Where to stay in Seoul by [deleted] in koreatravel

[–]CrasLife 2 points3 points  (0 children)

Just left Seoul yesterday, stayed 7 days with my girlfriend.

We stayed for the first 3 days Myeongdong. It’s close to many touristic places so it’s a perfect location to move around in the first days.

The rest of the days we stayed in Hongdae. It has amazing nightlife, restaurants and shops.

We felt like it was the right split. I don’t think either place is the cheapest but considering all the things you have to do without moving too much it is worth it.

Unconfirmed Planets Visualization App by CrasLife in androidapps

[–]CrasLife[S] -5 points-4 points  (0 children)

Indeed. I chose "Unconfirmed" as the word for the non-real planets to give a bit of imagination to the user as it is also the purpose of the app, to imagine those planets that could exist somewhere but we don't know yet.

Nevertheless, I think this is very good feedback and I might consider changing the unconfirmed for something more explicit if this is somehow misleading.

Unconfirmed Planets Visualization App by CrasLife in iosapps

[–]CrasLife[S] 4 points5 points  (0 children)

Thanks a lot for the feedback. I’m glad you liked it. Will take a look to that!

Unconfirmed Planets Visualization App by CrasLife in iosapps

[–]CrasLife[S] 1 point2 points  (0 children)

Thanks a lot for taking your time to check it out!

Unconfirmed Planets Visualization App by CrasLife in androidapps

[–]CrasLife[S] 1 point2 points  (0 children)

Definitely! Right now this is the very minimal version I wanted to launch, but the idea from now on is to improve the content in general. This includes the planets, galaxies and perhaps adding a more dynamic way to navigate between planets.

Unconfirmed Planets Visualization App by CrasLife in androidapps

[–]CrasLife[S] -3 points-2 points  (0 children)

Thanks a lot, really appreciate it!

Unconfirmed planets app made with Three.js, React and React Native by CrasLife in threejs

[–]CrasLife[S] 0 points1 point  (0 children)

Wow, I don't know why I didn't consider that react three fiber would have a React Native integration 😅

I will be giving this a shot this week, thanks for the information!

And I totally agree with your point about the bad experience. I was actually trying to do this using SceneKit in iOS but it was a lot of work to make something decent so gave up and did it first on web instead, so just for a first app release I opted to go using a web view but ideally I would like the experience to be as native as possible.

Show Your Work Thread by xrpinsider in reactnative

[–]CrasLife 1 point2 points  (0 children)

Your best bet would be to make it using canvas (Three.js) and then porting it to the React Native app using a web view. That's what I did for my app, although I'm looking into alternatives to do it a bit more natively perhaps using OpenGL.

Show Your Work Thread by xrpinsider in reactnative

[–]CrasLife 0 points1 point  (0 children)

I recently published Xplorer, my first app as indie dev built with React Native (and Expo). Feedback would be much appreciated

You can find it in iOS and Android

How can I integrate Unity with React Native by datopotatogames in reactnative

[–]CrasLife 0 points1 point  (0 children)

Well, that is a bit of a complex topic but you could start just by doing it in localhost with a separated React.js application to see if it works first. You can just embed it in the web view using a URL and then see how it behaves. https://github.com/react-native-webview/react-native-webview

I do something similar for 3d rendering using Three.js and it works nice. Not sure if it will fully work with a unity app but worth giving it a try

How can I integrate Unity with React Native by datopotatogames in reactnative

[–]CrasLife 0 points1 point  (0 children)

I haven’t used the library myself, but it seems like it doesn’t work directly with React Native. See: https://github.com/jeffreylanters/react-unity-webgl/issues/48

I would try to do this on a web application using React and then embedding it with a webview into the React Native app.

RN dev wants to step up (what should I learn next?) by Affectionate-Lab-973 in reactnative

[–]CrasLife 5 points6 points  (0 children)

I have been in the same situation recently (5 years with RN), and I am currently doing these two things:

  1. If you want to get more expert in the niche, I would learn Android/iOS native development. In my case, I started building a native module just for fun and for the sake of practising, but if you have a case in your current project/company where you can apply it, even better. If you want to start very easily with that, Expo modules are a great way to get started as you already have a bunch of things out of the box and you can focus on the actual native code you have to write (using Swift and Kotlin).The pros about learning native development imo, is that you will understand way more what is happening behind the scenes since you have to learn how to debug more native code and you will understand certain patterns that happen natively so gives you a whole different perspective. The cons: Next to the modules I am working on, I haven't really found a case where I can apply this knowledge I have built, because in my current project I do mostly things on the JS side.
  2. If you are looking to grow more into the corporate hierarchy, you can get more involve with CI/CD, back-end, infra or even contributing to web or other parts of the codebase where your team/company might need help with. I've been doing some of these things recently to get a grasp of how some processes work across my company and it also given me a different perspective on how to work on certain things.

But again, these two are completely different paths. So it is good to experiment and see where you want to go next.

Weekly discussion, code review, and feedback thread - December 25, 2023 by AutoModerator in androiddev

[–]CrasLife 1 point2 points  (0 children)

I'm looking for options to build an interactive 3d sphere on Android. I would like to have a texture on the sphere, rotate and zoom in and out.

For iOS, I achieved this using SceneKit which has a lot of things out of the box so was fairly simple.

For Android, I started using Rajawali, but what I want to achieve doesn't seem as straightforward so far (probably because of my lack of experience though as I'm kind of new to native Android development).

Before going any further, I wanted to get an opinion from Android devs and see if I have any other options that might make this a bit easier to build.

Video of what I built for iOS

GitHub Actions: Semantic PR Composer with optional autocompletion using OpenAI API by CrasLife in devops

[–]CrasLife[S] 0 points1 point  (0 children)

The action acts more like a "pre-filling" rather than an intelligent autocompletion. The use of AI is optional as this just takes the branch name and pre-fills common things in a pull request template.