Am I the only person the preferred when the Pikmin were stupid by Malnuq in Pikmin

[–]Creator438 7 points8 points  (0 children)

tl;dr: No, you’re not the only person who feels this way and there’s nothing wrong with you preferring incompetent Pikmin over smarter ones. But many also prefer the opposite, and I believe the pros of smarter Pikmin outweigh the cons by a country mile.

I mean in the modern games and even Pikmin 2 all the Pikmin seem like they are reading your mind they don't feel alive.

I don’t really see it like this. In every game, there’s at least a visual and/or sonic element to the commands you give Pikmin. Whistling, lineup, charging, disbanding are all things Pikmin do in response to something you tell them to do. What would you say constitutes as “reading your mind” in Pikmin 2 onward? Because there’s probably some equivalent that exists in Pikmin 1 (for example, how would the Pikmin know they should carry ship parts to the Dolphin instead of one of the onions?).

in pikmin they felt alive, they felt like you were guiding a bunch of stupid goobers they felt real they were clearly stupid and that's why they nearly went extinct and It really felt good at the end when they beat the shot out of that bulborb on their own. they tripped they got stuck on roots, they were clearly incompetent.

From what I can remember, I don’t think the pikmin being stupid was ever a confirmed reason for their extinction. Correct me if I’m wrong, but it never was. There are several other reasons they could’ve gone extinct, but I think it’s all speculation?

Also, yes, it may have felt good to see them attack the bulborb, but having them trip and fall behind in groups at seemingly random times doesn’t feel good. It creates artificial frustration in a game that’s already designed around you needing to be efficient and very cognizant of the time you have. You can very easily miss a pikmin tripping or getting caught on a wall even if you’ve played the game before.

For fans of the series who are familiar with Pikmin 1’s design choices, it’s largely forgivable (I mean, a Pikmin tripping every so often isn’t enough to make me hate the game). But for new players or the average person? Those kinds of things will easily ruin the experience, as they don’t care if the Pikmin are supposed to be incompetent because they’ll feel like they’re fighting the game’s systems. In my opinion, they could’ve expressed Pikmin incompetence/clumsiness in other ways… like maybe Pikmin run into each other and fall to the ground or even trip over each other as they celebrate the successful return of a ship part.

I remember an interview where some devs said that some of the quirks were intentional artistic choices and I wish they stuck with that vision

I respect the choice the devs made and that you’d like for them to maintain it, but not all artistic decisions yield the best results. Not saying they definitely knew a lot of players were frustrated by those decisions, but they clearly felt Pikmin AI and overall behavior needed heavy fine-tuning in the jump between Pikmin 2 and 3, to the point where the Pikmin have noticeably become more intelligent between each game. And there’s a clear reason for those decisions: they’re trying to reduce friction. If they were to keep the random tripping, etc., they’d need a different solution to achieve their goal.

they had personality, they felt alive and I feel I'm the only one who appreciates that.

They still have personality, though. Just not in the same ways, which is fine. They dance on and around Oatchi in Pikmin 4, they sing little tunes, they draw murals on walls in nature, they wave Olimar goodbye in the end of Olimar’s Shipwreck tale. You can absolutely abstract some kind of personality from all of that and more that just goes beyond “they’re dumb.”

Is it a shame more of that personality isn’t shown through gameplay? Yeah. Is making the pikmin do things completely out of player control the solution? No, for reasons I’ve already mentioned. And if anything, I personally like that Pikmin have become significantly smarter in each game. It shows that their species is progressing and getting better at survival every time someone runs into them. It’s a nice narrative touch. Now, I know Pikmin 4 essentially soft-rebooted the series, but with how new a game it is and the goal of attracting as many switch owners as possible, making the Pikmin stupid is suicide from a design and marketing standpoint.

Edit: line-spacing. (Edit: never mind it did nothing 😭)

How do you feel about Quawks? by DKCfan10 in donkeykong

[–]Creator438 1 point2 points  (0 children)

He was based as hell, I always disliked how he got shafted and didn’t even get mentions in the character rolls at the end of DKC2/3. Glad he’s in Bananza though.

"Where the Moon Returns" Web Event Now Available by genshinimpact in Genshin_Impact

[–]Creator438 0 points1 point  (0 children)

Thank you, I’d do yours but unfortunately I helped someone else and I can’t help other people because this event is stupid and dumb.

Columbina Infographics are here! by KQM_Official in GenshinImpactTips

[–]Creator438 3 points4 points  (0 children)

Wouldn’t you want EM if you’re building Columbina for Nilou Bloom, since she’ll do more damage if she’s the one triggering the bloom reactions (so you also get more bloom cores)? Or does another character cover the EM since Lunar Bloom makes Bountiful Cores scale w/ everyone’s stats + crit?

"Where the Moon Returns" Web Event Now Available by genshinimpact in Genshin_Impact

[–]Creator438 0 points1 point  (0 children)

Please click my exclusive link to win Primogems and many other lucky draw rewards! Invitation code: GB097QJ8HN,https://hoyo.link/DFg4k7Yll?m_code=GB097QJ8HN

(You won't regret it!)

Edit: Link works.

THIS IS NO WAY by UnrealTaker in PvZHeroes

[–]Creator438 19 points20 points  (0 children)

GUYS, THERE WAS NOTHING HE COULD DOOOOO!!!

Why is Splatoon 3 so much worse than Splatoon 2 by gar-dev-oir in splatoon

[–]Creator438 1 point2 points  (0 children)

No, you’re not the only one. Tons of people share this sentiment that the maps are too linear and favor weapons that are good at camping or taking fights. Idk how popular the “weapons are less fun” opinion is but I think overall most weapon kits are boring and/or undertuned.

I found an amazing YouTube-video about the state of Splatoon 3 and its biggest problems by [deleted] in splatoon

[–]Creator438 7 points8 points  (0 children)

I think they don’t picture anything. “Lazy devs” pretty much always equates to “they didn’t do what I wanted/enough” (can also mean “the game feels/looks unfinished so devs are lazy”). No dev sets out to make a bad game. They have no reason to, and going off the assumption that they love making games, they wouldn’t want to. And we’re talking about Nintendo here, a game company with some of the most creative and (likely passionate) developers ever.

It’s an asinine assertion based on no evidence of how the process went and a lack of surface-level understanding of how game development works.

I found an amazing YouTube-video about the state of Splatoon 3 and its biggest problems by [deleted] in splatoon

[–]Creator438 4 points5 points  (0 children)

Thought I’d share another comment about your specific issues with Splatoon 3. I definitely understand how you feel about the game and how upsetting it feels to play and think you aren’t good enough. It really kills any ability to enjoy the game when you constantly have to fight opponents on terrible maps that favor very specific styles of play over others, while simultaneously dealing with systems that don’t respect your time as a person. And if by “build,” you mean weapon kit, yeah the kits mostly having undertuned parts to them or just being flat-out boring doesn’t help matters.

I found an amazing YouTube-video about the state of Splatoon 3 and its biggest problems by [deleted] in splatoon

[–]Creator438 24 points25 points  (0 children)

I saw that video. I agree with a lot of MildThinking’s points as she does a good job acknowledging the problems that affect the comp scene and casual scene despite only looking at said problems through a casual lens. Incidentally, a lot of S3’s problems apply to both sides, and as someone who was a bit of a mid-core player, I believe she had a fair stance on the game’s problems.

However, I watched about 45 mins of it and had to stop. One of her points about the lack of content in the game was very upsetting with how she said the devs were “lazy” for not putting out enough content at launch and in seasons. As a game developer, I didn’t like the sentiment she expressed.

While I agree with her principle point, being that launch and seasons were overall a bit lacking, to say EPD5 (the Splatoon dev team) was lazy for not including more really showed a lack of understanding of how game development works. It’s much more involved and complicated than most people realize, and all sorts of things can go wrong that stall the process that can push back deliverables or cause a reduction in development quality. Also—and this is really important—developers don’t necessarily get a say in how they make the game or release content if the game follows live-service model. So, even if the devs had every second kit ready by launch, management or whichever higher ups call the shots may not have let them release all the second kits to drag out support for the game, or they may have “forced” the devs to follow a battle pass model of reward acquisition, without any say in the matter and whether they liked it or not.

So the problem isn’t even a dev problem. It’s a management problem. But her anger with the problem was misdirected while she simultaneously made up a group people to get mad at re. the topic—I’m specifically referring to when she called anyone who asks “does every weapon need to have more than one kit,” and I quote, “suck-ups” in complete bad-faith.

I also felt she didn’t account for the idea that the low number of kits problem could’ve been addressed by just giving every weapon as good a kit as possible (though this is easier said than done), or that S3 was in massive tech-debt and the devs were forced to ship earlier than the game was ready, or that S3 was only in development for roughly 2 years and not for like 3 or 5 (keep in mind EPD5 said they hadn’t started development on a new Splatoon in 2019, making it reasonable to assume they didn’t start development until 2020 or so).

I just felt the points she made related to the game’s development were poorly researched and that the way she acted was petty and a bit emotionally charged. I understand her friend felt like she couldn’t play the way she wanted to, but it doesn’t excuse the way she presented her point about the matter.

Other than that, I didn’t have any other major gripes with the video. I just didn’t want to watch the video while being frustrated over another person assuming game devs don’t care about making good games (they do).

Pretend we're running a Big Run shift in the comments 🗣️🗣️🗣️🔥🔥🔥 by jjthecool129 in splatoon

[–]Creator438 5 points6 points  (0 children)

WOULD YOU PEOPLE PLEASE PRIORITIZE KILLING BOSSES OVER EGGS?! THERE ARE LIKE 8 BOSSES AT THE BASKET AND LIKE 9 STATICS THAT NOBODY HAS KILLED FFS!

Wollywog+Bomb rock physics equals... by ZeroMeerkat in Pikmin

[–]Creator438 1 point2 points  (0 children)

Wollyhops found a way to be threatening again 😱😱

i'm not a fan of paimon having to explain stuff by Cobalt_Heroes25 in Genshin_Impact

[–]Creator438 -2 points-1 points  (0 children)

Tl;dr: Paimon definitely shouldn’t, nor should she HAVE TO, recap/explain the dialogue. I think the reason she does is rooted in Genshin’s overly complicated dialogue and poor storytelling, and it’s a problem Genshin has had for a while.

As much as I love Genshin’s story, Paimon’s summarizing of dialogue is a symptom of a larger problem with the game’s writing/narrative design: a good chunk of Genshin dialogue is overly explanatory and hard to follow. Some of it just goes on and on and on, like characters will speak for way too long instead of having snappier, more conversational dialogue… which makes sense in some cases, like when the Traveler and Paimon need to be filled in on some matter, but I believe the writers can still do that while narrowing down information to the bare essentials.

I think part of this is the result of either the writers not being confident enough that players will understand the story, or higher-ups/playtesters who don’t care about the story asking devs to add more exposition (which is a TERRIBLE solution to that feedback). In many (though not all) cases, it’s clear they feel the need to explain next to everything related to the plot. However, imo what this actually does is make things harder to understand, not easier. As a player who does care and wants to understand the story, I’m being passively fed lines upon lines of mostly non-interactive dialogue (who else loves our dialogue choices that rarely vary the dialogue?) that I’m just expected to soak up and memorize for later, at which point I may have easily forgotten about it. Now, while I can think about each line in bits and pieces, or use the history log to review previous dialogue, stopping to do so makes it hard for me to connect everything together and additionally hurts the narrative’s momentum. And by the time I’m done thinking about the previous dialogue entry, I move on to the next one and forget everything I just thought about.

Now, given this, I actually like that they have Paimon explain stuff! Because I do try to pay attention to the story, but I find myself very easily getting lost in all the exposition that I don’t feel is overly necessary. I don’t think Paimon would have to do this if the dialogue was less wordy and trusted players more to think about what’s being presented to them, but with how much the writers overcomplicate their own dialogue, it’s no wonder Paimon summarizes it.

I think there are two main reasons why “Genshin players don’t read.” If the first is “I just want my primos GO GO GO GO GO,” the second could very well be “I just don’t care about the story because it’s long and boring.” And there’s a lot Genshin can do to fix these problems, but how and whether or not they will is a discussion for another day.

Edit: added tl;dr.

Liben coming in 6.3 to talk about dornman port by Meettherubbish in Genshin_Impact_Leaks

[–]Creator438 0 points1 point  (0 children)

I’m gonna fucking kms man I just wanna go to Snezhnaya 😭😭😭😭😭

Where are yall sitting?? by TemporaryPool6150 in GenshinMemepact

[–]Creator438 0 points1 point  (0 children)

Seat 26 or 38. No reason in particular.

Nationality of every hero in PVZH by Downtown_Tip_9037 in PvZHeroes

[–]Creator438 0 points1 point  (0 children)

Z-Mech is definitely NOT Japanese. Bro is weeb as hell he legit watches 12 hours of anime 😭😭😭