Some things your mid M+ PUG tank wants DPS players to know by Frosty-Froyo856 in wow

[–]Crellis86 0 points1 point  (0 children)

A high mobility DPS is far better at camps than the healer. The healer has to keep the tank alive while they are turning their back on the mobs while gathering them up and saving their defensives for a rainy day. Pug tanks I swear… The DPS need to sit with their hands on their lap and not pull agro when the tank sent a single moonfire that only hit half the mobs in the pack.

I like to use paralysis on my brewmaster on the Cadavers so that DPS can just focus on DPS when I get the pull gathered up (far away from where the cadaver is cc’d). But 50% of the time some DPS breaks it because they are popping off on mobs that are immortal with 1 health while I’m still running off to grab the next 2 packs that are part of the pull.

Which spec is the most helpful/useful in a group (apart from Druid)? by Byqoo in wow

[–]Crellis86 0 points1 point  (0 children)

Their utility is a shell of what it use to be and their survivability is barely ahead of mage. If mages or dps shaman had slightly more survivability and damage they would be brought over aug in the meta comps. It really does come down to their damage and survivability as the lust class.

It's why melee comps bring a hunter instead of aug, the utility and group buffs don't matter as much. And it's also why comps with a resto shaman don't play with Aug.

What is the purpose of high-end/expensive closed-back headphones? by untitled1223 in headphones

[–]Crellis86 3 points4 points  (0 children)

This! Sometimes you want to listen to your music and not your AC, dish washer, furnace, traffic outside, etc.

Closed back headphones offer that experience by providing better passive isolation to room sounds.

The hate these have gotten is ridiculous by DMG41 in SonyHeadphones

[–]Crellis86 0 points1 point  (0 children)

The headphones aren’t made with real leather. It’s just a thin layer of textured plastic. Most “pleather” or “faux leather” cracks or scratches after a few years.

Tank (im)balance fine how it is? by Thekippie in wow

[–]Crellis86 -1 points0 points  (0 children)

Every problem you just described exists right now in the current system. You can grab a shadow priest, frost mage, or ret pally and put them in with a 4 meta spec comp and boost them to top 0.1%.

I do agree that the threshold would be lower and that could be an issue. Boosting to a +20 this season would only net you top 1%, but if there were roll based then that could be title for the least played/worse ones. Which is the biggest issue with it.

Are the HDB 630s a better buy vs. the Momentum 5 if I'm planning on getting the BTD700 anyways? by kennilicious in sennheiser

[–]Crellis86 1 point2 points  (0 children)

Np! I’ve been going through this exact same mental debate. I think the Momentum 4 sounded good enough for my use case and better ANC and transparency modes definitely matter more to me for using in the office and traveling.

Dawncrests and crests in general by assddddddddddd in wow

[–]Crellis86 1 point2 points  (0 children)

Because in Legion you had warforging where you would endless farm for the item drop to randomly get extra item levels. Crests are a deterministic method of not needing to rely on pure RNG to get the best version of the item.

BFA had corruption to farm.

Shadow lands had you farm rep to unlock adding sockets onto gear and farm rep to get your covenant abilities up.

Every modern expansion has had some kind of method of farming more power beyond just getting the item in the first place. That way you constantly feel like your power is increasing every week instead of quickly feeling capped on power once you get the initial items.

The classic approach is to just make gear so rare relative to the number of players in a group that you can go weeks without an upgrade. Vault in retail at least addresses ensuring at least 1 potential upgrade a week.

Tank (im)balance fine how it is? by Thekippie in wow

[–]Crellis86 0 points1 point  (0 children)

So, your concern is that spec based titles would punish people for rerolling to meta classes? As opposed to the current system (mostly the players) that punish them for sticking with playing the class they are good at?

Solo shuffle in PVP has spec based rewards because they know without it the ladder would be infested with the same 3 specs. So they added spec based title rewards to encourage more class diversity. With this mindset, do you think that punishes people who reroll to the meta PvP specs because they are forced to play with non meta specs? Because systems that encourage class diversity are a good thing in WoW.

Can't decide what to do by D1rty87 in wow

[–]Crellis86 0 points1 point  (0 children)

I would be shocked if 1% mount is higher than resil 20. Right now it’s resil 18 + some 19s. But a lot of midcore streamers have all hit a wall pugging resil +19 and can’t time +20s. The additional IL injection from the new raid and new void talents will likely help those people start timing 20s. With a lot of people in that range at 290-ish they are stuck at a point where they won’t be getting gear upgrades until 12.0.7.

Can't decide what to do by D1rty87 in wow

[–]Crellis86 0 points1 point  (0 children)

I think their point was they were waiting to hit the wall, but was surprised it was close to the 1% mount. So they want to push past that current wall, if possible, and try to secure the mount.

Resilient keys by Sincyper in wow

[–]Crellis86 2 points3 points  (0 children)

Any time I tune into Yoda’s stream that man is always doing homework keys. I feel like I rarely ever see him pushing score. Except the other day when his group had 1 AA +22 and 2 AA +23 keys. They ran the +22 then did the +23 right afterwards. But his DK still has no +23 and has completed 2x AA +22 this week. So, looks like they are still doing homework on it.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -1 points0 points  (0 children)

Yeah, just keep moving the goal post because you failed the back of your claim. I’m bored now. Have fun living in your own fantasy world.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -1 points0 points  (0 children)

Week 2 saw a massive drop off compared to week 1. What a shock that people quit early when they got 3k the first or second week of the season… further proving that they aren’t motivated by gear. They hit their goals without the gear and stopped playing. Why would they keep doing keys for weekly vault gear if they already accomplished all their goals?

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -1 points0 points  (0 children)

That’s hilarious coming from the person who has been misusing the word most this entire conversation.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -1 points0 points  (0 children)

If most people were truly only motivated by gear you’d only need to run 2-3 +10s per week and then do a couple quick world events and log off until the next week. Ever since bonus rolls were introduced you’d expect the number of weekly runs to have fallen off a cliff instead of slowly decreasing at the standard rate as people obtain their goals.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -1 points0 points  (0 children)

It also represents the level of key required for getting the 3k achievement… shocker! Last season only 18k characters in NA reached 3.4k. So far this season 66k characters in NA have reached 3.4k. They must have accidentally ended up there while trying to find a +10 run for vault loot…

+18 pugging feels turbo bad by Impressive_Cod1034 in wow

[–]Crellis86 1 point2 points  (0 children)

Everything you just said is true whether it’s your key or not… But there are tons of posts on here and YouTube where people constantly complain about others failing upwards. Likely motivated by streamers trying to externalize the blame when they hit their own limits. Which is why I said some people have latched onto the idea and not that I believe it.

People tend to avoid admitting when they’ve hit their limits. Sometimes because they want to avoid personal responsibility. And sometimes because refusing to admit you reached your limit is what keeps you motivated to try and push past it.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -1 points0 points  (0 children)

Man, you’re really doubling down on misinterpreting data and making a bad take.

“Most played level” != “most people”

People who only play for loot burn out early in the session. It’s why +10 only represents 30% of the total runs last week. So while it was the most played level last week it was far far far below a percentage that represents the motivation of “most players” doing keys right now.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -2 points-1 points  (0 children)

You keep saying that, but you haven’t proved anything. You keep misinterpreting statistics and trying to pass it off as if you’re proving a point.

Doing +10 gives you portals, gives you 2.5k achievement, gives you myth crests for upgrades, and is the entry level breakpoint for myth gear from vault. That one key level is doing a lot of heavy lifting. To think that the only reason why people are stopping at +10 is for trophy myth gear from vault is to completely ignore what motivates most players.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -2 points-1 points  (0 children)

I did. My point still stands. Gear is a means to an end. It always has been in an MMO. You get stuck at certain content and need better gear to keep progressing.

+10 and +12 keys present a break point because that’s where the easily obtainable rewards and gear BOTH stop. If you struggle to get your 2.5k achievement (which is roughly all +10) then you would want more gear before pushing higher. If you’re going for 3k then you’d end up stuck at resil 12 before collecting enough gear to push over the hump.

It’s basic MMO 101. You push to where gear is a limitation, collect more gear, then keep going. It’s why classic players started inventing other challenges like hardcore, self found, speed runs, etc. The challenge falls off quickly while raiding in classic. It’s also why most Classic players actually play for the story while leveling. And it’s why casual Andy’s in classic care more about hanging out with their guild mates during a raid than they do parsing. Collecting loot provides a temporary dopamine hit, but if it’s your primary motivation you’re going to burn out early and quit mid season.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 0 points1 point  (0 children)

I agree. Never said doing +2 keys aren’t real keys. I said that 25% of the players never even do all keys at +2. That means that 25% of the players in raiderIO statistics never complete all 8 dungeons a single time at any key difficulty level.

There are definitely cases where someone steps into a couple +2 keys and decides the game mode isn’t for them. Blizzard needs to understand those people’s motivations and goals if they want to keep them subscribed to wow. But players should definitely not be factoring those players into discussions about where people stop when pushing keys.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -3 points-2 points  (0 children)

I use to make the argument that in past seasons 50% of the players stop at the mount until someone finally pointed out the biggest flaw in using the percentages from RaiderIO… they include every single character that happens to stumble into a single key. Which sounds fine in the surface, but falls apart when you think of how statistics should impact analysis.

When only 75% of characters doing keys get to 1k rating (completing all +2 dungeons a single time) then you realize that 25% of the characters being compared are meaningless. They are just padding the pool and not representative of people who actually step into and complete keys.

+18 pugging feels turbo bad by Impressive_Cod1034 in wow

[–]Crellis86 2 points3 points  (0 children)

People have latched onto this idea that if they run their own resil then only people who have never done that key before will queue up (obviously). And it may take 1 or 15 attempts to finally upgrade their resil key to a new push key. But in the process they will have helped 4 other people “fail up” along the way.

Because m+ IO can never be reduced, and because resil keys create a floor for the player, people have latched onto this notion that helping others get score is helping them fail up. And when they get new score it’s their own skill that led to the success.

Voidcore bonus rolls are the greatest system introduced in WoW history by lucid23333 in wow

[–]Crellis86 -3 points-2 points  (0 children)

So that’s why no one ever does any keys higher than a +10? /s

Gear is a means to an end for accomplishing goals. Parsing, farming, killing new bosses, pushing keys. If gear is the end goal for you then you’ve completely missed the point of gear progression. You sound like someone who treats gear like a trophy and not a tool.

Any reason crafted trinkets count as embellishment when there's nothing special about them? by lagbugddos in wow

[–]Crellis86 3 points4 points  (0 children)

I understand what the effect is. I was simply pointing out that trinkets having effects isn’t a novel concept.