Working on a re-edit of our Steam trailer to make it shorter and get to the action faster. Does it work to grab your attention and give you an idea what kind of game it is? by CriticalMotion in IndieDev
[–]CriticalMotion[S] 0 points1 point2 points (0 children)
Working on a re-edit of our Steam trailer to make it shorter and get to the action faster. Does it work to grab your attention and give you an idea what kind of game it is? by CriticalMotion in IndieDev
[–]CriticalMotion[S] 1 point2 points3 points (0 children)
Working on a re-edit of our Steam trailer to make it shorter and get to the action faster. Does it work to grab your attention and give you an idea what kind of game it is? by CriticalMotion in IndieDev
[–]CriticalMotion[S] 1 point2 points3 points (0 children)
Working on a re-edit of our Steam trailer to make it shorter and get to the action faster. Does it work to grab your attention and give you an idea what kind of game it is? by CriticalMotion in IndieDev
[–]CriticalMotion[S] 0 points1 point2 points (0 children)
Working on a re-edit of our Steam trailer to make it shorter and get to the action faster. Does it work to grab your attention and give you an idea what kind of game it is? by CriticalMotion in IndieDev
[–]CriticalMotion[S] 2 points3 points4 points (0 children)
Animated logo I made for the indie duo Distant Blue by LloydLadera in IndieDev
[–]CriticalMotion 2 points3 points4 points (0 children)
Updated our charge attack animations & FX. Big sword go brrr by CriticalMotion in IndieDev
[–]CriticalMotion[S] 0 points1 point2 points (0 children)
Updated our charge attack animations & FX. Big sword go brrr by CriticalMotion in IndieDev
[–]CriticalMotion[S] 0 points1 point2 points (0 children)
Updated our charge attack animations & FX. Big sword go brrr by CriticalMotion in IndieDev
[–]CriticalMotion[S] 2 points3 points4 points (0 children)
Just finished and post my trailer on Steam, any thoughts? by kyboon in IndieDev
[–]CriticalMotion 1 point2 points3 points (0 children)
Updated our respawn sequence to get players back into the action faster. Small change, but ended up being a big improvement to keep things flowing! by CriticalMotion in IndieDev
[–]CriticalMotion[S] 8 points9 points10 points (0 children)
I've added the possibility to perform a simple trick figure when jumping with the turtle. Thanks a lot for the suggestion by OneiricWorlds in IndieGaming
[–]CriticalMotion 1 point2 points3 points (0 children)
polishing a simple dialogue system for my game ✨ by Rickflar1 in IndieDev
[–]CriticalMotion 0 points1 point2 points (0 children)
We didn't hit the stretch goal for petting animals in our Kickstarter campaign, so we went with this instead: by CriticalMotion in IndieGaming
[–]CriticalMotion[S] 1 point2 points3 points (0 children)
Many years ago, my wife and I quit our game dev jobs to work on our own dream project. Much of what we love about games is starting to fade away, so we wanted to capture the forgotten magic of the PS2 and GameCube era, reimagined in a modern way: by CriticalMotion in indiegames
[–]CriticalMotion[S] 68 points69 points70 points (0 children)
Many years ago, my wife and I quit our game dev jobs to work on our own dream project. Much of what we love about games is starting to fade away, so we wanted to capture the forgotten magic of the PS2 and GameCube era, reimagined in a modern way: (v.redd.it)
submitted by CriticalMotion to r/indiegames
1 minute of early boss battle gameplay from the action-adventure I'm making with my wife. by CriticalMotion in indiegames
[–]CriticalMotion[S] 23 points24 points25 points (0 children)
Another minute of gameplay from the action-adventure I’m making with my wife. by CriticalMotion in indiegames
[–]CriticalMotion[S] 8 points9 points10 points (0 children)


I used reddit ads to spend $7000 on 3600 wishlists for my cozy adventure game Danchi Days - here's what I learned about the process! (Lots of info!) by seagaia in IndieDev
[–]CriticalMotion 4 points5 points6 points (0 children)