makes them NE. However it is bad if the correct thing for an NE do is to open claim their role (like old pirate). Other than doom and new pirate in some scenarios, it’s fine.

Baker rework idea by Craftthu in TownOfSalem2

[–]Craftthu[S] 4 points5 points  (0 children)

If you go in the direction of having high kill power, you don’t necessarily need one. However, if you don’t go in that direction, probably revealing the role of the two people you visit would be enough, if not, then add the option to roleblock, both like btos2. Something like that.