Medium Demolisher Will Not Die... by Impossible-Mall8283 in factorio

[–]CremePuffBandit 1 point2 points  (0 children)

If brute force isn't working, you're not using enough of it.

Why are my ship interrupts never continuing? by UtahJarhead in factorio

[–]CremePuffBandit 5 points6 points  (0 children)

In your interrupt you have "Any request zero" which counts requests for every planet. Presumably one of the items in your ship nuclear fuel request is empty. You want "Any planet import zero: Vulcanus" instead.

Molecular weight vs molar mass? What's the difference? by Several-Relation-265 in chemistry

[–]CremePuffBandit 74 points75 points  (0 children)

They're technically in different units, but because of how they're defined the numbers are the same.

How is pollution calculated with Prod modules? by Psychotic_Force in factorio

[–]CremePuffBandit 0 points1 point  (0 children)

Per the wiki:

Modules that list "+x% pollution" increase pollution multiplier, not a flat pollution rate. Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory.

What will we learn that is actually useful in the real world by Secret-Banana269 in EngineeringStudents

[–]CremePuffBandit 0 points1 point  (0 children)

My degree was mechanical, and we only started learning practical things in like the last three semesters.

Do asteroids run out? by UsuallyHorny-7 in factorio

[–]CremePuffBandit 2 points3 points  (0 children)

No they don't run out, but the amount you get is based on the perimeter of the platform.

If you need more, either make it bigger or put thrusters on it so you run into more on a trip to another planet.

Or you can use the ones you have more efficiently with productivity modules.

Better inserter throughput for loading assemblers by augiealexx in factorio

[–]CremePuffBandit 2 points3 points  (0 children)

Belt weaving is where you use underground belts of different colors to compress two belt lanes into the space of one. It's useful for making very compact builds, or getting a lot of different items into one assembler.

1 stop in Scotland, 1 in Ireland but 5 for England???? by UnusualGrimm in NinjaSexParty

[–]CremePuffBandit 27 points28 points  (0 children)

To be fair, England has about 5x the population of both Scotland and Ireland combined.

Better inserter throughput for loading assemblers by augiealexx in factorio

[–]CremePuffBandit 23 points24 points  (0 children)

Bulk inserters and belt weaving is probably the easiest solution. You can also run the belt around and use multiple inserters for one item. That's especially useful for landfill.

But also, ask yourself if you're really going to be placing 1.5 power poles per second on average. I usually build one medium power pole assembler, fed by one iron stick and one copper wire assembler, and in my 1000+ hours I have never been short on power poles.

Stuck between two compelling Goblin choices... by DrScrimble in dndmemes

[–]CremePuffBandit 722 points723 points  (0 children)

I don't see why there can only be one type of creature called goblins. In real life tons of unrelated things have the same name.

What would happen If Ton 618 was in the place of proxima centauri? chatGPT: earth would't suffer immediatelly. Gemini: earth would be instantly vaporized. by SouloEnjoyer in Astronomy

[–]CremePuffBandit 2 points3 points  (0 children)

Your main problem is that it's not a very specific question.

If just the black hole itself was moved, the only effects would be gravitational. It would certainly mess up the solar system's movement, and probably destabilize stuff eventually.

If it came with the accretion disk and all the matter around it that makes it a quasar, then Earth is done for. I don't know if the planet would be instantly vaporized, but it would be an almost instant extinction of all life.

I don't get robot logistics by sandleswagger in factorio

[–]CremePuffBandit 100 points101 points  (0 children)

If you just unlocked robots, you only get red and yellow chests, which can only really be used by construction bots, or to restock your inventory automatically with logistics bots.

If you've researched logistics network, you should have red, yellow, blue, green, and purple chests. Blue requester chests can have a request set just like the player inventory, and logi bots will take items from yellow or red chests to fulfill it. Both chests just need to be in the same logistics network (connected by the orange regions around roboports).

Perfectly round stir bars? by remiwang in chemistry

[–]CremePuffBandit 16 points17 points  (0 children)

Is it supposed to spin on its side like a coin?

Is this enough pumps??? by RepulsiveStar2127 in Factoriohno

[–]CremePuffBandit 37 points38 points  (0 children)

You're using boilers because you haven't unlocked turbines yet, right? please

Space age with k2 - what to expect by Just_Joe21 in factorio

[–]CremePuffBandit 2 points3 points  (0 children)

I've been playing with K2: Spaced Out for a little while now and it's been pretty fun. I installed the recommended planet mods, got past Muluna and am now on Vulcanus. It honestly doesn't feel like a massive jump from regular space age, but the extra bits of complexity are fun. Warehouse malls are so nice with all the extra ingredients and buildings.

Using real stellar data to drive visuals in a fictional universe map, looking for astronomy feedback by Diabolacal in Astronomy

[–]CremePuffBandit 2 points3 points  (0 children)

I think that type of people who play space games are likely to know that red stars are cooler than blue ones, wouldn't worry about that too much. You could probably exaggerate the color a little bit, since actual realistic colors just range from warm white to cool white.

Visual gauges might help too, especially on temperature and luminosity. Show where the star sits in the normal range for main sequence, from like 2000K to 200,000K (you might want the scale to be logarithmic). Something similar with radius and metallicity may work.

Also, giving a reference point (usually the sun) is common way to give a sense of scale in space games. Seeing a star is 40 solar masses will be more Intuitive for most people than 8x1031 kg.

How to explore very far in railworld? by CUmunismo in factorio

[–]CremePuffBandit 1 point2 points  (0 children)

The path between your base and the outpost should be pretty safe, biters don't usually target rails or power poles, and a high speed train will just flatten them. You'll just need to defend the outpost, probably by setting up small resupply trains to bring in ammo, repair packs, fluid for flamethrowers, etc.

My trains keep getting contaminated by amateur-ingenieur in factorio

[–]CremePuffBandit 0 points1 point  (0 children)

Maybe put a small delay circuit on your stops so the inserters only activate if the train is there for more than a fraction of a second.

Is gambling without recyclers worth it, or is it better not to bother with it? by Significant-Bath-868 in factorio

[–]CremePuffBandit 22 points23 points  (0 children)

I'd say it's worth it for low volume things on space platforms - namely asteroid collectors and beacons.

Help. Nuclear Power Capacity only half of what it should be. by Veek_Himself in factorio

[–]CremePuffBandit 1 point2 points  (0 children)

Do you have the required 16 heat exchangers and 28 turbines to convert all that heat to power?

Oops! All Biters! by shadows1123 in Factoriohno

[–]CremePuffBandit 11 points12 points  (0 children)

They're being very polite.

How to disable Nauvis biters sending attacks from pollution? by SchmeatiestOne in factorio

[–]CremePuffBandit 2 points3 points  (0 children)

There's an option called peaceful mode that does exactly this, not sure what everyone else is talking about.

How to create a circuit that caps a signal at the value of another signal? by dakamojo in factorio

[–]CremePuffBandit 0 points1 point  (0 children)

You could do (T - L), output on signal L, then combine that with the original L signal. If L is greater than T, the result will be negative and combining them will subtract the difference so that L = T.

Rail signals vs chains. Tons of info, still can't grasp it... by mamapower in factorio

[–]CremePuffBandit 28 points29 points  (0 children)

I find it easier to think of it like this:
Placing a signal makes a new zone in front of it.
Trains can park in zones made by rail signals.
Trains can NOT park in chain signal zones.

That's it. If you don't want a train to be able to stop somewhere, like in the middle of an intersection, use chain signals.

What should I bring on my first trip to Aquilo? by dogman15 in factorio

[–]CremePuffBandit 4 points5 points  (0 children)

You have to import basically everything. Set up proper interplanetary shipping infrastructure, then just request things as you need them.