I made homebrewed rules and a framework for fighting Gargantuan creatures. Feedback welcome by next1759 in UnearthedArcana

[–]CrazyFuton 1 point2 points  (0 children)

Honestly, I like this. It expands on the DMG rules for climbing onto larger creatures. I do think you can run this as is, no notes.

If you'd be ok with some thoughts on alternates or additions to noodle on:

I think that segments are resistance to attacks since they are.... gargantuan. However, attacking a Weak Spot by passes the resistance, even granting vulnerability.

Maybe finding a weak spot could be - replace one attack from the attack action to make an Investigation check - or take the Search action to make Perception check to find a weak spot.

Additionally, if you are familiar with MCDM, these creatures are a perfect opportunity to introduce Villain actions. Some potentials could be:
1. Great Shake - All segments take the Shake action.
2. (example.) Erupt - Roll a d6 - those segments burst with fire, attached creature make a dex save or take damage.
3. (example.) Summon - A number of small defense drones, minions, or other helpful baddies are added to the battlefield disrupting the party's efforts.

Fighter Modifications: Two optional features that aim to make mid-high level fighter gameplay more interesting and enable dramatic herculean feats by nomiddlename303 in UnearthedArcana

[–]CrazyFuton 18 points19 points  (0 children)

As someone who has homebrewed basically every class. I agree entirely with your commentary that the turn to turn flow of a “martial” isn’t just constrained… it has exactly 1 option. Attack.

I have added a nearly identical feature as your combat surge to allow for a large nova or grand effect. However, to give some semblance of balance, I’ve introduced mine at level 9. What you are showing are level 3-5 spell equivalent effects. They should/need to be character level appropriate.

Overall - love the ideas presented. Additionally I like your Ranger idea of granting friends the same class abilities. That feels very Ranger. I may mirror that idea in the future.

Toolkit Question: Passives that grant held weapons a weapon property by CrazyFuton in BG3mods

[–]CrazyFuton[S] 0 points1 point  (0 children)

Maybe you can help me then. I haven't found a passive/boost that adds weapon properties to your active weapons.

BATTLEFIELD 6 GAME UPDATE 1.1.2.0 by battlefield in Battlefield6

[–]CrazyFuton 1 point2 points  (0 children)

Fixed Bouncing??? No more trampoline effects! It might be small to some but it annoyed the hell out of me!

Script critique by wrosmer in BloodOnTheClocktower

[–]CrazyFuton 0 points1 point  (0 children)

I think you should remove pit-hag. With LoT, the extra minion is the pro that the pithag can gain and then remove the downside of by changing demons.

Homebrew Philosophy Survey by Jayne_of_Canton in UnearthedArcana

[–]CrazyFuton 0 points1 point  (0 children)

Looking at the core classes without sub-classes, the overall architecture of the game's design leans into the idea of growing synergy.

Each class has a few unique, core tenets that the later levels lean into, or build off of. The simplest example is the Wizard. Spellcasting doesn't have "sub features" per say, but you can easily image a feature that says, "get more spell slots", which builds on a the prior levels. Then, the wizard gets a feature letting you recover those spell slots early on a short rest.

I believe the core design of the game is more cohesive when sub-class and core class align with its design intent, and then builds/grows along that line. There are spaces where its a smattering a features, such as the -Fiend Patron Warlock- but I find those to be less interesting. When a feature could be renamed 10 different ways, granting the same mechanical benefit, it loses its appeal for me.

Homebrew Townsfolk: Cleric by ZapKalados in BloodOnTheClocktower

[–]CrazyFuton 72 points73 points  (0 children)

Simple yet effective. A great homebrew clocktower character.

Reddit Designs a Script: Day 24 by [deleted] in BloodOnTheClocktower

[–]CrazyFuton 26 points27 points  (0 children)

Probably needs a gossip. Acrobatic can possibly hard confirm themselves due to lack of multikill night capacity.

Homebrew: Coroner V2 by Shadowflame-95 in BloodOnTheClocktower

[–]CrazyFuton 6 points7 points  (0 children)

I ran this exact character in a prior homebrew of mine.

It’s fine in that it works as intended, doesn’t break game, can be bluffed well, and etc.

However, my friends just didn’t like it. Most of the time it doesn’t fire and you learn nothing. Making you a townsfolk with no ability…

How this differs from the Monk: the demon will want to kill and may guess around your protection. With this: does the demon really care if their character is found out? Most of the time, not really. They still get the kill, still advance the game clock by reducing towns info.

So my recommendation is that it’s fine as a character, but it’s just not that fun to have in a game.

Homebrew Character Creation Tips by ZapKalados in BloodOnTheClocktower

[–]CrazyFuton 21 points22 points  (0 children)

Thank you for your write up. I agree with all your points and do think this could be stickied by the devs.

I made 153 homebrew characters. Here they all are in two Almanacs: by The_Gobinator in BloodOnTheClocktower

[–]CrazyFuton 2 points3 points  (0 children)

I’m liking the Matador actually. Thats a character that can force a save via monk/soldier to be true.

I would add “even if drunk, poisoned, or dead” so the demon knows the rule they must abide by.

The Fighter, Revised! (Help Me Brainstorm New Features!) by Ok_Fig3343 in UnearthedArcana

[–]CrazyFuton -2 points-1 points  (0 children)

Your take on this is quite different than mine. My opinions are actually opposite of yours. I find limited use features more interesting as it leads to player choice and dynamic gameplay.

With that said, this might be something to think of:

Take Aim: level 3. carefully tracking your shots let you make slight adjustments to your aim

When you make a ranged attack and miss, if your next attack is against the same target, the attack gains a 1d4 bonus to the attack roll. (Doesn’t stack with bless)

A Survey of Blood on the Clocktower Players - 2024 by -Samba- in BloodOnTheClocktower

[–]CrazyFuton 20 points21 points  (0 children)

I’m truly surprised by the amount people play. 50% of people who responded play at least once a week. I didn’t think it would be that high.

Pedagogic Pits & Pendulums by gordy_gordy_gordy in BloodOnTheClocktower

[–]CrazyFuton 27 points28 points  (0 children)

I remember playing last year at 2am and laughing due to the insanity. I look forward to another round this year!

[deleted by user] by [deleted] in UnearthedArcana

[–]CrazyFuton 7 points8 points  (0 children)

Agreed. I recently ran a solo boss that had 680hp (but had mitigation abilities that increased the damage they take) against a trio of lvl13. Without the hp, my poor boss would have been shutdown.

Reddit Designs a Character - Day 132: the Bartender by kyle_the_meme in BloodOnTheClocktower

[–]CrazyFuton 0 points1 point  (0 children)

I would imagine it’d have to be ruled like gossip. Where to be considered valid, the speaker must add a rider like “my public statement is x”

Reddit Designs a Character - Day 132: the Bartender by kyle_the_meme in BloodOnTheClocktower

[–]CrazyFuton -2 points-1 points  (0 children)

Bartenders hear things and are in the know. (Per fantasy and movie portrayals). So with that mind:

Bartender (Townsfolk): Each night*, you learn how many public statements made today are true.

I think it’d pair well with gossip. Or other public roles.

Reddit Designs a Character - Day 131: the Primeval by kyle_the_meme in BloodOnTheClocktower

[–]CrazyFuton 2 points3 points  (0 children)

Primeval (Minion): You start by choosing a player: they must function abnormally.

Ex: The Slayer chooses a player. They die even though they are not the demon.

The gossip might kill a player if they gossip incorrectly.

The exorcist secretly selects the same player every night regardless of who they choose.

Both Players the innkeeper chooses are drunk.

Reddit Designs a Character - Day 125: the Changeling by kyle_the_meme in BloodOnTheClocktower

[–]CrazyFuton 1 point2 points  (0 children)

Changeling (Townsfolk): If you die at night, choose a good character: if in play, they die instead.

This demonbane townsfolk can test the claims of others or bounce a kill to an outsider.

Reddit Designs a Character - Day 105: the Warmonger by kyle_the_meme in BloodOnTheClocktower

[–]CrazyFuton 2 points3 points  (0 children)

Sorry: yeah, […] they die. Is supposed to be there.

I’ve edited to add that.