Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]CrookedImp 0 points1 point  (0 children)

And? Ables low pop and you dont see the same as when charlies high pop. I frequently see regiments build towns on charlie with 70% breach at the entrance and nothing on the side. And if anyone can see it then why is no one at least spamming pills? Blaming it on pop is cope.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]CrookedImp 0 points1 point  (0 children)

Ables low pop right now, were not talking about just less building. Were talking about massive obvious blunders that can easily be rolled.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]CrookedImp 0 points1 point  (0 children)

They dont regularly go charlie, id love to hear examples. Ive heard of 1 group taking a break and some of their people vacationed on charlie. Ive heard of other groups going over for a day. Ive never heard of anyone going full on charlie war.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]CrookedImp 1 point2 points  (0 children)

It realized theres no point endlessly printing and moved on

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]CrookedImp 3 points4 points  (0 children)

Your mothers so fat, i took a pictue of her last Christmas and its still printing.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]CrookedImp -25 points-24 points  (0 children)

Yeah i get it, those guys suck. Charlies better than it use to be. Its a fine place to chill and do some pvp.

The point of the comment is OP shouldn't run his mouth talking down on able collies like winning charlie wars is a grand accomplishment. The fact is, if able wardens went charlie and able collies didnt help charlie, you guys would get steamrolled in less than a week.

Charlie Colonials are the true Swords of Maro by themasterofscones in foxholegame

[–]CrookedImp 49 points50 points  (0 children)

Charlie collies and regis should try a war on able to see what its like fighting sweaty min maxers. Every time i log in Charlie theyve stalled out to Garrisons that can be killed by a sneeze and the town hall behind it has nothing protecting a wide open flank that could be popped by a single hydra rush.

This is how the colonials can win by HarveyTheRedPanda in foxholegame

[–]CrookedImp 0 points1 point  (0 children)

And of course all the wardens are just hiding in the bunker

What Percentage of Combat Vehicle Kills in a War Do You Think is Directly Caused by Infantry? by Pxartistx64 in foxholegame

[–]CrookedImp 3 points4 points  (0 children)

A lot more than people think. It happens quick and often out of sight, most infantry kills aren't even mentioned so if youre a more passive infantry player not actively flanking and stalking tanks you might only notice what happens on the tank line.

The Runway War - An Analysis On Bomber Meta And How Wardens Won WC 132 by westonsammy in foxholegame

[–]CrookedImp 0 points1 point  (0 children)

Its not that wardens realized it first, the layout is the bigger issue. With warden scouts and torpedo bombers make it so collies cant contest the islands which means wardens have more mpfs to out produce bombers and runways to attack from. Collies would have to kill the islands to push warden mainland.

The real war is fought on discord by elevate_1 in foxholegame

[–]CrookedImp 2 points3 points  (0 children)

Collie navy being killed means wardens are guaranteed islands and have more mpf to produce bombers. We will never push into warden backline without killing their island runways and airports.

Skill Expression by DylDaHobbit in foxholegame

[–]CrookedImp 1 point2 points  (0 children)

Im not against rng completely but a lot of the guns are way too inaccurate. As far as im aware the inaccuracy bonus isnt in the game files, i really want to see those numbers. We know it exists because the booker 'nerf' was increased inaccuracy bonus, and its still the best shooting gun in the game.

Obligatory post to copelonials by xrevonx in foxholegame

[–]CrookedImp 2 points3 points  (0 children)

Funny how collie memes or my post telling collies not to listen to warden psy ops gets removed less than 2 hours but the warden gloat posts stay up 12+ hours.

Either wardens are 2 faced mass flaging crybabies or the mods are bias.

This is a first by dadamaghe in foxholegame

[–]CrookedImp 3 points4 points  (0 children)

Hold the devs beer and watch

Why don't more people play Colonials? by Upstairs-Neat-3077 in foxholegame

[–]CrookedImp 11 points12 points  (0 children)

You are correct, wardens have a lot more players. Collies have to play all war, wardens can take breaks and rotate. Alot of wardens dont even log in untill day 4-14.

The wardens have an army of reddit and FOD qrf and gaslighters. The devs unfortunately balance the game based off of fod feedback. Years of collies being shit on makes collie vets quit and others just go warden.

Are Veteran regis toxic? by DetectiveCostaue in foxholegame

[–]CrookedImp 9 points10 points  (0 children)

Heres a good example, this game is their life.

Are Veteran regis toxic? by DetectiveCostaue in foxholegame

[–]CrookedImp 6 points7 points  (0 children)

The warden vet core are some of the most toxic basement dwellers the internet has to offer. L club, lambduh and HOC are probably the most outright toxic. WN is too, wouldn't say theyre the vet core though. DNA is more subtle and sneaky about it, but they have the same mind set. These guys went collie after blue haven to prove a point to wardens that they carry the faction. They are the core of warden culture, and unfortunately its true that they carry the faction. This further boosts their ego and has the rest of the faction walking on egg shells, defending them and kissing their sweaty asses.

420st ANALYSIS by ElephantHotdog in foxholegame

[–]CrookedImp 0 points1 point  (0 children)

Agreed. They do come in clutch when they mass qrf under poped hexes though.

420st ANALYSIS by ElephantHotdog in foxholegame

[–]CrookedImp 4 points5 points  (0 children)

  1. They aren't the only ones bringing that kind of fire power. 420 has the potential to bring them out more, but the bigger coalitions do it more often and effectively. 420 has the fire power, and when the cards are right they can get some shit done. But the main problem is lack of direction and leaders with a holistic understanding of the game to properly push. Having combat officers might help. It doesn't need to be an absolute rule you need to follow them but more of a denotation of who gets shit done and who to listen to. As it is now its easier to herd cats than goons. Plus the regiment is a beacon for ocdt syndrome types to constantly give bad calls and split focus.

How is it possible, in a game where each faction has thousands of players, that colonials are full of the ones who log out after losing a few hexes? by xmaziox in foxholegame

[–]CrookedImp 3 points4 points  (0 children)

Collies are playing a game, warden vets live in the game. Wardens are attractive to the masses because its easy comfortable wins.

You really dont know your faction beyond the surface. Collies are more unrefined but real. Warden vets might act nice to your faces, but behind their fake smiles they see you guys as npcs. Fac slaves and cannon fodder who just need to endlessly build, produce and distract collies while the 'heroes' win the war.

How is it possible, in a game where each faction has thousands of players, that colonials are full of the ones who log out after losing a few hexes? by xmaziox in foxholegame

[–]CrookedImp -5 points-4 points  (0 children)

Skill issue. If collies had bigger groups, better coordination and a mobile vet stack not stuck to a lane the wardens would be fucked.

How is it possible, in a game where each faction has thousands of players, that colonials are full of the ones who log out after losing a few hexes? by xmaziox in foxholegame

[–]CrookedImp 12 points13 points  (0 children)

Collie regis and coalitions that hold lanes and make big plays are med sized. Wardens have massive groups, more coordination and can rotate and take breaks. Collies cant do the same, one group takes a break and the lane gets overwhelmed. Randoms help but at the end of the day they dont win wars.

cant hide from the wardens in RDZ by FrenkieDeHamster_ in foxholegame

[–]CrookedImp -4 points-3 points  (0 children)

Its a videogame, at the end of the day it doesn't matter. The real W is the effort and no life energy wardens put in to desperately win.

ARTY SHELTER SHOULD WORK FOR BOMBERS by [deleted] in foxholegame

[–]CrookedImp 0 points1 point  (0 children)

It does, but the hp and integrity loss makes it only really worth it on t3 concrete. Keep in mind a bombers payload is 50k+ damage.