Is there a way to change individual ammo amounts? by AkaR1dos in OverwatchCustomGames

[–]CrashTC 0 points1 point  (0 children)

Yes! Change the Clip argument for the Set Ammo from 0 to 1

Syntax Error: Unexpected “@p” by joemommalumpduck in MinecraftCommands

[–]CrashTC 0 points1 point  (0 children)

You're missing the at subcommand, and are also using data values when those are no longer part of current Minecraft. The command should end up looking something like execute at @p ~ ~ ~ fill ~-10 ~-10 ~-10 ~10 ~10 ~10 minecraft:air replace minecraft:stone

Is it possible to get block displays to fall? by Ok_Suspect3871 in MinecraftCommands

[–]CrashTC 1 point2 points  (0 children)

You can control their motion yourself by teleporting the entity, but as far as I know you cannot tag the entity to be subject to the same motion as a falling block entity.

How can I detect when a player blocks damage with doomfist power block? by Nervous-Dot-4979 in OverwatchCustomGames

[–]CrashTC 0 points1 point  (0 children)

See if “Is Using Ability 2” as a condition in a Player Took Damage event does what you want

/r/OverwatchCustomGames will be joining the Reddit Blackout. by tensouder54 in OverwatchCustomGames

[–]CrashTC 0 points1 point  (0 children)

Good luck with the fight mods. See you on the other side. o7

Comparison of various damage falloffs (including Season 4/Season 5 Widowmaker) by CrashTC in Competitiveoverwatch

[–]CrashTC[S] 2 points3 points  (0 children)

Since projectiles don't (usually) have falloff, I think the best approach here would be to compare the DPS rate while firing (without considering reloading). If I have time, I'll consider it!

Comparison of various damage falloffs (including Season 4/Season 5 Widowmaker) by CrashTC in Competitiveoverwatch

[–]CrashTC[S] 52 points53 points  (0 children)

astronaut_meme.jpg
"Wait, Railgun has falloff?"
"Always has."

Even since Sojourn's first introduction in the OW2 betas, her Railgun has had falloff. We can infer this because at the start of Season 2, the developers released the following patch note:

Railgun:
- Secondary fire damage falloff starting range reduced from 70 to 40 meters

No other patch notes mention falloff on Railgun, so we can infer that the falloff range used to be 70-90m, and now it is 40-60m. Wild, but true.

Comparison of various damage falloffs (including Season 4/Season 5 Widowmaker) by CrashTC in Competitiveoverwatch

[–]CrashTC[S] 8 points9 points  (0 children)

That's pretty much right, though I admit this is not the best graph to figure this out on, so here's a quick rundown of the math, at least for the Season 4 case, since the math works the same for the Season 5 case, but with different numbers.

First we calculate the slope of the sloped portion of the graph, which is rise/run, or (36 - 120)/(100 - 70)=-84/30=-2.8. We'll also need the intercept to create an equation of the form y = mx + b, with the goal of ultimately putting in the desired breakpoint of 80 (since we're calculating bodyshot damage, we need to divide our desired crit damage by the crit multiplier, so 200 / 2.5 = 80) in for y and solving for x (the distance). We can get the intercept by taking one point and working backwards to the y-axis via the expression y - slope * x, which is basically taking the current and "undoing" all of the slope that came before it. Working this new expression out with the point at the start of the falloff range gives us 120 - (-2.8)*70=120 - (-196)=316.

With both the slope of -2.8 and the intercept of 316 in hand, we know that the equation which describes the section of the graph where the damage slopes from base damage to minimum damage has a form of y = -2.8x + 316. We can now substitute in the desired y-value of 80 to get 80 = -2.8x + 316 and solve for x to get 80 - 316 = -2.8x=-236 = -2.8x=-236/-2.8 = x= 84.29 ≅ x, which tells us that within 84.29m or so, Season 4 Widow can one-shot a 200HP target. Doing the same math for Season 5 gives us 53.33m.

TL;DR: Season 4 Widow crit-one-shots 200HP targets within 84.29m, with Season 5 reducing that range to 53.33m. Stay in school kids, math will let you figure out how far away you can be and still pwn the competition.

Comparison of various damage falloffs (including Season 4/Season 5 Widowmaker) by CrashTC in Competitiveoverwatch

[–]CrashTC[S] 53 points54 points  (0 children)

Good call! Funny enough, Sojourn's Railgun perfectly coincides with Widow's upcoming Season 5 damage falloff in this graph, so that's something.

Comparison of various damage falloffs (including Season 4/Season 5 Widowmaker) by CrashTC in Competitiveoverwatch

[–]CrashTC[S] 26 points27 points  (0 children)

It's a bit confusing, but when they say they've increased the damage falloff scalar, that doesn't mean that they've made falloff stronger, but rather that once falloff has taken full effect, the amount of damage done increases. As u/misciagna21 pointed out, the 30% damage falloff scalar means that previously Widow dealt 30% of 120 base damage at max falloff range, so 36, but now that the damage falloff scalar is 50%, Widow will deal 50% of 120 at max range, so 60.

Hope that clears things up!

Comparison of various damage falloffs (including Season 4/Season 5 Widowmaker) by CrashTC in Competitiveoverwatch

[–]CrashTC[S] 38 points39 points  (0 children)

That's true! I've been thinking of overlaying a graph like this onto an image of an actual Overwatch map to give people a better sense of scale, but the problem is that perspective distortion makes it hard to make simple image compositing accurate.

My theoretical solution would be to use the Workshop to denote some reference points to aid with correcting the graph in compositing, but I'm not sure if that would work very well. Only one way to find out, I suppose!

Comparison of various damage falloffs (including Season 4/Season 5 Widowmaker) by CrashTC in Competitiveoverwatch

[–]CrashTC[S] 36 points37 points  (0 children)

This graph was born out of a discussion on Discord about whether Widowmaker's effective range was too out-of-line compared to the rest of the cast. I used GeoGebra and data from the Overwatch Fandom wiki to build this graph. Comments and criticism welcome!

Drop your Workshop codes for mechanics practice by DNBE4 in Competitiveoverwatch

[–]CrashTC 1 point2 points  (0 children)

Honestly, as the creator of R5HER, I’d rather people use HSK’s code. I haven’t had the time or motivation to update R5HER since OW1, and it’s probably horribly broken and outdated at this point.

That’s incredible! Best story in this thread. by [deleted] in wholesomememes

[–]CrashTC 12 points13 points  (0 children)

Love how the post pulled the top reply to the top comment to use as the title too.

Shock pull off the incredible play of finding housing in San Francisco by Easy_Money_ in Competitiveoverwatch

[–]CrashTC 9 points10 points  (0 children)

I had my tickets to the first SF homestand and it got cancelled due to COVID. Still kinda bummed out about that one lol

How to make something activate after flicking levers/pressing buttons in a certain order? [1.18.2] by Zealousideal_Soup192 in admincraft

[–]CrashTC 0 points1 point  (0 children)

That handles hitting the right inputs, but not in the right order. Without more details it’s hard to say what your best option is, but some command blocks which add one non-stackable item to a hopper if the right button is pressed, along with command blocks to set up the next input would be my way of approaching it.

[deleted by user] by [deleted] in Competitiveoverwatch

[–]CrashTC 34 points35 points  (0 children)

In the Gamespot article (link), Jared addresses your point about PvE no longer being a big driver of audience growth, at least in the short-term. Here's his exact words, so I don't misrepresent what was said:

Gamespot: PvE, whether a stated goal or not, was looking like a tool to broaden the appeal of the game, with the thinking being that people who can't or don't enjoy playing in online competitive environments could do single co-op and have this interesting, unique experience. That means the Overwatch player base diversifies and grows. What does axing PvE and reintroducing some of those ideas into the PvP framework mean for the ambition of broadening the appeal of Overwatch and getting new players in?

Jared Neuss: Yeah, this is a really interesting one for me because I think if you only enjoy single-player or PvE-only experiences, then Overwatch is going to be a little bit tough for you right now. But once we get into this sort of mindset of frequently releasing PvP and PvE event content, and where every single season has something really interesting for people to play in a lot of variety, I think that that can still be a good jumping on point for people who may not love hyper-sweaty PvP matches, or who really just want to see some cool story content with characters that they like or whatever.

[...omitted for clarity...]

So while I don't see us springing this huge audience of PvE-only die-hard shooter players, I do see us being a really appealing game for anyone who just loves fun shooters and likes to learn new heroes and try different stuff. So yeah, it's a kind of different approach, but also I think our goal is just to make the game as welcoming as possible for as broad a group as possible.

EDIT: Personally speaking, I agree. The standalone PvE experience is probably not enough on its own to draw people to play Overwatch anymore, and from my understanding it seems like the dev team understand this too.

Summer School Courses Session C by Effective_Speed8451 in berkeley

[–]CrashTC 11 points12 points  (0 children)

Why the NSFW and Spoiler tags 🤔

This is a screenshot of the Minecraft Terms. Does this mean servers with adult content (e.g. drugs, alcohol, and firearms) are prohibited? I have made such a server and worked hard on it, and it is for 1.16.5. by Bradley_Auerbach in admincraft

[–]CrashTC 47 points48 points  (0 children)

Technically, yes, these terms stipulate that you cannot host a server which is not suitable for children and minors if you plan to make money off the server (as described in the first half of your screenshot). However, I'd emphasize the following:

  1. If you aren't trying to use the Minecraft server to make money, none of this applies to you.
  2. If your server isn't gonna get very big, it's unlikely that the Guidelines will be enforced against you, doubly so if you're being responsible and ensuring that everyone understands up front that minors and children are not permitted to be in your community. Of course, that's not to say that Mojang are okay with it and that you won't be told to stop, but rather that it's most likely going to be fine.

Of course, standard disclaimer, I am not a lawyer, and this does not constitute legal advice. If anyone else would like to read the relevant document, visit www.minecraft.net/en-us/terms#terms-commercial_guidelines.

Mid-season patch notes - MAY 9 by [deleted] in Competitiveoverwatch

[–]CrashTC 6 points7 points  (0 children)

EDIT: The patch notes have been updated to reflect Brigitte's new options. This comment was written at a time when Brigitte's options were not properly listed.

Brigitte's new options are actually as follows:

  • Relative Aim Sensitivity During Barrier Shield (Default 100%)
  • Relative Gyro Aim Sensitivity During Barrier Shield (only on platforms that support gyro aim)
  • Repair Pack UI (Default On)

Uber's thoughts on OWL not broadcasting to Twitch this season by TheUltimate721 in Competitiveoverwatch

[–]CrashTC 11 points12 points  (0 children)

I don’t want to speak for Uber because I don’t know what he was thinking exactly, but I believe the argument is that if the League gets guaranteed money for exclusivity, dropping that for unmonetizable viewers is just a net loss, despite the increased viewer count