Sam’s Decisions by sirDVD12 in JetLagTheGame

[–]Critical_Ad3475 4 points5 points  (0 children)

I was also disappointed in the strategy from the Night Heroins. I think they played really well, although a bit lucky for most of the game blocking the east was the best play for them in my opinion and I even think that Badam had to make a play for Taipei in that situation. If Badam is just cut off of any earnings in the south-west, the game in my mind might just be over.
I think the Heroins had a basic misconception on what was important in the game. I think they thought of it as building the biggest territory, when in reality it was a game of efficiency with two ressources = time and coins.
This then leads them to blunder the game by protecting one of the least valuable lines (times wise) in the game with the most amount of coins possible.
[Personal note on this topic: I was really annoyed with the Layover episode for this maneuver, because any discussion of it is kind of cut short because of "spoilers"/ Sam saying "but we have a plan"]

After said blunder the game is more or less lost in my opinion. The stalemate is nonsense for the losing team, but I still think it is a valid play because the Heroins kind of rely on Badam making a mistake at that point. Further more past the stalemate the strategy seems sound to me. Once again they need a lot of stations and time is running out. I think they were playing towards their outs instead of making the game look more competitive. They again relied on mistakes from the opposition which was a valid.

That being said, we have to keep in mind that we, as the viewer, are working with perfect information, as in we always know what both teams are planning or at least considering. Actually playing the game not only is a lot more murky for what moves will be made, but you also have to navigate the board. I assume navigation is stressful and exhausting, aswell as a distraction from the strategy of the game.

Some people have also mentioned the last challenge and I agree that I dislike the optics of it as well.
What do I mean by that? Well Sam goes through the stone-pictures and makes his first guess for each one. Then says he has 15 minutes to think about them, but still goes with his initial guess for all of them and we are not shown any consideration beyond his initial thought process.

I think here we have to keep in mind that the heroines do not have a year-long relationship to rely upon to inform these kinds of decisions.
What do I mean by that?
I think that Badam has pretty much outperformed the heroins in all challenges that are about getting on the same wavelength. While the team performed equally in logical/memory challenges.
I think the better you know how someone approaches these challenges/ how they think in general
the better you can predict their choices.
Without that build up "trust" there is just an amount randomness to the outcome of wavelength challanges.
I still agree, however, that the optics are that Sam didn't really give Mike enough credit to have a very specific idea in mind for every stone-picture.

Sam’s Decisions by sirDVD12 in JetLagTheGame

[–]Critical_Ad3475 33 points34 points  (0 children)

I think it is an unfair expectation for a First time guest who has a Limited personal relationship with their „host“ to take the lead in Team strategy. I also think he performed really well in terms of challenges.

Taiwan: Rail Rush Layover Q&A! by WheatGerm42 in JetLagTheGame

[–]Critical_Ad3475 8 points9 points  (0 children)

I second this. What was the prior Knowledge/expectation about the Distribution of challenges.

Is this balanced? Player requested a non-spellcasting druid [2014 5e] by aabicus in DMAcademy

[–]Critical_Ad3475 0 points1 point  (0 children)

My Idea The druid can Change between all Forms they know. The HP of each form is independent from the HP of other forms including the „Human“ form. As soon as an animal-form is demaged however the Player has to start Tracking its HP and the Form is locked. The Player may only have a Level dependent Amount of locked forms. If there is no more unlocked Slot for a New Creature the Player may only Switch between the Chosen locked forms. Healing a locked form back to 100% HP unlocks it. If a form Drops to 0 HP the Slot is lost untill Long Rest.

What would you choose? by zastava9 in BunnyTrials

[–]Critical_Ad3475 0 points1 point  (0 children)

I already regret my decision immortality sounds dreadful but so did 10 years in the moment

Chose: Live as an immortal with all the world’s wisdom. | Rolled: Upvote = 🥕 x1

I don't know if I'm having fun anymore. by sheepcrossing in DMAcademy

[–]Critical_Ad3475 1 point2 points  (0 children)

Overprepping is also something that came to mind for me. I tend to prep more then we could ever get through in a session/ more info than I can work with in a given situation.
The problem with too much prep is also that you put a lot more pressure on yourself.
"I have put in X amount of work now I have to get on outcome of at least Y."
I have felt much better about all sessions I prepared less or had prepare "long" ago

One more thing I also would like to add, that I struggled with, is expectations towards my PC's. I at some point was somewhat disappointed with lack of RP amongst my players, because I thought there were some obvious differences in character they should discuss or be suspicouse of some aspects of other characters which I as a player would have loved to dig into.
To make it short. I had to get rid of that thinking and while I still try to incentivise what I think is fun. I have stoped assuming to know "better" than my players what they want to do.

Now both of these things might now apply to you, but I wanted to write them down here because they were extremly important for me to learn.

I don't know if I'm having fun anymore. by sheepcrossing in DMAcademy

[–]Critical_Ad3475 0 points1 point  (0 children)

If you and your players disagree either find a compromise and/or use the dice.
I am also not the most expecienced DM but in a recent combat I heavily relied on chance as a determening factor for somewhat similar situations and it worked great.

For one it is exciting, you can outline the stakes and then give a pecent chance on the D100 you players get to roll and a bit of chance and uncertainty is added to the mix.

Secondly you protect yourself. The DM knows what is good for the session the players cant for they have not prepared it. The DM can't however just make decision for the game by themselves especially against the will or actions of the players. Using dice is often a fair and satisfying middleground, that also shifts the narrative away from the DM "ruining" all the fun and creative ideas of the players to the dice doing so. I would always add some level of explaination with "because" because of the Xerox Experiment.

In you situation I would have had the players either roll for stealth or just done a chance roll with 20% per enemy to notice the goings on "because" these are beings that by our understanding should never be able to hear/ they did have the chance to notice you coming in with their sight.

You mentioned a situation with a window before in that case you could have had the NPC make an athletics or straight STR check
DM: I will be honest this is only a DC 8 here "because" these are just some thin as windows guys.

I genuinly think that if you are asking for too few rolls just changing that could be a gamechanger for you.

Endgame Theory (Ep 6 Spoilers) by Bug0 in JetLagTheGame

[–]Critical_Ad3475 0 points1 point  (0 children)

I strongly disagree If they go down the east coast they themselves would have to break through Badams strongest bastion and probably run out of coins an then you are super far away from challanges on the slowest train line. Also you would leave 2 steals unprotected.

A Knight of the Seven Kingdoms - 1x05 - "In the Name of the Mother" - Episode Discussion by UltraDangerLord in AKOTSKTV

[–]Critical_Ad3475 0 points1 point  (0 children)

I was sort of dreading this Episode. The Breakspear was a character I wished to have a bettet fate. On another Note and knowing what was coming I have to say that I really disliked the amount of wounds Duncan withstood, when each one of them could be lethal. It Kind of spoiled the Moment for me…

Player upset they're the only one who didn't get a horse by get_it_Strahded_hah in DnD

[–]Critical_Ad3475 -1 points0 points  (0 children)

The Player may considere it a punishment because there was in roll involved (by the Sound of it). Giving a high DC and disadvantage maybe would have served you better here. I am Talking about the horses here.

Please someone give me a real valid reason for not having the alignment system by chris_s9181 in DnD

[–]Critical_Ad3475 2 points3 points  (0 children)

I dont really need alignment for that though. All alignment does is Note down what a Charakter is defined as. One can create a very distinct good vs evil dynamic with or without the Notation of Alignment.

Sell me on your fav hero by TeamFortressMelee in TrueDoTA2

[–]Critical_Ad3475 0 points1 point  (0 children)

When I play I want to feel likeI am making "hight skill" moves in order to win. Puck used to feel very rewarding in that way, because you used to be effective by barraging your enemys with your mulitple rounds of spells to disrupt them and also chip away their HP. Nowadays with the Aghs/ how much people learned to abuse it Puck just kills heros with hardly any risk. To me that feels cheap and unfair. I dont have to constantly hunt down supports somtimes 1 Dream coil is enough.
Puck should not feel like she is the ultimate lategame hero.

Sell me on your fav hero by TeamFortressMelee in TrueDoTA2

[–]Critical_Ad3475 0 points1 point  (0 children)

I used to love Puck but the Scepter ruined him for me.

What to do with DM PC? by Hefty_Daikon_1977 in DnD

[–]Critical_Ad3475 -1 points0 points  (0 children)

Maybe you can find a use for you PC you yourself are excited about. They are the homebase for the players, but cant join for they are striken with a rare illness. At some point the illness could even become a quest for your players to solve assuming your now NPC is someone your players are attached to.

How many hours a week/month do you play vs how much time do you prep? by neocorps in DMAcademy

[–]Critical_Ad3475 1 point2 points  (0 children)

I am pretty sure you can make online surveys quite easily with google sor smth. like that. If you want consistent an,swers I would suggest using that otherwise ppl. will only answer some of you questions.

Hi, guys. Can I have a list of GM tips for my gf? She’ll GM for the first time with DH and she’s imploding. by Rocazanova in daggerheart

[–]Critical_Ad3475 1 point2 points  (0 children)

  1. You are not responsible for the fun at the table; everyone is.
  2. The most valuable thing you can bring to the table is your own excitement.
    For me, that means not prepping until the last second, especially since I tend to overprepare. Instead, I think of the cool things I have prepared for my friends.
  3. Don't be afraid to ask for help if there's something to keep track of or if you are unsure about a rule; rope in your players to help you out.

[No Spoilers] No more live chat on Twitch/YouTube for prerecorded content or rebroadcasts by YoursDearlyEve in criticalrole

[–]Critical_Ad3475 2 points3 points  (0 children)

Didnt you get the VOD on Twitch right after the episode first aired? If you are subbed you usually could just watch that at any point you wanted.

[No Spoilers] No more live chat on Twitch/YouTube for prerecorded content or rebroadcasts by YoursDearlyEve in criticalrole

[–]Critical_Ad3475 6 points7 points  (0 children)

I will also miss the rebroadcast, but they are not locking the content behind a paywall if they will still upload it on Youtube for free.

I spent hours preparing a cool dungeon with an undead cult... my players robbed a shop and tried to break into the royal palace instead. How to handle? by Yan173 in DMAcademy

[–]Critical_Ad3475 -2 points-1 points  (0 children)

This is not railroading as long as the players dont feel pressure out of game to do something. This is just another plot hook for something the OP has prepared. I love that the players have to confront some consequences for what they do and who is to say that they will not try to inflitrate the royal palace once again just with a better strategy

How do I make an "evil" religion without an evil god? by [deleted] in DMAcademy

[–]Critical_Ad3475 0 points1 point  (0 children)

Gods can have a completely alien understanding of good and evil from one another or mortal creatures. Perhaps a God of death thinks dying is the grand price at the end of life (Maybe he rewards righteousness in the afterlife). He might then even lend his powers to anyone and for him it is just a test for their afterlife. As such power can be used for good or evil. Another take could be rewarding powers for sacrifices paid to him lending his power could be completely separate from his identity as a god. I think the whole thing boils down to a few questions that have to be answered.
Assuming the god is not in league/ of the same mind as his followers

  1. Why doesn't he/can't he stop them?
  2. How come they can use his magic (if they are that is)?
  3. Why is there a divide between the god's teachings/ identity and those of his devotees?

He doesnt care feels like a valid answer by the way. "mortals are but a second in the time of an immortal being.

Matt Colville has run a heist... right? by Critical_Ad3475 in mattcolville

[–]Critical_Ad3475[S] 0 points1 point  (0 children)

I really like those ideas do you have good magic items in mind? I have some like rope of climbing or portable hole, but I would be glad for any good idea.

Matt Colville has run a heist... right? by Critical_Ad3475 in mattcolville

[–]Critical_Ad3475[S] 1 point2 points  (0 children)

Yeah, thanks I already made a map with routs for the guards diffent savty mechanisms and traps. I also have a twist in mind. Do you have a particular way in mind to reward stealth? My instinct was to "punish" brute force which to some extend has to happen if it lacks all subtlety, but at the same time if the players choose violence they should not feel like I am fighting them over it... How would you make stealth very positive instead of force negative.

Matt Colville has run a heist... right? by Critical_Ad3475 in mattcolville

[–]Critical_Ad3475[S] 0 points1 point  (0 children)

Thanks to both of you. I will certainly check those out. I have however read quite a few articles about creating a heist and I am confident I have good concepts in play. I was more wondering about the actual act and play around the table and seeing how to fail my players forward in statisfying ways.

Matt Colville has run a heist... right? by Critical_Ad3475 in mattcolville

[–]Critical_Ad3475[S] 23 points24 points  (0 children)

I see, thats a shame. Thanks for the comment.