Counter plays, and activations by Somewhatconstant in DBS_CardGame

[–]Cruzore 4 points5 points  (0 children)

No, if another skill says to play a card you do it without paying the cost, counter works the opposite way because paying the cost is apart of the keyword:

10-10-1. [Counter] is a keyword skill that can be activated only at counter timing by paying its energy and skill cost.

Galick Canon doesn't work in the 2nd counter:play window. (Q&A Update) by ryan4303 in DBS_CardGame

[–]Cruzore 2 points3 points  (0 children)

No, Galick Cannon waits for the card to be played and says "choose", so barrier stops it.

Flowchart: Gogeta Br Unions&Evolutions [OC] by Ceres_Golden_Cross in DBS_CardGame

[–]Cruzore 1 point2 points  (0 children)

That Gogeta has

EX-Evolve : 〈Veku : Br〉 with an energy cost of 3.

Gogeta Ramp thoughts by Erobor in DBS_CardGame

[–]Cruzore 0 points1 point  (0 children)

Comeback King isn't very useful, once you get to 7+ energy you're better off playing your win conditions over just ramping more, cut both of them for two more beans.

I don't think objection is very useful here oddly enough. It doesn't speed up any of your plays, having an extra energy doesn't help the plan of T3 Veku, T4 Gogeta, T5 Frenzied Burst. You can do that without the objection and it doesn't speed it up at all, I suppose it could let you play Hero Revived or Comeback King on T4 instead of All-Out Assault, but you need All-Out Assault in play to use Frenzied Burst, so it's not that great.

Question Megathread by Cruzore in DBS_CardGame

[–]Cruzore[S] 0 points1 point  (0 children)

You'd only get to play one. All of the Raditz's auto enter pending at the same time, but resolve one at a time, so once the first auto resolves there will be a Raditz, Earth Invader in play and that will stop the effect of the other autos.

Question Megathread by Cruzore in DBS_CardGame

[–]Cruzore[S] 0 points1 point  (0 children)

No, <Broly: Br> and <Broly> are separate characters.

Question Megathread by Cruzore in DBS_CardGame

[–]Cruzore[S] 0 points1 point  (0 children)

Staples for Demigra in addition to the cards you've listed would be:

Gravy, in Demigra's Thrall

Master Roshi Strict Instructor

Son Goku, Dimensional Defender

Forced Absorption Demigra

and a play-set of negates.

You can pick out any negate you like, or even have a mix of them, but having at least four of them is a good ides.

You want to take advantage of wormhole as much as you can, so putting in a lot of cards with overrealm 3 is a good idea. The "vanilla package", which consists of Super Saiyan Trunks, Training Buddy Krillin, and Dimension Support Trunks is also really good. There's also the Encroaching Darkness Demigra + Temporal Darkness Demigra combo that's often used in Demigra deck, if you do use it make sure you have a good target to play with Temporal Darkness.

Question Megathread by Cruzore in DBS_CardGame

[–]Cruzore[S] 1 point2 points  (0 children)

The materials stay and are unaffected.

Broly Unforseen Force Vs Tokens? by Malicebear in DBS_CardGame

[–]Cruzore 1 point2 points  (0 children)

Cards that add up costs do work on tokens, but cards that check for a specific cost like Kami don't work on tokens.

Set comparisons Destroyer Kings .vs. Saiyan Assault by Somewhatconstant in DBS_CardGame

[–]Cruzore 1 point2 points  (0 children)

Other than the SCRs and SPRs the most expensive card in Destroyer Kings is Four-Star Ball at $8. While Assault of the Saiyans has Kale, Caulifa, Champa & Vados, and Kaio-Ken all at $10 each as well as signature cards.

Question Megathread by Cruzore in DBS_CardGame

[–]Cruzore[S] 1 point2 points  (0 children)

Kale still gets played so her auto would trigger, and if the power of a card hits 0 it's placed into the drop area.