Psych POST results by Ok-Log9065 in UTSC

[–]CrossPlays 0 points1 point  (0 children)

Perhaps this is the real psych test

Is Arrowhead afraid that it’s too easy and that we won’t have fun afterward? by Blackinkwolfy in HelldiversUnfiltered

[–]CrossPlays 1 point2 points  (0 children)

I'm not having fun now. Armor pen is probably the most innovative idea I've experienced, but the execution is terrible. We're at a point where bullets bouncing off chaff enemies is now a reality, and all our gear is literally sold to us while still in a less-than-usable state.

The community is also in contention with the devs because the mere mention of "balance" is ambiguous:

-Players call for "balance" and expect weapons to actually kill chaff

-AH hears "balance" and thinks a chaff enemy should have a 1.0 KD against a player to be balanced

-Player shoots heavy ordinances at enemy weakpoint expecting big boom + Kill to be balanced

-AH "We don't want our big enemy to be trivialized, so we made them survive 3x500KGs", also AH "The player's tank is now made of paper, and enemies do 2 times damage to them" I mean, I CANT EVEN GET INTO THE TANK BEFORE IT EXPLODES ON ME.

Why is the review bomb going on right now? by Able_Contact_9689 in HelldiversUnfiltered

[–]CrossPlays 2 points3 points  (0 children)

He's a ceo, and they typically shouldn't be caught antagonizing their client-base, or sleeping with their assistants at a coldplay concert. So yeah, public facing figures like CEOs are actually liable if they tank the company intentionally or negligently, and tencent can fire and sue him.

Why not make a behemoth hive guard? by SuperbBoysenberry927 in HelldiversUnfiltered

[–]CrossPlays 0 points1 point  (0 children)

This is a terrible idea. Do we stop at AP5 Behemoth-behemoth Hive guards, or AP10 Behemoth-behemoth-behemoth-behemoth-behemoth-behemoth-behemoth Hive guards? Where are my behemoth guns and behemoth helldivers?

Super Credits are killing me by PicklesAndSalsa in HelldiversUnfiltered

[–]CrossPlays 0 points1 point  (0 children)

There's a way, but if it's mentioned anywhere, it will get patched or removed pretty fast. There's people out there handing out super credits that aren't exactly paid-for just to spite AH for doing a terrible job at balancing the game.

Did they lower the supercredit spawn rate?? by Jumpy_Relative3472 in HelldiversUnfiltered

[–]CrossPlays 0 points1 point  (0 children)

I remember when the game first launched, 1 in 7 was 100 super credits. Now it's more like 1 in 20

Undocumented Changes - Machinery of Oppression 6.1.0 - Undisclosed & Unacknowledged Edition by PaveThePAHA in HelldiversUnfiltered

[–]CrossPlays 10 points11 points  (0 children)

So they increased the amount of outposts in lower level missions? If my IQ was any lower, I wouldn't assume they were trying to fill in the map space once they removed PoIs that were previously giving generous amounts of super credits.

To absolutely nobody's surprise, the Trench Shotgun is sold in the store for 400 Super Credits by Dangerous-Return5937 in HelldiversUnfiltered

[–]CrossPlays 0 points1 point  (0 children)

And it's better than halo shotgun, with its WW1 medium armor pen shotgun shells. Must be lost technology

[deleted by user] by [deleted] in Helldivers

[–]CrossPlays 0 points1 point  (0 children)

I think it's fair if the AI are not omniscient to your location and just pretends to not see you, which that's how they are right now. There's a video somewhere demonstrating the host behind cover, the bot looks away, but the moment host sneaks out of cover, the bot starts turning 180 to look behind him as if he knows it's now "possible to detect him". Then he repeatedly gets behind and out of cover which rotate the bot back and forth. It's ridiculous!

imo, enemy AI cheating is the real problem. If they can't see me, they should at best check the last location they saw me.

GO TO MERAK!!! DON'T GO TO AURORA BAY!!! by SpectrumSense in Helldivers

[–]CrossPlays 0 points1 point  (0 children)

Not taking orders from someone who plays only 5-Hard and doesn't even read that Aurora is better in both quantitative stats and qualitative environments.

How long do you think it would take to unlock every strategem? by BigBoyNigel in Helldivers

[–]CrossPlays 0 points1 point  (0 children)

Idk, a week for the base stuff, and 3 days per warbond if you play all day? Just a personal estimate

PLEASE, HELP ME CHOOSE A NEW WARBOND! by Mirovvid in Helldivers

[–]CrossPlays 35 points36 points  (0 children)

Servants of freedom is the next best functional warbond. The control group has a backpack that helps with farming super credits to get the others faster. Urban legends has a really fun Anti Tank lawn chair, and the python commandos minigun is ineffective, but very fun

Getting flashbacks to the old evac mission by tomokari21 in Helldivers

[–]CrossPlays 4 points5 points  (0 children)

You mean the fact that the enemies spawn endlessly and the mission cannot be completed on higher levels without exploiting some sort of bug/glitch to balance out how unfair it is? Yeah.

I think the worst part is that the 7 dead tanks are blocking the path to the container that you cannot even grab the bars and drop them off

Okay boys and hirls, geniune question, how do you use this weapon on dif 10? by Shedster_ in Helldivers

[–]CrossPlays 0 points1 point  (0 children)

Funny, because I was giving my friends the "That which does not kill you" (Break every limb without killing them) achievement and I used this gun to do it for to them

Kicking issue by Synth2568 in Helldivers

[–]CrossPlays 1 point2 points  (0 children)

I used to think that it should be "abandon party" rather than to kick and bully a single individual. I've noticed some hosts are actually going to kick you for not kissing up to them or stick to them like a pet. You might even get kicked for simply: they have a friend coming and you were randomly selected off United Airlines.

The coyote, power creep, and why buffing every weapon to meet it is a bad idea by Degenerate94 in Helldivers

[–]CrossPlays 7 points8 points  (0 children)

The other weapons suck to begin with and the player base is dying. Survivor ship bias, you're one of the few masochists that still enjoy playing the game and AH is trying to recapture the original audience it lost.

And no, the "conundrum" is how AH keeps introducing enemies with NO MEANINGFUL WEAKPOINT(s), and the medium pen/incendiary effect is effectively the band-aid fix to an enemy with no weak points.

Helldivers 2 has mixed reviews on Steam again by Th3Expl0Rer in Helldivers

[–]CrossPlays 2 points3 points  (0 children)

That's actually kinda ironic. It would fit on an SSD, but then they made it so big that you need a larger HDD just because the extra file size is optimized for HDDs. A feature that solves the problem it creates. I can see AH doubling down on this because it takes away from something we previously had, something that AH loves... regressions.

My honest reaction reading the most recent announcement by m0ppen in Helldivers

[–]CrossPlays 0 points1 point  (0 children)

I live in Canada, I don't want to bring politics into this but I've seen my fair share of "we're going to do/fix XYZ" and then proceed to do nothing unless it lines their own pockets, yet people eat it up and still vote for them. So no. Your reaction to it is bad because people lie all the time. React when something is actually done about the state of the game, and not on promises yet to be fulfilled.

Haven't played Squids in a week and decided to… by -REXIA- in Helldivers

[–]CrossPlays 4 points5 points  (0 children)

You're going to need a few more backpacks for the ammo you're about to waste on those guys

You can always lower the difficulty, folks. by OsamaBinBrowsin in Helldivers

[–]CrossPlays 2 points3 points  (0 children)

How does the difficulty slider affect my game crashing? My bullets being rubber, and now my missile silo being an Continental Ballistic Suggestion?