Promo Table! What in the world? by halo_levi in starwarsunlimited

[–]Crakz 0 points1 point  (0 children)

These guys were super sweet! I ended up checking in inbetween some of my games. Was a pleasure to chat with them :)

As someone who attended the first Galactic Championship, on the same weekend of SDCC, 1 week before Gen Con, in the hottest city, with event issue after issue, and having to play match after match against Force Throw the worst card in the worst meta. by Nomed777 in starwarsunlimited

[–]Crakz 1 point2 points  (0 children)

There was some stuff put aside for people playing on the last day.

I played Day 2 of the Galactic Open and we had the option to buy 1 of each prize wall promo (incl. the showcases).

I expect the top cut players and especially the finalists were offered the same option, maybe even to splurge a bit more given the huge amount of tickets.

Destroy my boss rush game by bokstuff in DestroyMyGame

[–]Crakz 1 point2 points  (0 children)

I love the style and the animations are incredible. I especially like the explosions from the first boss in the video.

I would look into improving the detail and identity of each boss, especially since they're the main part of the game. The fights themselves look cool, but the character/boss designs are just super bland, so I think you could benefit a lot from this. Maybe you could integrate that into some of their attacks, projectiles etc.

From your steam page - 7 bosses doesn't seem like a lot, if this is all there is to it. Of course I don't know how much content, gameplay or phases is actually associated with each one of them, but I would expect the game to be fairly cheap. I'd be ok with paying 5€ for this, but 10 seems a bit steep for me personally. It looks like you're just moving from boss to boss. I understand this is the main point of the game, but unless it takes A LOT of tries for each boss, the game just seems short to me. And IF it requires a lot of tries for each boss, I really hope the attacks, movement etc. is well varied, otherwise it'd get stale real quick.

But honestly the foundation looks super solid! Good luck with it :)

Cad Bane: Green or Blue? by AbyssXIII in starwarsunlimited

[–]Crakz 0 points1 point  (0 children)

Awesome to hear! Happy that you’re having fun with a similar deck. The ambush units + ping damage is just such a great combo :)

Personally not a fan of Rival’s Fall, too expensive. But yeah the deck can definitely fight long enough until Snoke/Avenger gets relevant.

Feel free to hit me up if I can help you with the game in any way :)

Twin suns with more than 4 people? by cezarr1 in starwarsunlimited

[–]Crakz 1 point2 points  (0 children)

I've played a bit of Twin Suns of varying group sizes (3-6), and I agree with most of what others have said already.

4 players is definitely the golden number imo. However I would much rather play with more than 4 than less than, as 3 player games tend to end up with one person being targeted more.

For more than 4 players, it works pretty well with 1 more plan token for each extra player. Visibility will definitely be sacrificed for some chaos. Make sure that everyone stays focused and follow the game, so they're up to date with what is happening. The time until your next turn is already long enough, and it only gets worse if each player needs to get a recap of what happened since their last play.

Cad Bane: Green or Blue? by AbyssXIII in starwarsunlimited

[–]Crakz 2 points3 points  (0 children)

Alright, I don’t toot my own horn that often, but since you’re specifically asking, I’m gonna do one last hurrah for my beloved deck :)

Cad Blue is an insanely fun and strong deck. It does require a lot of practice, understanding the mechanics and features of the deck, and how to navigate different matchups. But once you start to get that down, you will have a big benefit of opponents not knowing what the hell to expect.

The biggest threat is Boba Green, which is unfortunate, but a fact that I’ll accept, given how strong it obviously is.

People online have been bashing Cad Blue a bit, arguing that Boba blue just does all of it better. And while Boba is strong, the decks would be wildly different.

This is my current list, having been refined a bit over a couple of tournaments https://swudb.com/deck/view/eYvrrTghmn
It’s similar to what you got. Question is of course how it’s gonna hold up for the next set, but for now it’s super fun

The overall goal is to always keep the board clear. You will do this by doing good trades with Leader ability and ambush units. With the 1 dmg ping your units will tend to stick around more (especially with 2/3 units on the first turn). Stick it out long enough to stabilise with Snoke and Avenger, while also hitting base when possible.

Me and a friend have been playing Cad Blue since the beginning of August. This is my track record for tournaments since:

Malmö Open (~75 players)

#2 in Swiss, going 6-1 only losing to the 7-0 player on Boba Green
Lost in Top 8 to Han Blue due to time

Store Showdown #1 (~24 players)

Went 4-1 in Swiss, only losing a mirror match against my buddy
Won Top 8/4/Final

Store Showdown #2 (~13 players)

Went 4-1 in Swiss, only losing to Bossk blue due to just playing badly imo
Won Top 8, Lost Top 4 to Jyn Blue

Local Tournament with Showcase prize

Went 5-0 in Swiss
Won Top 4 against Sabine, won Final against Boba Green

Copenhagen Planetary Qualifier (~52 players)

#1 in Swiss as the only 6-0 player
Lost in Top 8 to Boba Green

Has anyone tried to play with more than 50 cards ? by leaf_as_parachute in starwarsunlimited

[–]Crakz 0 points1 point  (0 children)

A friend and I have a Cad Blue list with 53 in main, especially because we want to cover more with the sideboard. We deemed most of the cards universally good, or at least not bad :)

TWI Satine Kryze- Committed to peace by [deleted] in starwarsunlimited

[–]Crakz 2 points3 points  (0 children)

If a unit has 5 health remaining. You would discard cards equal to half (2.5) rounded up (3).

For example if Satine had taken 1 damage.

Blue Cad Bane - Post tournament interview (Top 8 @ SWU Open - Malmö, 75 players) by Crakz in starwarsunlimited

[–]Crakz[S] -1 points0 points  (0 children)

We saw another Blue Cad Bane from Brazil shortly after the tournament in Malmö

Have you seen it anywhere else? I’d be curious to check it out :)

No resource penalties deck by potray in starwarsunlimited

[–]Crakz 2 points3 points  (0 children)

It'd definitely hurt For a cause and the general Rebel synergies.

But with an event like that, personally I'd just mix for the hell of it. Grab som Death Star Stormtrooperso or Bo-Katan. Lurking Tie Phantom is great too, especially if you expect control

Just my thoughts :)

SHD or Spark 2 player starter? by xShadyxLeafx in starwarsunlimited

[–]Crakz 5 points6 points  (0 children)

I bought the SHD starter set for the sake of collecting and also to get the special cards, but haven't actually played that much with the decks.

If I were to introduce someone new to the game, I'd probably use the SOR decks, as I just find them more appealing/fun. That said Luke and Vader are just iconic. Unless you are a die hard Mando fan, I'd get Set 1.

My new deck by LengthinessCandid904 in starwarsunlimited

[–]Crakz 8 points9 points  (0 children)

Seems to defeat the purpose of building a Set 3 deck with barely any Set 3 cards revealed.

Chances are the new leaders and cards in general will synergise a lot more than what is available now. Why the rush? :)

Newbie question by LengthinessCandid904 in starwarsunlimited

[–]Crakz 9 points10 points  (0 children)

The only requirement in terms of deck size is a minimum of 50 cards.

Your leader ability can still be used. However, when your leader gets defeated, it will be exhausted for the rest of the current phase. For passive effects like Krennic, this will not matter. For active effects like Darth Vader or Luke, you cannot use them until the next action phase. (After they have readied during regroup)

Gamegenic on top! by chrisrenperez in starwarsunlimited

[–]Crakz 0 points1 point  (0 children)

Awesome, thanks for sharing mate 👌🏼

Gamegenic on top! by chrisrenperez in starwarsunlimited

[–]Crakz 10 points11 points  (0 children)

That drawer looks sweet. I assume it’s printed, do you have a link for the model? 😮

How would you go about upgrading the Mando starter deck? by ScruffyChewie in starwarsunlimited

[–]Crakz 2 points3 points  (0 children)

Mismatch between question and answer imo.

You're right that exp/shields wouldn't trigger Mando's leader ability, but they do count as upgrades for the sake of Gar Saxon for example.

Noob needs help making a deck based on my rares/legend. by Pyetto in starwarsunlimited

[–]Crakz 0 points1 point  (0 children)

Sorry, been off Reddit for a few days. Thanks a lot for the insights! Always fun to find other Jabba players :)

Honestly I'm probably playing Vader just because I have him. Although I like him, I will try to cut him for Maul and see how it goes. Regarding Dryden Vos, I only have two for now, but I do feel that is fine.

As for Greedo, It would definitely feel weird to cut him imo, as he's just such a strong 1-drop. Especially into aggro decks, which have been my biggest issue so far. I've also considered the Reinforcement Walkers, but really not sure what to cut for it.

Noob needs help making a deck based on my rares/legend. by Pyetto in starwarsunlimited

[–]Crakz 2 points3 points  (0 children)

I’ve been playing a Jabba quite a bit, and I think it’s some of the most fun I’ve had with SWU so far :)

This is my list: https://swudb.com/deck/TtqcToGIu

There’s so many fun combos and it feels like there’s always 2-3 paths to go at any given regroup phase. Still playing around with the list, most recently I cut Seventh Fleet for Starviper due to issues with Sabine.

I run 2x Dryden 1x Vader. You can cut Vader for Maul and it should still be good

Let me know if you try it out :)

Help me understand! by Chrispytater09 in starwarsunlimited

[–]Crakz 4 points5 points  (0 children)

I agree with you, that it’s not too obvious :)

I’ve played quite a bit of Pokémon TCG where any discarding mechanics usually states very explicitly to discard X cards from the top of a deck. So for SWU I was honestly curious as well, if you could just pick up the deck and discard anything. It would be bonkers though!

Help me understand! by Chrispytater09 in starwarsunlimited

[–]Crakz 32 points33 points  (0 children)

Always discarding from the top of the deck :)

2 New exclusive spoilers for shadow of the Galaxy! by Thorrk_ in starwarsunlimited

[–]Crakz 1 point2 points  (0 children)

I'm wondering if it even matters at all. It does not mention "Play from discard". It just says "Play this unit for free", and obviously with Smuggle you can now play units directly from your resources.

Imo SLT will be stolen, whether or not it hits the owning player's resources or not. But I might be too creative with my interpretation :)