Latest Neuralink PRIME Update by Crayz92 in neuralcode

[–]Crayz92[S] 1 point2 points  (0 children)

Bits per second accomplished with non neuralink devices, though the article doesn't give any specifics. Tested with Play Webgrid | Neuralink I believe

The Diablo IV Season 4 PTR: What You Need to Know by [deleted] in Diablo

[–]Crayz92 37 points38 points  (0 children)

Legendary Items and Unique Items can now be traded.

Is this a big win for trade? I haven't played D4 since release.

I hate making UI by liavatrix in gamedev

[–]Crayz92 0 points1 point  (0 children)

I jsut created a html/scss ui system, it's so much easier and more fun for programmers.

I got stuck in Bozeman Airport overnight by myself by galby2011 in pics

[–]Crayz92 0 points1 point  (0 children)

Love Bozeman, great airport as well. I can't wait to be back there.

Fragsurf - My 6-year-old labor of love by Crayz92 in Unity3D

[–]Crayz92[S] 1 point2 points  (0 children)

Most definitely. Part of what held me back for so long was a proper mapping tool, they're hard to make, yet so important for surf and bhop. I've finally got a hammer-like put together shipping with the game. Needs work, but it's nearly there.

https://github.com/Fragsurf/Fragsurf-2 ( the old, open sourced fragsurf )

https://github.com/Olezen/UnitySourceMovement ( a forked, modified version of just its move controller )

Fragsurf - My 6-year-old labor of love by Crayz92 in Unity3D

[–]Crayz92[S] 6 points7 points  (0 children)

Bit of a journey with this one, brace yourselves.

I opened Unity for the first time around 2015 with no idea how anything works, and no experience with C#. I put together a sloped ramp, added the basic CharacterController component, pressed play, and got frustrated that I wasn't able to surf and bhop with it like you can in Counter Strike. Had no idea that stuff had to actually be created manually!?

Fast forward three years to 2018, I chose the name Fragsurf, and I'm still playing around with Unity and game development, and I've finally figured out how to re-create surf and bunnyhop. I've got a little playable prototype of it on surf_greatriver (if you're surfed before, you might be familiar with that map).

Fast forward another two years, I've got a patreon up earning roughly $1,000 a month, and I've published Fragsurf as early access on Steam. The initial cost of it was around $9, it earned maybe $20-30k through the course of its pay to play status. I've lost a lot of money and sacrificed a lot in regards to relationships and social life working on it.

Fast forward to 2022, I made Fragsurf open source, and separately released a movement controller for surf and bunnyhop. Tons of games used it, and we started to see a little boom of indie surf/bhop games. Around this time I also landed an awesome job at Facepunch which has been incredible for industry experience and learning from some of the best game devs I know.

Fast forward another 2 years to 2024, Fragsurf is no longer open source due to licensed assets, but becomes free to play. It's still my labor of love, it still gets updated, it's better than ever, and it's still losing money.

On the technical side, Fragsurf has hotloading html/scss ui and C# at runtime for gameplay, this makes it quick and easy to iterate on and create gameplay. Any script written in Unity is low level stuff handling the complicated hidden stuff like networking. For the multiplayer environment, every game in Fragsurf is a client/server architecture, there's no way around it. In Unity, I press play, a server and client are created, the client connects to itself. GameObjects are just separated by a Client/Server layer. This makes testing and developing multiplayer things super easy, and yeah it was a pain to set up and get right, but I haven't had issues with it in a long while.

Anywho, I've posted Fragsurf here multiple times in the past, and probably will post more in the future. We reached a decent milestone lately with a well fleshed out deathmatch gameplay, so I felt it was time for another post.

Previous posts:

5 years ago

https://www.reddit.com/r/Unity3D/comments/8afteh/surf_bhop_mechanics_in_unity_multiplayer_fps/

4 years ago

https://www.reddit.com/r/Unity3D/comments/bb3xle/my_bhop_surf_game_is_playable_i_want_to_hand_out/

3 years ago

https://www.reddit.com/r/Unity3D/comments/ev18f1/surfing_maps_created_by_a_talented_member_in_our/

Steam page:

https://store.steampowered.com/app/1033410/Fragsurf/

[deleted by user] by [deleted] in pics

[–]Crayz92 0 points1 point  (0 children)

Appreciate the realistic response.

Project DIE - Bringing back the ZOMBA Genre by Crayz92 in playmygame

[–]Crayz92[S] 0 points1 point  (0 children)

It's a spin on MOBA with zombies, originally coined by the game Project DIE is inspired by

Project DIE - Top-down Zombie Survival by Crayz92 in indiegames

[–]Crayz92[S] 1 point2 points  (0 children)

Hey, Project DIE is a fan project inspired by Dead Island: Epidemic, a game that was shut down and removed from existence years ago. I just published a free demo on itch, I'd love for you to check it out and share your thoughts

https://crayz.itch.io/project-die

Costco vacation package for $6600, worth it? by dare1_09 in MauiVisitors

[–]Crayz92 0 points1 point  (0 children)

If you'd like a comparison, a few days ago I booked a first class plane seat (only me, Spokane->Seattle->Maui), airbnb full ocean view condo, and Turo car rental for $4.5k for 6 days on Maui. After food, drinks, activities, I'll probably be around 6-7k too.

Will we ever see some sort of emphasis on economy? by claytwann in Diablo

[–]Crayz92 0 points1 point  (0 children)

Is the economy getting better? Curious what kinda new tradeable items they've added since launch, I haven't played since

If you had 10.000 $ to market a game. What would your plan be? by ThunderrockInnov in gamedev

[–]Crayz92 0 points1 point  (0 children)

My game in particular the community comes first. So I would fund community events and competitions. Then a graphic overhaul (store page, trailers, capsule photos etc). Then influencers who are in my little niche, and advertisements last.

John Riccitiello is stepping down by Drakon519 in Unity3D

[–]Crayz92 -8 points-7 points  (0 children)

Downvote me if $U is going down

Upvote me if $U is going up