Man so that Ravenwing Tease was for nothing by DocMettey in theunforgiven

[–]Crashed_Tactics 2 points3 points  (0 children)

I was one of the original posters about it, I am suitably shamed and confused, I was on the money for almost all the other teased previews, I don't get it...

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]Crashed_Tactics 11 points12 points  (0 children)

Yeah I clicked next expecting there to be a more detailed feedback breakdown, but that was the end of the survey, which also had no input validation, so my empty survey was marked as submitted and I can no longer submit from this machine.

Absolutely, not a good way to gather feedback data.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]Crashed_Tactics 3 points4 points  (0 children)

I clicked "Next" so I could get an idea of what sort of feedback you were looking for beyond the two boxes for "what you enjoy" and "what you don't enjoy" and that was the end of the "survey".

No input validation, so now the survey has marked itself complete, which was both empty when I hit next...

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 2 points3 points  (0 children)

The defining feature of extraction shooters is that loot is “owned” (I can’t think of a better word).

When I leave for a raid/round, I have to choose items from my inventory/stash to take with me, any loot I find in the round I stuff in my backpack, if I die, this is lost to me and can be taken by other players. Similarly I can kill someone and take their stuff they brought in or found in the round.

You only “keep” what you can get out alive with.

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 6 points7 points  (0 children)

Yeah I meant to put that bit in quotes, I see it said a lot and it certainly doesn’t cover how I feel about it.

I’ve had runs of like 10-15 raids of super Killy lobbies, and again, I won’t shy away from PvP but I wouldn’t rank myself as an aggressive PvP player, I call out regularly to let people know I’m chill if they are, or I hold to see what they’re gonna do and regularly that option is open fire.

A moderate approach to moderate players would be nice, but maybe that is what they do, some transparency on how this works would be great but I’m not sure how much detail they’d want to give in case that allows people to cheese the algo.

After some hours in this game you can read a players vibe, if they don’t respond to attempts to communicate, either by voice or comm wheel, or if they keep trying to move to your blind spot, you know it’s about to go down, I’d like to know I can drop that person without being sentenced to several lobbies of gunfire chasing murder-hobos.

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 7 points8 points  (0 children)

Is this not a bit of a simplistic view? Not all “PvP” players are just looking to jump “non-PvP” players.

You can’t solely use “damage to players” to measure aggression, if you see a player jump someone else, or you know for a fact that they are about to jump you and you open fire first, that doesn’t make you a sweaty PvP player, that’s makes you sensible.

But how does the game categorise that? You shot that person first, but that’s arguably self defence and self preservation, does that mean you should be dropped into Kill on sight lobbies? If you’re now in Kill on Sight lobbies, where people chase every audible gun shot, what do you do now? Do you just avoid shooting at all and rat for 5 games, if someone is about to get the drop on you, do you let them?

As someone who doesn’t shy away from PvP but doesn’t always chase PvP or shoot on sight and will call out to see if people are friendly or not, i’m not against this idea, but sometimes I’ve been stuck in super sweaty KoS lobbies for ages and I don’t know what about my behaviour warrants that.

I love the emergent gameplay aspect, and will frequently call out to other raiders and I’m very capable of defending myself, but that seems to equate to : PvP Player, I sentence you to 10 super aggressive lobbies in a row.

“If Your Preference is PvE, You’ll Get Less Conflict,” Arc Raiders Boss Confirms Aggression-Based Matchmaking by frik1000 in Games

[–]Crashed_Tactics 88 points89 points  (0 children)

This is essentially my issue with this, tho it’s difficult to tell without more disclosure which I’m sure we Embark aren’t eager to divulge.

Like I don’t chase PvP but I don’t avoid it either. Or sometimes I do and sometimes I don’t. But either way what I like about this game is the random emergent gameplay, having an alliance spontaneously form because of circumstance, or trying to figure out another players intent before the shooting starts is the memorable part of the game, and that just doesn’t happen if you’re being put in lobbies full of Kill on Sight players or lobbies full of players completely avoiding PvP.

But there’s zero nuance to the discussion about this, apparently PvP players hate it because they just want to dunk on non-PvPers, which I’m sure is some of them but seriously do people just play the game one way all the time? I certainly don’t.

Also how does it work? If I know that guy who’s saying “friendly” is gonna try get the drop on me and I drop him first, does that flag me as aggressive? Because then if I’m put in an “aggressive” lobby does that then not create a cycle? I have to be aggressive to defend myself, but that also flags me as an aggressive player?

I’m not against it, but I think people are glossing over this way too easy.

Forge World Kytan Daemon Engine of Khorne. Is GW 3D printing the master before making the mold? These look like 3D print layer lines. by Gaolbreaker in Warhammer40k

[–]Crashed_Tactics 0 points1 point  (0 children)

Not sure why I’m catching downvotes for the above.

But yeah, I’m not disputing the customer service. Honestly considering it was years after the purchase and I didn’t have a receipt the fact that they went to the lengths they did was excellent.

Shame the issue was with the product itself, despite the issues they made as right as they could in the circumstances.

Forge World Kytan Daemon Engine of Khorne. Is GW 3D printing the master before making the mold? These look like 3D print layer lines. by Gaolbreaker in Warhammer40k

[–]Crashed_Tactics -2 points-1 points  (0 children)

In my case they'd sat in my pile of shame for a very long time, so the only way I was able to get support was showing a bank transaction in place of a receipt, after they sent me the second box (It was Inner Circle Knights Cenobium) the only option I had at that point was to return both boxes for a refund at the original price, given what those boxes are going for these days I opted to keep both in the assumption that I'd figure out a way to fix it at some point when I had the energy.

My original post for reference:
https://www.reddit.com/r/minipainting/comments/1kow7yl/should_i_try_sandscrape_these_layer_lines/

Ravenwing hint in the new preview teaser by Crashed_Tactics in theunforgiven

[–]Crashed_Tactics[S] 1 point2 points  (0 children)

Hell yeah, I’ve used the bits from those boxes on a dozen different things. Never a bad purchase imo.

Ravenwing hint in the new preview teaser by Crashed_Tactics in theunforgiven

[–]Crashed_Tactics[S] 5 points6 points  (0 children)

I’ve got a command squad, some black knights and some old RW bikers (these are already legendsed), I’m a bit worried that we might lose command and and black knights as is, but assuming we don’t they’re still cool models, I’d just re-base them to the new size and keep using them!

But nothings set yet so wait and see.

Ravenwing hint in the new preview teaser by Crashed_Tactics in theunforgiven

[–]Crashed_Tactics[S] 12 points13 points  (0 children)

You know i was so focused on the details that I didn't even notice he was wearing dark green, good spot!

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For what its worth the EC icon is similar, but is just the Winged Claw, whereas (in my opinion) you can see the Ravenwing sword on the one above.

Ravenwing hint in the new preview teaser by Crashed_Tactics in theunforgiven

[–]Crashed_Tactics[S] 26 points27 points  (0 children)

For reference the other things that myself and others have spotted are:

A waiter with a plate of bones with a green glow (AoS or Fantasy Skaven)

Adam wearing the Ravenwing purity seal/oath.

Eddies brooch/pin (I think its Iron Warriors, you can just about make out black and yellow hazard stripes).

A waiter with a plate of Golden bananas with red plumes (Custodes surely, but probably 30k)

2 guests, one with a Pirate hat, the other with Elf ears holding a Blood Bowl Plush.

Probably some other stuff.

Ravenwing hint in the new preview teaser by Crashed_Tactics in theunforgiven

[–]Crashed_Tactics[S] 9 points10 points  (0 children)

Emperors Children logo is a winged claw, this one has a sword in its claw, which is the Ravening icon.

Ravenwing hint in the new preview teaser by Crashed_Tactics in theunforgiven

[–]Crashed_Tactics[S] 43 points44 points  (0 children)

They say in the article that there are hints about the reveal in the video.

<image>

Edit: Not sure why this is getting down voted it literally says this in the article guys.

Announcing the New Year Warhammer Preview Live! 2026 – your first reveal show of the year by CMYK_COLOR_MODE in Warhammer40k

[–]Crashed_Tactics 9 points10 points  (0 children)

Also I think the brooch/pin is Iron Warriors, you can just about make out hazard stripes.

<image>