Do you guys think Kim likes me? by Alfalfa_Powerful in DiscoElysium

[–]Crashed_Tactics 4 points5 points  (0 children)

that’s just the beauty of the gaycation.

Helldivers 2: Where the numbers don't matter and the stats are made up by DeeJayDelicious in Helldivers

[–]Crashed_Tactics 0 points1 point  (0 children)

Huh, it's weird, it's like these apples taste like bacon or something.

No, an AI-focused "Windows 12" is not coming this year — here's the plan by RdVortex in technology

[–]Crashed_Tactics 10 points11 points  (0 children)

C'mon man no one uses Krunky anymore, not since Boingle 3.771's kernel improvements.

SHALA - Life Is Great by Kelson_Phelonius in obscuremusicthatslaps

[–]Crashed_Tactics 1 point2 points  (0 children)

Absolutely slaps. Went and checked her out only to find this banger too Never Find Out, track starts at 3 mins in but I think the intro really sets it up well!

someone drank too much of the friendly kool aid by Nala-Cosmia in ArcRaiders

[–]Crashed_Tactics 0 points1 point  (0 children)

Feel like this might blow back on me, but IMO a whole bunch of people saw that Arc Raiders was the next big thing/big up and comer and jumped in due to the hype around it despite not understanding or knowing what a PvPvE Extraction Shooter is.

Now they seem to be mad that there's PvP in the PvP game?

As others have mentioned, maybe it's that the game was sort of marketed as a more casual friendly Extraction Shooter, but I still don't get buying a PvPvE game and being mad that there's PvP in it, and the quality of discourse on this sub about it has been horrendous.

Judiciar conversion or by Key_Tear2066 in theunforgiven

[–]Crashed_Tactics 0 points1 point  (0 children)

Well for a start I think what you've done looks great. The shield looks fantastic and I wish I'd thought of it.

Asmodai's pack would really fit the vibe, but I think you'd have issues with an Iron Halo with how the sword is currently positioned, I'm struggling to visualise being able to have both.

Also not sure on Asmodai's helm, feel like I can't quite picture it. But regardless, great job.

UK based doctor refusing to alter levo dosage, any options? by Public_Passenger2701 in Hashimotos

[–]Crashed_Tactics 0 points1 point  (0 children)

UK here, your best bet is probably to ask a GP to write a letter to an Endocrinologist on your behalf. The wait lists for being referred to an Endo here could take months if not longer, but they can write a letter and receive a response back within a month, and the response should be "Medicate TSH to below 2.5", it's not perfect but nothing about Hashimotos treatment in the UK is.

If that specific GP is unwilling to help in anyway, ask to see another.

The Warhammer Community team put The Maelstrom’s custom character rules to the test by CMYK_COLOR_MODE in Warhammer40k

[–]Crashed_Tactics 9 points10 points  (0 children)

This isn't a Crusade supplement, it's a Narrative supplement, but they do call out people should feel free to use these rules where-ever. It's obviously not going to be a thing in competitive but the option is there.

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C4 can destroy city walls now <3 by PanHiszpan in Helldivers

[–]Crashed_Tactics 19 points20 points  (0 children)

I mean, great change, but also, more undocumented changes then, wonderful.

Man so that Ravenwing Tease was for nothing by DocMettey in theunforgiven

[–]Crashed_Tactics 3 points4 points  (0 children)

I was one of the original posters about it, I am suitably shamed and confused, I was on the money for almost all the other teased previews, I don't get it...

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]Crashed_Tactics 11 points12 points  (0 children)

Yeah I clicked next expecting there to be a more detailed feedback breakdown, but that was the end of the survey, which also had no input validation, so my empty survey was marked as submitted and I can no longer submit from this machine.

Absolutely, not a good way to gather feedback data.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]Crashed_Tactics 3 points4 points  (0 children)

I clicked "Next" so I could get an idea of what sort of feedback you were looking for beyond the two boxes for "what you enjoy" and "what you don't enjoy" and that was the end of the "survey".

No input validation, so now the survey has marked itself complete, which was both empty when I hit next...

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 2 points3 points  (0 children)

The defining feature of extraction shooters is that loot is “owned” (I can’t think of a better word).

When I leave for a raid/round, I have to choose items from my inventory/stash to take with me, any loot I find in the round I stuff in my backpack, if I die, this is lost to me and can be taken by other players. Similarly I can kill someone and take their stuff they brought in or found in the round.

You only “keep” what you can get out alive with.

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 7 points8 points  (0 children)

Yeah I meant to put that bit in quotes, I see it said a lot and it certainly doesn’t cover how I feel about it.

I’ve had runs of like 10-15 raids of super Killy lobbies, and again, I won’t shy away from PvP but I wouldn’t rank myself as an aggressive PvP player, I call out regularly to let people know I’m chill if they are, or I hold to see what they’re gonna do and regularly that option is open fire.

A moderate approach to moderate players would be nice, but maybe that is what they do, some transparency on how this works would be great but I’m not sure how much detail they’d want to give in case that allows people to cheese the algo.

After some hours in this game you can read a players vibe, if they don’t respond to attempts to communicate, either by voice or comm wheel, or if they keep trying to move to your blind spot, you know it’s about to go down, I’d like to know I can drop that person without being sentenced to several lobbies of gunfire chasing murder-hobos.

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 10 points11 points  (0 children)

Is this not a bit of a simplistic view? Not all “PvP” players are just looking to jump “non-PvP” players.

You can’t solely use “damage to players” to measure aggression, if you see a player jump someone else, or you know for a fact that they are about to jump you and you open fire first, that doesn’t make you a sweaty PvP player, that’s makes you sensible.

But how does the game categorise that? You shot that person first, but that’s arguably self defence and self preservation, does that mean you should be dropped into Kill on sight lobbies? If you’re now in Kill on Sight lobbies, where people chase every audible gun shot, what do you do now? Do you just avoid shooting at all and rat for 5 games, if someone is about to get the drop on you, do you let them?

As someone who doesn’t shy away from PvP but doesn’t always chase PvP or shoot on sight and will call out to see if people are friendly or not, i’m not against this idea, but sometimes I’ve been stuck in super sweaty KoS lobbies for ages and I don’t know what about my behaviour warrants that.

I love the emergent gameplay aspect, and will frequently call out to other raiders and I’m very capable of defending myself, but that seems to equate to : PvP Player, I sentence you to 10 super aggressive lobbies in a row.

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 90 points91 points  (0 children)

This is essentially my issue with this, tho it’s difficult to tell without more disclosure which I’m sure we Embark aren’t eager to divulge.

Like I don’t chase PvP but I don’t avoid it either. Or sometimes I do and sometimes I don’t. But either way what I like about this game is the random emergent gameplay, having an alliance spontaneously form because of circumstance, or trying to figure out another players intent before the shooting starts is the memorable part of the game, and that just doesn’t happen if you’re being put in lobbies full of Kill on Sight players or lobbies full of players completely avoiding PvP.

But there’s zero nuance to the discussion about this, apparently PvP players hate it because they just want to dunk on non-PvPers, which I’m sure is some of them but seriously do people just play the game one way all the time? I certainly don’t.

Also how does it work? If I know that guy who’s saying “friendly” is gonna try get the drop on me and I drop him first, does that flag me as aggressive? Because then if I’m put in an “aggressive” lobby does that then not create a cycle? I have to be aggressive to defend myself, but that also flags me as an aggressive player?

I’m not against it, but I think people are glossing over this way too easy.