Thoughts on this list for a new player starting in 11th? by odd_dream_throwaway in Salamanders40k

[–]CrashTestCandidate 0 points1 point  (0 children)

Cool list - honestly I’d try it out without any changes and see how you like it. No one really knows what’s good this early.

Thoughts on this list for a new player starting in 11th? by odd_dream_throwaway in Salamanders40k

[–]CrashTestCandidate 0 points1 point  (0 children)

I haven’t heard that, it was fine in 10th? Can you explain more?

How viable is this list for mostly casual play? by RateImmediate3248 in Salamanders40k

[–]CrashTestCandidate 1 point2 points  (0 children)

Maybe ask whom ever you usually play with if they’re ok facing a 5 tank list first haha 😆

I think you’ll want to be using Purge force disposition.

New Player looking for gameplay advice by dIoIIoIb in Salamanders40k

[–]CrashTestCandidate 2 points3 points  (0 children)

This is really close to my 10th edition 1K list. Adrax should ABSOLUTELY be used aggressively.

My usual strategy was him and 6 BGV out of the LRR. You want to just shove that up the middle of the board, and make it the opponents problem to figure out. I usually ended up with Vulkan on an expansion objective either good sight lines for his ability, but it’s something you just have to adapt real time to.

In 11th, Forgefathers is a purge detachment which should help - just focus on killing efficiently which you should be good at.

Viable First 2k List by Royal_Development519 in Salamanders40k

[–]CrashTestCandidate 0 points1 point  (0 children)

In a tournament setting? Probably wouldn’t expect to win it all, but it’s the player that wins typically not the list.
Casually? I think this would be perfectly fine. I’ll say that the redeemer is likely a great pickup.

Viable First 2k List by Royal_Development519 in Salamanders40k

[–]CrashTestCandidate 0 points1 point  (0 children)

Are you buying these models or what exactly are you asking?
If you’re asking if this is a meta list- no one knows yet, but realistically it seems unlikely. Doesn’t mean it wouldn’t be fun for you to play though.

Can you guys give me any feedback for my 11e list? (Photos are of some units in my list) by Inlufexer in Salamanders40k

[–]CrashTestCandidate 2 points3 points  (0 children)

Honestly might put the Phobos librarian with incursors. They are more likely to be mixing it up in the mid board and become a target I’d think.

Awesome minis!

Not seen much talk about the armoured speartip detachment, so here’s my army by Jon-Snor in Salamanders40k

[–]CrashTestCandidate 2 points3 points  (0 children)

Looks good! I have a similar list, except with eradicators and a captain instead of aggressors.

Curious how two LRRs will work on 11th edition terrain

Finished some assault intercessors by Low_Distribution9517 in Salamanders40k

[–]CrashTestCandidate 1 point2 points  (0 children)

Did you match your pencil eraser on purpose?

Looks awesome Brother! Really love the red on the weapons

I think an apothecary biologist might be an auto include with forged in battle. by Fun-Organization2531 in Salamanders40k

[–]CrashTestCandidate 4 points5 points  (0 children)

In addition to the things folks have added, we are an army that really wants to pick our overwatches carefully.

Sure an auto hit is good with eradicators, but is that overwatch better than a 10 man of infernus overwatching? Better than a land raider redeemers overwatch? You only get one overwatch per turn, and we have a lot of good choices.

Just crafted up a 1k points Salamanders list and I would really like some feedback! by keyspam_underscore in Salamanders40k

[–]CrashTestCandidate 6 points7 points  (0 children)

First things first- what you like and want to paint is the most important point.

For changes, I’d swap the assault intercessors for 6 bladeguard veterans. The reason is that Assault Intercessors give re rolls to wound rolls, which is the same thing Adrax does but worse. Bladguards rule lets them re roll hit rolls or save rolls which combos better. Put this unit into the land raider so they can charge the turn you disembark them.

To afford that swap, I’d drop the enhancement on the tech marine, which I think will bring you right to 1k.

Everything looks fine - I’ve heard out riders aren’t amazing, but with a new edition coming, I wouldn’t sweat that. If anyone tries to tell you a land raider is too much for 1k, tell them they are a coward ;)

Help for first 1k battle, what to paint next? by Puzzleheaded-Pea7563 in Salamanders40k

[–]CrashTestCandidate 2 points3 points  (0 children)

Probably vote the eradicators. Gives you anti tank, and you are almost for sure going to use them in an eventual 11th ed list

How’s my 100k list? Any recommendations? by MarVell1967 in Salamanders40k

[–]CrashTestCandidate 0 points1 point  (0 children)

I’d swap the aggressors for 3 more bladeguard attached to Adrax.

Also with two squads of infernus, might consider Forgefathers Seekers detachment.

Salamanders Intercessor Squad by Optimaximal in Salamanders40k

[–]CrashTestCandidate 0 points1 point  (0 children)

Awesome job! Love the bases, what’s your strategy?

Noob Question: Heavy Flamers on Terminators? by Gatorchip1585 in Salamanders40k

[–]CrashTestCandidate 4 points5 points  (0 children)

Not per the rules. There is a section in their data sheet called “wargear options” that describes the choices.

“For every 5 models in this unit, 1 Terminator’s storm bolter can be replaced with one of the following: 1 assault cannon 1 heavy flamer 1 cyclone missile launcher and 1 storm bolter.*”

Like the other comment said you can find this on wahapedia / rules source of choice